Deekula A
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Deekula A is an apartment complex located in Obenseuer. The general condition of the complex is below average, with structural damage and poor maintenance prevalent throughout its facade.
Important Locations
- The Tenement Contract Work! establishment, located on the 1st floor, allows the player to interact with Samuel Jonasson and upgrade their tenement.
- The Dr. Pena, MD medical office, located on the 2nd floor, lets the player receive medical treatment when needed.
Tenement Contract Work!
Located on the ground floor, the Tenement Contract Work establishment allows the player to upgrade their tenement. As of the current version, this is the only way to upgrade your establishment.
Getting Started:
- The Tenement Contract Work business is run by Samuel Jonasson, and the player can start upgrades after speaking to Malone Petronis and continuing progress on the Getting Started quest.
- After interacting with Samuel and unlocking access to the Tenement Upgrade GUI, the player will need to first examine apartments that they can access in order to upgrade them. The apartments also need to be cleaned with various amounts of disinfectant, sanitizer, and bleach before they can be upgraded or inhabited by tenants.
- A tenement resources chest, located to the left of Samuel, can be used to safely store items used for upgrades (or for anything). It is recommended to salvage and collect valuable items and store them in the tenement resources chest for future upgrades.
- Once enough money has been accrued, and all necessary materials are gathered for a particular upgrade, the player can then purchase an upgrade for an apartment which will take time to complete, depending on what is being upgraded and what level.
Upgrading Apartments:
- To upgrade an apartment, the player must interact with Samuel and prompt, "I need an upgrade." After that, the Tenement Upgrade GUI will open, with each floor on a top ribbon that can be viewed. To upgrade a specific component, the player must click on the utility they wish to upgrade, and then click on the upgrade that they desire to start.
- Immediately upon starting an upgrade, a fare in OC (upgrade-dependent) is charged and the items are taken. Once the upgrade is complete (after time), the player must pay a fare in RM to finish the work.
For more information about upgrading and managing the player tenement, please visit the player tenement page.
Purchasing Machinery:
- To purchase industrial machinery, the player can interact with Samuel and prompt, "I would like to buy something." Upon prompting Samuel, the buy-menu will open and allow the player to purchase any machinery that is available at the time.
- As time progresses, and as the tenement increases in level, the player will gain access to more expensive and sophisticated machines that will greatly improve crafting times and efficiency.
Additional Notes:
- The Tenement Contract Work business features a Worktable that allows the player to craft and dismantle furniture items.
- Samuel's home appears to be in a shipping container that is lodged into the side of the building. There are a few containers that can be looted in the shipping container, as well as other items placed around.
- There is a safe that can be accessed with the combination (3-30-3-30); the combination can be found written inside of a broken mirror in the back of the room next to the toilet, and the safe can be found on the left-hand side wall behind a wooden box.
- In the back passage-ways of the room, there is a basement access door that leads to the Deekula basement.
Dr. Pena, MD
Located on the first floor, Dr. Pena MD allows the player to pay money to heal wounds, correct mental health, and treat fungal disease.
Getting Started:
- To interact and receive treatment from Dr. Pena MD, you must collect a Dr. Pena MD Ticket and wait for the door buzzer to turn green. Once the buzzer rings, the door to Dr. Pena's office will unlock and the player can interact with Dr. Pena after giving him the ticket. Lockpicking in to the office without a ticket will prevent Dr. Pena from interacting with the player, unless they have a ticket.
Treatments:
- For a cost of OC 180, the player can have their mental health evaluated. Depending on their mental health, the player can purchase antidepressants for RM 30 or an antidepressants prescription for RM 45.
- For a cost of OC 180, the player can have their physical health evaluated. Depending on their current health, the player can purchase a treatment for RM 20.
- For a cost of OC 200, the player can have their fungal health evaluated. Depending on their current fungal disease stage, the player can purchase fungicide for RM 50, prescription fungicide for RM 50, growth removal for RM 125, or undergo a dangerous experimental treatment for RM 1200.
Additional Notes:
- In Dr. Pena's office, there is a Chemical Lab that can be used to create chemicals and solvents.
