Getting a Passport

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Getting a Passport is a main quest that can be either given by the Malone Petronis or be stumbled upon by the player themselves.

Activating the quest[edit | edit source]

The quest can be started in two ways, either once finished the Getting Started quest, Malone will give you immediately the next task; or when talking to a mysterious woman at Deekula B basement access door.

Tips[edit | edit source]

Walkthrough[edit | edit source]

Looking for seller[edit | edit source]

Although it is possible to have this quest before Malone gives it, Malone provides a critical hint towards where to begin looking for information. So this quest requires the completion of Getting Started to progress.

Malone suggests to look around Deekula C. Furniture vendor Hank Möbelmann knows something about it. Additionally, David Lund claims to be selling the passports, however what he offers is not really a forged passport but rather an artistic interpretation of thereof (really really amateur artist, at that, the description of his "passports" compares them to childish scribbles). Anyway, the correct answer is held by Hank - for a nominal fee in RM he will intimate that forged passports are indeed sold by a local smuggler Mr. Passmore and explains that the password needed to do business with Passmore is "Passless".

Mr. Passmore[edit | edit source]

Mr. Passmore may be found in the Tenement B in the apartment B1. He will not open the door, but can be conversed with by ringing the doorbell and providing a correct password. Passmore refutes the assertion that he sells forged passports, explaining that he no longer offers that. He will happily sell contraband medication and forged prescriptions, however (also, he has the keycard for the pharmacy doors on sale).

After some talking, Mr. Passmore suggests that while he is no longer in the forging passports business, he may know someone who still is and just might be willing to share the contact details in exchange for a little favor. The favor in question? Explore Bergmann Water Tunnels and determine if there is a path to Bazaar Bank. He will provide a key to the door in the basement of Tenement B and a keycode 4027 for the keypad-locked door deeper.

Bergmann Tunnels[edit | edit source]

Exploring the tunnels will require a thorough examination of environs or bringing along some spare Industrial Fuses and Handwheels. Handwheels are required to open some flood doors - there should be one laying around somewhere around for each of the doors that need one, but bringing a spare can make things easier. Fuses are needed in the control room. Two fuses can be found around the tunnels, which covers the quest-mandatory necessities.

Control Room holds a control panel for the assorted floodgates. The panel includes the map of waterway and gate condition indicators. According to the notes found in the room and in the stairwell beyond it, Robin worked there for some time and during his tenure "fixed" things so that the flood door at the bottom of the stairs can no longer read the sensor state. Instead, to persuade it that it should be opened, Floodgate O2 should be opened, while all the side tunnels and Floodgate O1 are to be closed.

It is possible to control the floodgates from the control panel, however it requires two Industrial Fuses to be installed to be operational. It is worth to mention that floodgate 5 is obstructed and will malfunction if an attempt is made to operate it. If that happened, it will remain unresponsive from that point on.

The fuse panel allows for four fuses to be installed. From left to right, A1 and A2 fuses are responsible for the control panel, microwave fuse powers the microwave oven in the control room and B3 fuse allows the flood door B3 to be cranked open, permitting access to bricked up storage room B3 containing assorted loot and blueprints. The room is bricked up because it was believed to be haunted according to the note found nearby. The door further into B3 is locked and can not be lockpicked.

If one descends into the waterway itself and makes their way over to the far end, it becomes apparent that someone was living there. That someone is Mike Palmer. He can be found sitting there on the ground, covered in green mushrooms. Despite his condition, Mike is still alive and if talked to, he will ask player to deliver a letter to his daughter, Emilie Palmer. Mike has no idea where his daughter might be, but he believes her friend Caroline knows something about it. Caroline MAY be the mysterious dweller of Deekula B2 and the designer of OSRat.

Proceeding past the floodgate puzzle door leads the player into the waterways themselves, where a ladder leading to Bazaar Bank can be found. It appears to be blocked by something on top. This is the door Passmore is interested in. After having had tried it, simply retrace your way back to Tenement B and Passmore will explain that the passport may be obtained from Eliana Passmore, who in turn can be located at Kolhola A, Apartment A1. He will also imply that the reason he does not sell passports anymore is due to some sort of falling out with Eliana. It is heavily implied they are related, but Passmore will not elaborate on that if asked.

Eliana's tasks[edit | edit source]

Eliana is less then enthused with reference from "old man" and transparently implies she prefers as little to do with him and his schemes as possible, but she acknowledges she MAY know how to obtain passport. In exchange for, obviously, some favors first.

The first thing Eliana requires is checking on Father Tobias, who lives in Deekula B, apartment B1. She will provide the key to his door. This part is segregated into it`s own quest Priest's Debt. On returning with results, Eliana will ask for another favor. She needs to find a man by the name of Hanss and suggests his likely current whereabouts are in the mines. She believes the way into the mines is known to the person living in the basement of Deekula B and will provide the password "Lucas" to initiate the dialogue.

The entrance to the basement can be located in the storage compartment allotted for apartment B2 in the Deekula B. This is another separate quest, Who Lives in the Basement. While the completion of this quest is possible right after talking to Anya, reporting the results of conversation to Eliana do not achieve anything noteworthy - she is expecting the results of Glowstick Trail, which is given by Anya during the first conversation.

The Payoff[edit | edit source]

Reporting to Eliana everything found about Hanss and his whereabouts during Glowstick Trail finally gets her to open the door. As it appears a visit to Bazaar is needed to find out more about him, Eliana immediately takes player's photo for the passport. The flash of camera causes a flashback - it appears that the player is more involved in the situation around Obenseuer then it seemed and getting a tenement in their possession might be less of an error then initially thought.

After taking the photos, Eliana states that the passport will be mailed to the player as soon as it is ready. A few days later, forged passport will be found among the mail. By picking it up, this quest ends and a quest Bank of Bazaar is automatically started.