Soundtrack Portal: Difference between revisions

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|05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
|05||17||''Lookout''|| <code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
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|01||18||''Menu''||<code>menu.wav</code>||2:28|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].  
|01||18||''Menu''||<code>menu.wav</code>||2:27|| '''''Main Menu:''''' Played in loop when on the main menu.|| Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].  
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|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||
|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||
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|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. <br> This soundtrack is a combination of No signs of life + Collapse/Underwater radar (more underwater radar) + Approach with caution + Unfamilliar enviroment + Cracks in the wall.
|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.|| One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. <br> This soundtrack is a combination of No signs of life + Collapse/Underwater radar (more underwater radar) + Approach with caution + Unfamilliar enviroment + Cracks in the wall.
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|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||1:47||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||Soundtrack is played in a lower pitch.
|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||1:47||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||Soundtrack is played in a lower pitch, and slightly slower.
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| N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1:36||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion. <br>'''''[[Roof]]''''': Played at the end of Part 3 when Mark enters the helicopter and leaves the Nuclear Power Plant.||This is the only soundtrack in-game that plays twice without changing anything about the soundtrack (eg. speed, pitch).
| N/A||23||''Credits'' (Part 2 and 3)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion. <br>'''''[[Roof]]''''': Played at the end of Part 3 when Mark enters the helicopter and leaves the Nuclear Power Plant.||This is the only soundtrack in-game that plays twice without changing anything about the soundtrack (eg. speed, pitch).
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|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.  
|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.