Soundtrack Portal: Difference between revisions
1robloxMine (talk | contribs) To Save a City combines multiple soundtracks, like Panic Threshold |
1robloxMine (talk | contribs) Credits duration |
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|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. <br> This soundtrack is a combination of No signs of life + Collapse/Underwater radar (more underwater radar) + Approach with caution + Unfamilliar enviroment + Cracks in the wall. | |13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. <br> This soundtrack is a combination of No signs of life + Collapse/Underwater radar (more underwater radar) + Approach with caution + Unfamilliar enviroment + Cracks in the wall. | ||
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|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>|| | |N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||1:47||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||Soundtrack is played in a lower pitch. | ||
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| N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1: | | N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1:36||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion. <br>'''''[[Roof]]''''': Played at the end of Part 3 when Mark enters the helicopter and leaves the Nuclear Power Plant.||This is the only soundtrack in-game that plays twice without changing anything about the soundtrack (eg. speed, pitch). | ||
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|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | |28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | ||