Getting a Passport

Revision as of 17:24, 28 January 2024 by Nextej (talk | contribs) (Created page with "'''Getting a Passport''' is a main quest that can be either given by the Malone Petronis or be stumbled upon by the player themselves. The quest is currently not completable. ==Activating the quest== The quest can be started in two ways, either once finished the Getting Started quest, Malone will give you immediately the next task; or when talking to a mysterious woman at Deekula B basement access door. ==Objective== Player will be tasked with getting an Obenseuer...")
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Getting a Passport is a main quest that can be either given by the Malone Petronis or be stumbled upon by the player themselves. The quest is currently not completable.

Activating the quest

The quest can be started in two ways, either once finished the Getting Started quest, Malone will give you immediately the next task; or when talking to a mysterious woman at Deekula B basement access door.

Objective

Player will be tasked with getting an Obenseuer passport that allows to move between district zones and can be supposedly forged by Passmore, player will need to locate the Passmore and get a password to him, Malone will advise to look around Deekula C.

Tips

  • To progress, player will need to complete Getting Started quest first and hear Malone's hint about looking around Deekula C.
  • Despite being not completable, on the course of this quest the player will start Priest's Debt, Who Lives in the Basement and Glowstick Trail quests.

Bergmann Tunnels Puzzle

On the course of the quest, player will need to operate the control panel of the local water tunnels, notes hinting on what to do are found around the room and on the lower floor of the adjacent staircase. To progress, player has to close the water flow, by operating the floodgates, from all the side tunnels that connect to the main tunnel and open the floodgates on the main tunnel themselves. Preview of the area, the main tunnel, and seen adjacent tunnels that need to be cut off, are seen on a map attached to the control panel, the control room the player is at is located next to the Main 02 floodgate.

To operate the control panel itself, it needs to be powered, so an Industrial Fuse needs to be installed in a respective socket on a wall nearby. Red lights show floodgates closed, while green lights show the floodgates open. The needed fuses are found within the area.