Soundtrack Portal: Difference between revisions

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[[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]]
[[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]]


The '''INFRA soundtrack''' was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on [http://store.steampowered.com/app/251110/ Steam], which includes both .mp3 and .flac versions of the tracks listed below.
The ''INFRA'' '''soundtrack''' was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on [http://store.steampowered.com/app/251110/ Steam], which includes both .mp3 and .flac versions of the tracks listed below.


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==Track Listing==
==Track Listing==


{|class="wikitable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments
|-
|-
| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
|47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''||TODO
|-
|-
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO
|30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||TODO
|-
|-
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
|27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.||TODO
|-
|-
| 26 || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
|26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.||
|-
|-
| 25 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
|25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.||TODO
|-
|-
| 08 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
|N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||TODO
|-
|-
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
|19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||TODO
|-
|-
| 37 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
|39||N/A||''Credits''||''Only available in OST.''||1:54||''Does not appear in retail game.''||Full version of the credits track.
|-
|-
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. ||
|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||
|-
|-
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after being electrocuted. || TODO
|N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion||TODO
|-
|-
| 22 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
|22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated.||TODO
|-
|-
| 02 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
|02||11||''Falling for the Night''||<code>falling.wav</code>||1:54||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.||TODO
|-
|-
| 12 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO
|12||12||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.||TODO
|-
|-
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
|04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.||TODO
|-
|-
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO
|36||14||''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||TODO
|-
|-
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
|N/A||15||''Hazardous'' (Slowed)||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||TODO
|-
|-
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO
|32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard.||TODO
|-
|-
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.  
|05||17||''Lookout''||<code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
|-
|-
| 01 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|01||18||''Menu''||<code>menu.wav</code>||2:28||'''''Main Menu:''''' Played in loop when on the main menu.||Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|-
|-
| 07 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| 13 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.||One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|-
|-
| 18 || 25 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO
|18||25||''Pick Yourself Up''||<code>pick.wav</code>||0:51||'''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up.||TODO
|-
|-
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
|21||26||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||TODO
|-
|-
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0.25 minutes.
|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.
|-
|-
| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||TODO
|-
|-
| 40 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
|44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.''||TODO
|-
|-
| 41 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
|45||29||''Radio 3''||<code>radio3.wav</code>||3:45||''Played on a radio.''||TODO
|-
|-
| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|-
|-
| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO  
|37||31||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor.||TODO
|-
|-
| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO
|38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.||TODO
|-
|-
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
|10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.||TODO
|-
|-
| 11 || 34 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO
|11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill.||TODO
|-
|-
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
|17||35||''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access.||TODO
|-
|-
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO
|31||37||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.||TODO
|-
|-
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
|23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||TODO
|-
|-
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
|03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.||TODO
|-
|-
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO
|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||TODO
|-
|-
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
|15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.||TODO
|-
|-
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[NPP]]:''''' Played as Mark enters the administrative building of the nuclear power plant. || TODO
|35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||TODO
|-
|-
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
|14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||TODO
|-
|-
| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || TODO || TODO
|N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.]
|-
|-
| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
|20||42||''Trainstation''||<code>trainstation.wav</code>||0:40||'''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
|-
|-
| 06 || 43 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
|06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
|-
|-
| 09 || 44 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
|09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.||TODO
|-
|-
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
|16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.||TODO
|-
|-
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || '''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa. || TODO  
|33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.||TODO
|-
|-
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
|24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.||
|-
|-
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO
|29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.||TODO
|-
|-
|40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra''].
|-
|41||50||''Trailer 2''||N/A||1:07||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=wpiSlgzRo2o trailer for Part 2].
|-
|42||51||''Trailer 3''||N/A||1:44||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=BoXrysIbat0 trailer for Part 3].
|}
|}
==Trivia==
*In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".
{{Navigation}}

Latest revision as of 01:32, 12 June 2024

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing[edit | edit source]

