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Commonly known as the '''Loiste ARG''', or the '''INFRA ARG''', is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets. | |||
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord. | One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord. | ||
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This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid. | This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid. | ||
===Updates=== | |||
With the 10th Anniversary game update, a bottle of Stollandia Vodka has been added to the Mark's apartment in the [[Ending 2|Winds of Change]] ending, which upon consumption shows a teaser for the [[Whiprock DLC]] with new ARG content. | |||
==Works In Progress== | ==Works In Progress== | ||
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|- | |- | ||
|Song 4 | |Song 4 | ||
|Spectrogram containing symbols roughly resembling letters or numbers | |Spectrogram containing a set of repeating symbols roughly resembling letters or numbers | ||
|Unsolved | |Unsolved | ||
| | |See [[Letter box]] | ||
|<code>strange_hallway_004.wav</code> | |<code>strange_hallway_004.wav</code> | ||
|- | |- | ||
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|a binary code in green text on a computer screen | |a binary code in green text on a computer screen | ||
|solved | |solved | ||
| | | | ||
| | | | ||
|- | |- | ||
|Bill code | |Bill code | ||
|letters and numbers written on the money bills | |letters and numbers written on the money bills | ||
|triage | |triage | ||
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo | |<code>A1275 3356 8123 C82</code> Contains Zuntti's logo | ||
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|Randomly generated text seen on blue screens | |Randomly generated text seen on blue screens | ||
|irrelevant | |irrelevant | ||
| | |Game files contain an URL to a now defunct generator site. | ||
|needs reference | |needs reference | ||
|- | |- | ||
|Darts scoreboard | |Darts scoreboard | ||
|Series of numbers ending with "... 154 WIN" | |Series of numbers ending with "... 154 WIN" | ||
| | |Solved | ||
| | |"24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors. | ||
|<code>darts.vtf</code> | |<code>darts.vtf</code> | ||
|- | |- | ||
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|<code>strange_bunker_computer_001.wav</code> | |<code>strange_bunker_computer_001.wav</code> | ||
|- | |- | ||
|Bunker Breakers | |[[Body message#Bunker breaker|Bunker Breakers]] | ||
|Two breakers outside the bunker blast doors containing code | |Two breakers outside the bunker blast doors containing code | ||
|Unsolved | |Unsolved | ||
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__" | |Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__" | ||
| | |<code>sign_14_skin5.vtf</code>, <code>sign_14_skin7.vtf</code> | ||
|} | |} | ||
'''Status descriptions''' | '''Status descriptions''' | ||
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====Unknown (so far)==== | ====Unknown (so far)==== | ||
37DB 5069 64F8 6C 3076A3 1 A-XB2 | 37DB 5069 64F8 6C 3076A3 1 A-XB2 | ||
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the | How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resulting hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>. | ||
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this. | *Oskutin said in Loiste Discord server that we should not waste time trying to solve this. | ||
*"Punainen tupa" is Finnish and means "red cottage". | *"Punainen tupa" is Finnish and means "red cottage". | ||
*This likely refers to the red cottage just before hammer valley dam. | *This likely refers to the red cottage just before hammer valley dam. | ||
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red | **underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this | ||
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>. | *One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>. | ||
*There exists an | *There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/. | ||
====Encrypted messages==== | ====Encrypted messages==== | ||