- On the table next to the operating table, there is a bottle of prescription painkillers, prescription sleeping pills, dirty bandages, batteries, and a flashlight that can all be looted.
- There is a rubber duck underneath the Chemical Lab, watching the player and judging their every move.
Apartments
- Apartment A1: Located on the 2nd floor, it is the medical office of Dr. Pena, MD.
- Apartment A2: Located on the 2nd floor, it is a small-sized apartment that can be lockpicked into at the moderate skill level. The apartment has a small bedroom, makeshift shower/bathroom, and a small kitchen. Various valuables and materials can be looted from the containers placed around the apartment.
- Apartment A3: Located on the 3rd floor, it is a large-sized apartment that can be lockpicked into at the challenging skill level. The apartment has multiple bunk beds, a makeshift living room, medium-sized kitchen, and a bathroom with a small garden. Various materials and food items can be looted from the containers and items placed around the apartment.
- Apartment A4: Located on the 3rd floor, it is a large-sized apartment that can be lockpicked into at the challenging skill level. The apartment itself features multiple higher-scale beds, an up-scale kitchen, living room, bathroom, shower room, and a sauna. Various valuables and materials can be located from the containers and items placed around the apartment.
- Apartment A5: Located on the 3rd floor, it is a completely sealed-off apartment that has been engulfed by Apartment A3. Other than the unusual blast door that is mounted to the doorframe, the doorway is completely bricked off and the apartment access way cannot be broken in to by the player.
- Apartment A6: Located on the 4th floor, it is a medium-sized apartment that can be lockpicked into at the challenging skill level. The apartment itself has a makeshift bed, living room, bathroom, and a distillery. Various materials can be looted from the containers and items scattered around the apartment.
- Apartment A7: Located on the 4th floor, it is a medium-sized apartment that does not have a door. It is completely abandoned and rundown, with furniture scattered around the room. It features a functional bathroom, and an access way to Apartment A8. Various materials can be looted from the containers within.
- Apartment A8: Located on the 4th floor, it is a small-sized apartment that can be lockpicked into at the difficult skill level, or broken into through a brick passageway with a sledgehammer through Apartment A7. The apartment itself does not appear to have any furniture to indicate that anyone lives inside the apartment, and features a Chemical Lab with pallets of green mushrooms stacked beside the lab. Various chemicals and materials can be looted from the items scattered around.
Storages
- Storage Room 2: Located in the attic, this storage room has a broken gate. Inside is a glass-pane and cement bag for loot.
- Storage Room 3: Located in the attic, this storage room currently cannot be lockpicked into or accessed without cheats.
- Storage Room 4: Located in the attic, this storage room can be lockpicked into at the difficult skill level, or entered through a hole in the chain-link fencing next to the door. Inside is a bed, fermenting barrel, printing press, sack, and a filing cabinet.
- Storage Room 5: Located in the attic, this storage room has a broken gate. Inside, Aleksi Kivi can be found sitting on the ground in a corner, presumably living inside of the storage room. There is a chest and various other items that can be looted placed around the storage room.
- Storage Room 6: Located in the attic, this storage room can be lockpicked into at the effortless skill level. Inside are a few bowls on the ground, and a variety of medium and large cages used for animal breeding.
- Storage Room 7: Located in the attic, this storage room can be lockpicked into at the easy skill level. Inside are various crafting materials strewn about on the floor.
- Storage Room 8: Located in the attic, this storage room can be lockpicked into at the moderate skill level. Inside is a bed, a note titled "Deekula A8 Storage", a chest, a sack, and other various items strewn about on the floor.
Additional Rooms
- On the 1st floor, there is a large storage room with a note attached to the side of the doorway titled "Deekula A Storage". Breaking the boxes in the storage room will give the player access to loot valuables and materials located in containers and strewn about on the shelves.
- On the 1st floor, to the right of the Tenement Contract Work!, there is an odd room with a half-wall requiring the player to crouch to get in to. Other than a strange lightbox with "K" painted on all sides in the room, there are various materials that can be looted from the room.
- There is an upper-attic located up a flight of stairs, and inside is a drill with no power, various blueprints, recipes, and other containers that can be looted periodically. There is also a suitcase that cannot be lockpicked or opened without the use of cheats.