Soundtrack Portal: Difference between revisions

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Youtube playlist of all official INFRA Soundtracks: https://www.youtube.com/watch?v=OEI5BwZ6fjk&list=PLseDX-I4V9yRnrGlWmIxLYs71gqNN9RI0&index=2
Youtube playlist of all official INFRA Soundtracks: https://www.youtube.com/watch?v=OEI5BwZ6fjk&list=PLseDX-I4V9yRnrGlWmIxLYs71gqNN9RI0&index=2
All soundtracks are listed in order of the game.


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! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments
! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments
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|47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''(More specifically, at Mark's house during [[Ending 2]]).||Formerly called "Action Atmosphere".
|47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.'' <br> '''''[[Ending 2]]:''''' Played at Mark's house.||Formerly called "Action Atmosphere".
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|30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||Formerly called "Ambient Interior".
|30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||Formerly called "Ambient Interior".
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|08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
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|N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||Soundtrack is also possibly in a lower pitch?
|N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||Soundtrack is also played in a lower pitch. <br> Soundtrack cuts off earlier than original version.
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|19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||
|19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||
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|36|| 14|| ''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||
|36|| 14|| ''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||
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|N/A||15||''Hazardous'' (Slowed) ||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||Some parts are skipped? (eg. the start of the song).
|N/A||15||''Hazardous'' (Slowed) ||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||Soundtrack is much quieter, which makes it difficult to hear backgroud noises.
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| 32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. ||
| 32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. ||
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|05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
|05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
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|01||18||''Menu''||<code>menu.wav</code>||2:28|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].  
|01||18||''Menu''||<code>menu.wav</code>||2:27|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].  
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|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||
|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||
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|07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. ||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. ||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
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|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. <br> This soundtrack is a combination of No signs of life + Collapse/Underwater radar (more underwater radar) + Approach with caution + Unfamilliar enviroment + Cracks in the wall.
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|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||Soundtrack is played in a lower pitch.
|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||1:47||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||Soundtrack is played in a lower pitch, and slightly slower.
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| N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion. <br>'''''[[Roof]]''''': Played at the end of Part 3 when Mark enters the helicopter and leaves the Nuclear Power Plant.||
| N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion. <br>'''''[[Roof]]''''': Played at the end of Part 3 when Mark enters the helicopter and leaves the Nuclear Power Plant.||This is the only soundtrack in-game that plays twice without changing anything about the soundtrack (eg. speed, pitch).
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|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.  
|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.  
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|21 ||26 ||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||
|21 ||26 ||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||
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|43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||
|43||27||''Radio 1''||<code>radio1.wav</code>||1:57||''Played on a radio.'' <br> '''''[[Officeblackout]]:''''' Played on a radio near your co-workers.<br>'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||
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|44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.'' (More specifically, in an office at [[metro|Pitheath Metro Station]])).||
|44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.'' <br> '''''[[Officeblackout]]:''''' Played on a radio near your co-workers.<br>'''''[[Metro]]:''''' Played in an office in the metro station.
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|45||29||''Radio 3''||<code>radio3.wav</code>||3:45 ||''Played on a radio.'' (More specifically, on a pump at [[waterplant|Stalburg Central Waterplant]]).||
|45||29||''Radio 3''||<code>radio3.wav</code>||3:45 ||''Played on a radio.'' <br> '''''[[Officeblackout]]:''''' Played on a radio near your co-workers.
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|46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.'' (More specfically, when entering [[Business|Point Elias]], or during [[Ending 3]]).||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.'' <br> '''''[[Business]]:''''' Played when you enter through the door leading to Point Elias. ''''' <br>[[Ending 3]]:''''' Played in Mark's cottage.||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
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|37||31 ||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. ||
|37||31 ||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. ||
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|23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||
|23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||
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|35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||
|35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||This soundtrack, like Panic Threshold, combines other sountracks. It uses No signs of life + Unfamiliar enviroment/Cracks in the wall (higher pitch) + panic thereshold + Under the bridge + Rebuild + Approach with caution.
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|14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||
|14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||