Soundtrack Portal: Difference between revisions
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[[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]] | [[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]] | ||
The ''' | The ''INFRA'' '''soundtrack''' was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on [http://store.steampowered.com/app/251110/ Steam], which includes both .mp3 and .flac versions of the tracks listed below. | ||
<!--Hacky but works--> | <!--Hacky but works--> | ||
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==Track Listing== | ==Track Listing== | ||
{|class="wikitable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | ! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments | ||
|- | |- | ||
| | |47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''||TODO | ||
|- | |- | ||
| 30 || 02 || '' | |30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||TODO | ||
|- | |- | ||
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | |27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.||TODO | ||
|- | |- | ||
| 26 || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. || | |26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.|| | ||
|- | |- | ||
| 25 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | |25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.||TODO | ||
|- | |- | ||
| 08 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
|- | |- | ||
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | |N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||TODO | ||
|- | |- | ||
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO | |19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||TODO | ||
|- | |- | ||
| | |39||N/A||''Credits''||''Only available in OST.''||1:54||''Does not appear in retail game.''||Full version of the credits track. | ||
|- | |- | ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || | |N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.|| | ||
|- | |- | ||
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after | |N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion||TODO | ||
|- | |- | ||
| 22 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | |22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated.||TODO | ||
|- | |- | ||
| 02 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO | |02||11||''Falling for the Night''||<code>falling.wav</code>||1:54||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.||TODO | ||
|- | |- | ||
| 12 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO | |12||12||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.||TODO | ||
|- | |- | ||
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | |04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.||TODO | ||
|- | |- | ||
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO | |36||14||''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||TODO | ||
|- | |- | ||
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | |N/A||15||''Hazardous'' (Slowed)||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||TODO | ||
|- | |- | ||
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO | |32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard.||TODO | ||
|- | |- | ||
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | |05||17||''Lookout''||<code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | ||
|- | |- | ||
| 01 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | |01||18||''Menu''||<code>menu.wav</code>||2:28||'''''Main Menu:''''' Played in loop when on the main menu.||Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | ||
|- | |- | ||
| 07 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
|- | |- | ||
| 13 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. | |13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.||One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. | ||
|- | |- | ||
| 18 || 25 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO | |18||25||''Pick Yourself Up''||<code>pick.wav</code>||0:51||'''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up.||TODO | ||
|- | |- | ||
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | |21||26||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||TODO | ||
|- | |- | ||
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0 | |28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | ||
|- | |- | ||
| | |43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||TODO | ||
|- | |- | ||
| | |44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.''||TODO | ||
|- | |- | ||
| | |45||29||''Radio 3''||<code>radio3.wav</code>||3:45||''Played on a radio.''||TODO | ||
|- | |- | ||
| | |46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | ||
|- | |- | ||
| | |37||31||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor.||TODO | ||
|- | |- | ||
| | |38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.||TODO | ||
|- | |- | ||
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | |10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.||TODO | ||
|- | |- | ||
| 11 || 34 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO | |11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill.||TODO | ||
|- | |- | ||
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | |17||35||''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access.||TODO | ||
|- | |- | ||
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO | |31||37||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.||TODO | ||
|- | |- | ||
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | |23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||TODO | ||
|- | |- | ||
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | |03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.||TODO | ||
|- | |- | ||
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO | |34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||TODO | ||
|- | |- | ||
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | |15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.||TODO | ||
|- | |- | ||
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[ | |35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||TODO | ||
|- | |- | ||
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | |14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||TODO | ||
|- | |- | ||
| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || | |N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | ||
|- | |- | ||
| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. | |20||42||''Trainstation''||<code>trainstation.wav</code>||0:40||'''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. | ||
