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Works In Progress: Typos, removed mask_sound_001 as it has been replaced with Cistern Mask entry, 'solved' was incorrect. Reverse if I'm wrong.
 
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This page collects information about an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets.
Commonly known as the '''Loiste ARG''', or the '''INFRA ARG''', is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets.


One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.
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#The [[Body message]]
#The [[Body message]]
#The question at the [[Bunker computer code]]
#The question at the [[Bunker computer code]]
#An answer at reactor console
#An answer at reactor console (this could also refer to the [[Reactor lights code]])
#The truth at the [[Wasteland notes]]
#The truth at the [[Wasteland notes]]
#Fully unknown
#Fully unknown
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This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.
===Updates===
With the 10th Anniversary game update, a bottle of Stollandia Vodka has been added to the Mark's apartment in the [[Ending 2|Winds of Change]] ending, which upon consumption shows a teaser for the [[Whiprock DLC]] with new ARG content.


==Works In Progress==
==Works In Progress==
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|<code>control_panel_007_screens_skin1.vtf</code>
|<code>control_panel_007_screens_skin1.vtf</code>
|-
|-
|Raven book code
|[[ARG/The Tunnel of Water Trees book|The Tunnel of Water Trees book]]
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Unsolved
|Unsolved
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|-
|-
|Song 4
|Song 4
|Spectrogram containing symbols roughly resembling letters or numbers
|Spectrogram containing a set of repeating symbols roughly resembling letters or numbers
|Unsolved
|Unsolved
|
|See [[Letter box]]
|<code>strange_hallway_004.wav</code>
|<code>strange_hallway_004.wav</code>
|-
|Mask sound
|Slowed down male voice
|Solved
|"Below the undergroun city ..."
|<code>mask_sound_001.wav</code>
|-
|-
|[[Table 32DGFR]]
|[[Table 32DGFR]]
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|[[bunker control panels binary]]
|[[bunker control panels binary]]
|a set of 8 bit binary to ascii codes on machines in the bunker control room
|a set of 8 bit binary to ascii codes on machines in the bunker control room
|solved
|Solved
|'what happened to AH'
|'what happened to AH'
|
|
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|[[bunker control screen binary]]
|[[bunker control screen binary]]
|a binary code in green text on a computer screen
|a binary code in green text on a computer screen
|solved
|Solved
|'Something is wrong near G1G2!It's the wall?'
|
|
|
|-
|-
|Bill code
|Bill code
|letters and numbers written on the money bills (A 127533568123 C82)
|letters and numbers written on the money bills
|Irrelevant
|Triage
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo
|<code>bill_001.vtf</code>
|<code>bill_001.vtf</code>
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|Blue screens
|Blue screens
|Randomly generated text seen on blue screens
|Randomly generated text seen on blue screens
|irrelevant
|Irrelevant
|
|Game files contain an URL to a now defunct generator site.
|needs reference
|needs reference
|-
|-
|Darts scoreboard
|Darts scoreboard
|Series of numbers ending with "... 154 WIN"
|Series of numbers ending with "... 154 WIN"
|irrelevant
|Solved
|Historical reference, not ARG related
|"24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors.
|<code>darts.vtf</code>
|<code>darts.vtf</code>
|-
|-
|Bunker computer sound
|Bunker computer sound
|Sounds like encoded data
|Sounds like encoded data
|irrelevant
|Irrelevant
|Random sample from freesound.org
|Random sample from freesound.org
|<code>strange_bunker_computer_001.wav</code>
|<code>strange_bunker_computer_001.wav</code>
|-
|-
|Bunker Breakers
|[[Body message#Bunker breaker|Bunker Breakers]]
|Two breakers outside the bunker blast doors containing code
|Two breakers outside the bunker blast doors containing code
|Unsolved
|Unsolved
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__"
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__"
|<code>sign_14_skin5.vtf</code>, <code>sign_14_skin7.vtf</code>
|-
|Obenseuer - [[ARG/Interview Radio|Interview Radio]]
|Heard on a radio during the starting interview
|Unclear
|
|
|-
|[[ARG/Cistern Mask|Cistern Mask]]
|Audio heard behind a blocked off hallway at [[Cistern]]
|Unclear
|Added in November 11, 2019 update
|<code>mask_sound_001.wav</code>
|-
|[[ARG/Whiprock Prison Cell|Whiprock Prison Cell]]
|Gives hint towards water trees book, scribbles undecoded
|Triage
|Added in January 16, 2026 update
|
|
|}
|}
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====Unknown (so far)====
====Unknown (so far)====
  37DB 5069 64F8 6C 3076A3 1 A-XB2
  37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resuling hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resulting hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.


*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*"Punainen tupa" is Finnish and means "red cottage".  
*"Punainen tupa" is Finnish and means "red cottage".  
*This likely refers to the red cottage just before hammer valley dam.
*This likely refers to the red cottage just before hammer valley dam.
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cotttage' is likely a hint for finding this
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*There exists an instagram account @punainentu: https://www.instagram.com/punainentu/.
*There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/.


====Encrypted messages====
====Encrypted messages====