OST # Game # Track Title Filename Time Level location Comments
47 01 Radio 5 action.wav 1:52 Played on a radio. TODO
30 02 Point Elias ambient.wav 2:46 Business2: Played at Point Elias metro station, after the steam pipe bursts. TODO
27 03 Approach with Caution approach.wav 1:27 Stormdrain: Played in the storm drain when the flood alarm is activated. TODO
26 04 Bodies bodies.wav 0.25 Bunker: Played when Mark enters the room full of corpses from the metro incident.
25 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. TODO
08 06 Collapse collapse.wav 3:12 Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. Can be dated back to October 4th, 2012.
N/A 07 Collapse (Slowed) collapse_slow.wav 2:42 Sewer2: Played when the flood door override button is pressed, causing the room to collapse. TODO
19 08 Cracks in the Wall cracks.wav 0:43 Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. TODO
39 N/A Credits Only available in OST. 1:54 Does not appear in retail game. Full version of the credits track.
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Powerstation: Played at the end of Part 2 when Mark collapses after the explosion TODO
22 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
02 11 Falling for the Night falling.wav 1:54 Reserve1: Played after Mark calls his boss at the start of the level. TODO
12 12 Furnace furnace.wav 1:32 Furnace: Played when Mark enters the rolling hall of the steelmill. TODO
04 13 Hartman's Speech hartmann.wav 1:15 Reserve2: Played when Hartman's tape is activated in the dam control room. TODO
36 14 Hazardous hazardous.wav 1:26 Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2:51 Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. TODO
32 16 Lakeside lakeside.wav 3:48 River: Played when Mark exits the cave into the tenement's graveyard. TODO
05 17 Lookout lookout.wav 0:47 Reserve2: Played when Mark reaches the top of the viewing platform. Can be dated back to January 22nd, 2015, in a remixed form.
01 18 Menu menu.wav 2:28 Main Menu: Played in loop when on the main menu. Can be dated back to December 5th, 2014.
07 20 No Signs of Life no.wav 2:00 Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. Can be dated back to October 4th, 2012.
13 21 Panic Threshold panic.wav 3:33 Furnace: Played when Mark lights fire to the gas leaks within the furnace room. One of the oldest songs, can be dated back to October 23rd 2011.
18 25 Pick Yourself Up pick.wav 0:51 Sewer3: Played at the start of level as Mark recovers and picks himself up. TODO
21 26 Platform platform.wav 1:36 Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. TODO
28 24 Powerstation part3beginm.wav 0:32 Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. The in-game version of this track is only 25 seconds long.
43 27 Radio 1 radio1.wav 1:57 Reserve1: Played by the radio in Mark's car at the start of the level. TODO
44 28 Radio 2 radio2.wav 4:00 Played on a radio. TODO
45 29 Radio 3 radio3.wav 3:45 Played on a radio. TODO
46 30 Radio 4 radio4.wav 3:04 Played on a radio. Can be dated back to December 5th, 2014.
37 31 Reactor 1 reactor1m.wav 1:52 Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. TODO
38 32 Reactor 2 reactor2m.wav 1:52 Reactor: Played when Mark arrives on the bottom floor of the reactor building. TODO
10 33 Rebuild rebuild.wav 5:17 Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. TODO
11 34 Routine routine.wav 0:51 Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. TODO
17 35 Sewer Depths sewer.wav 1:28 Sewer: Played when Mark drops into the sewers from the metro maintenance access. TODO
31 37 Tenements tenements1.wav 2:00 Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. TODO
23 38 Tense Thumps tense.wav 1:48 Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. TODO
03 09 The Dam dam.wav 1:52 Reserve2: Played when Mark descends the elevator at the start of the level. TODO
34 19 The Mist mist.wav 2:00 Villa: Played when Mark activates the recording found in the villa library. TODO
15 36 The Surface surface.wav 0:42 Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. TODO
35 39 To Save a City to.wav 2:21 Npp: Played as Mark enters the administrative building of the nuclear power plant. TODO
14 40 Tower tower.wav 1:32 Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. TODO
N/A 41 Trailer 2 (Cut) trailer2_cut.wav 0.26 Does not appear in retail game. Clipped version of the music track found in the ending of the INFRA: Part 3 Trailer.
20 42 Trainstation trainstation.wav 0:40 Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. Can be dated back to January 22nd, 2015.
06 43 Under the Bridge under.wav 2:40 Reserve3: Played when Mark exits the cave system. Can be dated back to May 20th, 2012.
09 44 Underwater Radar underwater.wav 3:41 Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. TODO
16 45 Unfamiliar Environment unfamiliar.wav 2:34 Sewer: Played when Mark enters the area filled with burst gas pipes and fires. TODO
33 46 Villa villa1.wav 1:12 Villa: Played when Mark exits the cave and discovers the Villa. TODO
24 47 Walter's Office walter.wav 2:31 Skyscraper: Played when Mark enters Walter's office.
29 48 What Happened Here what.wav 1:29 Isle1: Played as Mark exits the cave and moves on to the waterfront. TODO
40 49 Trailer 1 N/A 1:59 Does not appear in retail game. Played in the first trailer of Infra.
41 50 Trailer 2 N/A 1:07 Does not appear in retail game. Played in the trailer for Part 2.
42 51 Trailer 3 N/A 1:44 Does not appear in retail game. Played in the trailer for Part 3.

Trivia[edit | edit source]

  • In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".