|- | |- | ||
| 06 || 43 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | |06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | ||
|- | |- | ||
| 09 || 44 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || | |09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.||TODO | ||
|- | |- | ||
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | |16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.||TODO | ||
|- | |- | ||
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1 | |33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.||TODO | ||
|- | |- | ||
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | |24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.|| | ||
|- | |- | ||
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO | |29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.||TODO | ||
|- | |- | ||
|40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra'']. | |||
|- | |||
|41||50||''Trailer 2''||N/A||1:07||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=wpiSlgzRo2o trailer for Part 2]. | |||
|- | |||
|42||51||''Trailer 3''||N/A||1:44||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=BoXrysIbat0 trailer for Part 3]. | |||
|} | |} | ||
==Trivia== | |||
*In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5". | |||
{{Navigation}} |
Latest revision as of 01:32, 12 June 2024
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing[edit | edit source]
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
47 | 01 | Radio 5 | action.wav |
1:52 | Played on a radio. | TODO |
30 | 02 | Point Elias | ambient.wav |
2:46 | Business2: Played at Point Elias metro station, after the steam pipe bursts. | TODO |
27 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
26 | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. | |
25 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
08 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | Can be dated back to October 4th, 2012. |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
19 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
39 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of the credits track. |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Powerstation: Played at the end of Part 2 when Mark collapses after the explosion | TODO |
22 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
02 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
12 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
04 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
36 | 14 | Hazardous | hazardous.wav |
1:26 | Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
32 | 16 | Lakeside | lakeside.wav |
3:48 | River: Played when Mark exits the cave into the tenement's graveyard. | TODO |
05 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | Can be dated back to January 22nd, 2015, in a remixed form. |
01 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | Can be dated back to December 5th, 2014. |
07 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | Can be dated back to October 4th, 2012. |
13 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | One of the oldest songs, can be dated back to October 23rd 2011. |
18 | 25 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
21 | 26 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
28 | 24 | Powerstation | part3beginm.wav |
0:32 | Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. | The in-game version of this track is only 25 seconds long. |
43 | 27 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played by the radio in Mark's car at the start of the level. | TODO |
44 | 28 | Radio 2 | radio2.wav |
4:00 | Played on a radio. | TODO |
45 | 29 | Radio 3 | radio3.wav |
3:45 | Played on a radio. | TODO |
46 | 30 | Radio 4 | radio4.wav |
3:04 | Played on a radio. | Can be dated back to December 5th, 2014. |
37 | 31 | Reactor 1 | reactor1m.wav |
1:52 | Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. | TODO |
38 | 32 | Reactor 2 | reactor2m.wav |
1:52 | Reactor: Played when Mark arrives on the bottom floor of the reactor building. | TODO |
10 | 33 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
11 | 34 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
17 | 35 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
31 | 37 | Tenements | tenements1.wav |
2:00 | Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. | TODO |
23 | 38 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
03 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
34 | 19 | The Mist | mist.wav |
2:00 | Villa: Played when Mark activates the recording found in the villa library. | TODO |
15 | 36 | The Surface | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
35 | 39 | To Save a City | to.wav |
2:21 | Npp: Played as Mark enters the administrative building of the nuclear power plant. | TODO |
14 | 40 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
N/A | 41 | Trailer 2 (Cut) | trailer2_cut.wav |
0.26 | Does not appear in retail game. | Clipped version of the music track found in the ending of the INFRA: Part 3 Trailer. |
20 | 42 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | Can be dated back to January 22nd, 2015. |
06 | 43 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | Can be dated back to May 20th, 2012. |
09 | 44 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
16 | 45 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
33 | 46 | Villa | villa1.wav |
1:12 | Villa: Played when Mark exits the cave and discovers the Villa. | TODO |
24 | 47 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
29 | 48 | What Happened Here | what.wav |
1:29 | Isle1: Played as Mark exits the cave and moves on to the waterfront. | TODO |
40 | 49 | Trailer 1 | N/A | 1:59 | Does not appear in retail game. | Played in the first trailer of Infra. |
41 | 50 | Trailer 2 | N/A | 1:07 | Does not appear in retail game. | Played in the trailer for Part 2. |
42 | 51 | Trailer 3 | N/A | 1:44 | Does not appear in retail game. | Played in the trailer for Part 3. |
Trivia[edit | edit source]
- In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".
Loiste Interactive | |
---|---|
Official Games | INFRA · Obenseuer · Whiprock · VALTA |
Community Content | INFRA: Underground · INFRA: Moonshine · Minor INFRA modifications · OSLoader |
Related | Loiste Interactive · Loiste ARG · INFRA - Original Soundtrack · Achievements · Cut maps · Maahis Mättö · INFRA: Game Design Document · The Crumbling of America · INFRA in other media · Additional lore media · Additional INFRA resources |