Soundtrack Portal: Difference between revisions
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! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments | ! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments | ||
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|47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''|| | |47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''|| | ||
|- | |- | ||
|30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.|| | |30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.|| | ||
|- | |- | ||
|27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.|| | |27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.|| | ||
|- | |- | ||
|26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.|| | |26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.|| | ||
|- | |- | ||
|25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.|| | |25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.|| | ||
|- | |- | ||
|08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
|- | |- | ||
|N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.|| | |N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.|| | ||
|- | |- | ||
|19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.|| | |19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.|| | ||
|- | |- | ||
|03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.|| | |03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.|| | ||
|- | |- | ||
|22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || | |22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || | ||
|- | |- | ||
| 02||11 ||''Falling for the Night''||<code>falling.wav</code>||1:54 ||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.|| | | 02||11 ||''Falling for the Night''||<code>falling.wav</code>||1:54 ||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.|| | ||
|- | |- | ||
|12||12 ||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.|| | |12||12 ||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.|| | ||
|- | |- | ||
|04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.|| | |04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.|| | ||
|- | |- | ||
|36|| 14|| ''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.|| | |36|| 14|| ''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.|| | ||
|- | |- | ||
|N/A||15||''Hazardous'' (Slowed) ||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.|| | |N/A||15||''Hazardous'' (Slowed) ||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.|| | ||
|- | |- | ||
| 32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || | | 32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || | ||
|- | |- | ||
|05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | |05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | ||
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|01||18||''Menu''||<code>menu.wav</code>||2:28|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | |01||18||''Menu''||<code>menu.wav</code>||2:28|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | ||
|- | |- | ||
|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.|| | |34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.|| | ||
|- | |- | ||
|07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. ||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. ||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
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|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.|| | |N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.|| | ||
|- | |- | ||
| N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion|| | | N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion|| | ||
|- | |- | ||
|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | |28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | ||
| | |||
|18||25 || ''Pick Yourself Up''||<code>pick.wav</code>||0:51||'''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || | |||
|- | |- | ||
| | |21 ||26 ||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.|| | ||
|- | |- | ||
| | |43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.|| | ||
|- | |- | ||
| | |44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.''|| | ||
|- | |- | ||
|45||29||''Radio 3''||<code>radio3.wav</code>||3:45 ||''Played on a radio.''|| | |||
|45||29||''Radio 3''||<code>radio3.wav</code>||3:45 ||''Played on a radio.''|| | |||
|- | |- | ||
|46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | |46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | ||
|- | |- | ||
|37||31 ||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || | |37||31 ||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || | ||
|- | |- | ||
|38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.|| | |38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.|| | ||
|- | |- | ||
|10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.|| | |10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.|| | ||
|- | |- | ||
|11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || | |11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || | ||
|- | |- | ||
|17||35|| ''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || | |17||35|| ''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || | ||
|- | |- | ||
|15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.|| | |15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.|| | ||
|- | |- | ||
|31||37 ||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.|| | |31||37 ||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.|| | ||
|- | |- | ||
|23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.|| | |23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.|| | ||
|- | |- | ||
|35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.|| | |35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.|| | ||
|- | |- | ||
|14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.|| | |14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.|| | ||
|- | |- | ||
|N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | |N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | ||
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|06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | |06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | ||
|- | |- | ||
|09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.|| | |09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.|| | ||
|- | |- | ||
|16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.|| | |16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.|| | ||
|- | |- | ||
|33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.|| | |33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.|| | ||
|- | |- | ||
|24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.|| | |24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.|| | ||
|- | |- | ||
|29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| | |29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| | ||
|- | |- | ||
|40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra'']. | |40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra'']. | ||