Glowstick Trail: Difference between revisions

Rawles (talk | contribs)
m Changed the name of the big backpack to rucksack to match the in-game label, and also added a small note in parenthesis to warn players that immediately equipping the rucksack may result in their existing backpack and contents disappearing as this happened to me a couple of times.
Yuffie (talk | contribs)
m Grammar Fixed
 
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==Objective==
==Objective==
Player is tasked to visit the Mines district zone to find [[Hanss]].
The player is tasked to visit the Mines district zone to find [[Hanss]].


==Tips==
==Tips==
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Past the door in Anya's basement there is a half-collapsed corridor leading into the blocked off segment of the mine tunnel. The only thing of importance is an elevator, but there is also a broken minitrain and a mine cart that can be found in this segment. Neither is functional, having had been caught in the cave-ins blocking both ends of the tunnel. The trail leads down the elevator.
Past the door in Anya's basement there is a half-collapsed corridor leading into the blocked off segment of the mine tunnel. The only thing of importance is an elevator, but there is also a broken minitrain and a mine cart that can be found in this segment. Neither is functional, having had been caught in the cave-ins blocking both ends of the tunnel. The trail leads down the elevator.


Elevator in question is initially restricted to two stations - the blocked off tunnel accessed from Anya's basement up top and the upper section of the mines as the mid-stop. Eventually, player might be able to access the bottom end of the elevator shaft in the [[Service Area]] and reactivate the bottom stop by installing an [[Obenseuer/Items#Industrial Fuse|Industrial Fuse]] in the appropriate fusebox, thus creating a shortcut.
Elevator in question is initially restricted to two stations - the blocked off tunnel accessed from Anya's basement up top and the upper section of the mines as the mid-stop. Eventually, the player might be able to access the bottom end of the elevator shaft in the [[Service Area]] and reactivate the bottom stop by installing an [[Obenseuer/Items#Industrial Fuse|Industrial Fuse]] in the appropriate fusebox, thus creating a shortcut.


The upper section of the mines is situated between [[Ericson's Claim]] and [[Kauha's Claim]] and has a fully fueled minitrain available for use. The trail leads towards Ericson's Claim and further on into the locked up and collapsed tunnel. It will take a lot of dynamite to clear it all out. Thankfully, dynamite can be easily procured at the [[Service Area]] nearby.
The upper section of the mines is situated between [[Ericson's Claim]] and [[Kauha's Claim]] and has a fully fueled minitrain available for use. The trail leads towards Ericson's Claim and further on into the locked up and collapsed tunnel. It will take a lot of dynamite to clear it all out. Thankfully, dynamite can be easily procured at the [[Service Area]] nearby.


==== Radioactive Storage ====
==== Radioactive Storage ====
Once the tunnel is cleared out, the trail leads through the area in the bottom of it and into the keypad-locked gates. The signs next to the gate imply that whatever lies there is radioactive. There is a rest stop in this area nearby, run by [[Heska Pavonen]]. He knows the keypad code but he is less then enthused about letting player into highly radioactive area. He suggests talking to people at [[OS Mining Service]] if the player is so determined to get in, to obtain official permission to do so.
Once the tunnel is cleared out, the trail leads through the area in the bottom of it and into the keypad-locked gates. The signs next to the gate imply that whatever lies there is radioactive. There is a rest stop in this area nearby, run by [[Heska Pavonen]]. He knows the keypad code but he is less than enthused about letting the player into the highly radioactive area. He suggests talking to people at [[OS Mining Service]] if the player is so determined to get in, to obtain official permission to do so.


At OS Mining Service, one can obtain the permit to do so immediately from [[Toivo Malmijoki]] - provided the quest [[Collapse Hazard]] is complete. Otherwise, Toivo refuses to give papers until the immediate danger of player's tenement caving in is resolved. However, he can not officiate the papers by himself - to give them the legal weight, the permission needs to be taken to the [[Management Office]] nearby. [[Tanja Nypan]] will process papers without further ado. With this, player can return to Heska and show him official permission to get in. It is somewhat recommended to obtain [[Dosimeter]] and [[Obenseuer/Items#Iodine Pills|Iodine Pills]] beforehand. Just in case.
At OS Mining Service, one can obtain the permit to do so immediately from [[Toivo Malmijoki]] - provided the quest [[Collapse Hazard]] is complete. Otherwise, Toivo refuses to give papers until the immediate danger of the player's tenement caving in is resolved. However, he cannot officiate the papers by himself - to give them the legal weight, the permission needs to be taken to the [[Management Office]] nearby. [[Tanja Nypan]] will process papers without further ado. With this, the player can return to Heska and show him official permission to get in. It is somewhat recommended to obtain [[Dosimeter]] and [[Obenseuer/Items#Iodine Pills|Iodine Pills]] beforehand. Just in case.


Although reluctantly, Heska divulges the keypad code as 1234 and again cautions player against going there or being careless there.
Although reluctantly, Heska divulges the keypad code as 1234 and again cautions the player against going there or being careless there.


==== Sorting Out Radiation ====
==== Sorting Out Radiation ====
From the documents obtained in the shack near the gates, player can learn that the odd wagons next to the shack are special containment vessels that were designed to shield personnel driving the trains from their radioactive cargo. There is also a minitrain parked in front of those wagons. The path to the left leads to somewhat flooded cavern containing a number of radioactive waste silos. Several are at unstable angles and one fell over entirely and cracked open. The levels of radiation near this spill is very high and approaching it in any manner is extremely inadvisable. The path to the right is where the glowsticks lead, however the door there requires background levels of radiation to be below 50 Sv/h to open up. With the spill nearby, it is notably higher.
From the documents obtained in the shack near the gates, the player can learn that the odd wagons next to the shack are special containment vessels that were designed to shield personnel driving the trains from their radioactive cargo. There is also a minitrain parked in front of those wagons. The path to the left leads to somewhat flooded cavern containing a number of radioactive waste silos. Several are at unstable angles and one fell over entirely and cracked open. The levels of radiation near this spill is very high and approaching it in any manner is extremely inadvisable. The path to the right is where the glowsticks lead, however the door there requires background levels of radiation to be below 50 Sv/h to open up. With the spill nearby, it is notably higher.


Back near the shack, there is a fuse panel with two slots being open. They control lighting and radiation sensors in the cave. One fuse can be found around to be used there, but it is highly recommended to bring another one to be able to power the lights on as well. Sensors need to be powered because the door requires sensor reading to be below 50 Sv/h to open and sensors that don`t work mean the door remains locked.
Back near the shack, there is a fuse panel with two slots being open. They control lighting and radiation sensors in the cave. One fuse can be found around to be used there, but it is highly recommended to bring another one to be able to power the lights on as well. Sensors need to be powered because the door requires sensor reading to be below 50 Sv/h to open and sensors that don`t work mean the door remains locked.
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The encampment has some machinery and a bed that may be used by the player for a stop-over. It appears that the tunnel used by Hanss is collapsed, but a note nearby suggests there was another opening found that leads to the same area. This opening is indeed nearby and can be accessed by climbing up. The path is fairly obvious to someone deliberately looking for a way up.
The encampment has some machinery and a bed that may be used by the player for a stop-over. It appears that the tunnel used by Hanss is collapsed, but a note nearby suggests there was another opening found that leads to the same area. This opening is indeed nearby and can be accessed by climbing up. The path is fairly obvious to someone deliberately looking for a way up.


The opening leads to another complicated cave full of collectible orange mushrooms. Past that, a large cave with a sealed gate may be found. There is a man in front of the gate, but they will collapse dead as soon as player approaches. The body is covered in red mushrooms, and it is necessary to collect them. There is also an unpowered lift in the cave, though where it leads is unclear. The gate is unpowered as well, so keypad can not even be used.
The opening leads to another complicated cave full of collectible orange mushrooms. Past that, a large cave with a sealed gate may be found. There is a man in front of the gate, but they will collapse dead as soon as the player approaches. The body is covered in red mushrooms, and it is necessary to collect them. There is also an unpowered lift in the cave, though where it leads is unclear. The gate is unpowered as well, so the keypad can not even be used.


At this point, after having had thoroughly inspected the cave for an alternate route, the quest can be turned in to Anya.
At this point, after having had thoroughly inspected the cave for an alternate route, the quest can be turned in to Anya.


However, if one possesses charged [[OSRat]], an Other World event can be triggered near the body. In the Other World, the spirit of the deadman is kneeling next to the gate whispering "Four... Zero... Two... Seven..." if talked to. Notably, the gate IS powered in Other World, so inputting the code and pulling the lever does something. The spirit will at this point whisper "Thank you." if talked to while the gate opens.
However, if one possesses charged [[OSRat]], an Other World event can be triggered near the body. In the Other World, the spirit of the dead man is kneeling next to the gate whispering "Four... Zero... Two... Seven..." if talked to. Notably, the gate IS powered in Other World, so inputting the code and pulling the lever does something. The spirit will at this point whisper "Thank you." if talked to while the gate opens.


Once open, the voice will claim that connection 7905 is open, refer to player as entity, warn away from entering the sealed area, interfering with or shutting down the G.A.L.E.N and claim that doing so may be lethal to an unknown number of entities, and then announce the disconnection. This ends the event, with player finding themselves in the middle of the cave a fair distance away from the gates.
Once open, the voice will claim that connection 7905 is open, refer to the player as entity, warn away from entering the sealed area, interfering with or shutting down the G.A.L.E.N and claim that doing so may be lethal to an unknown number of entities, and then announce the disconnection. This ends the event, with the player finding themselves in the middle of the cave a fair distance away from the gates.


==== Reporting the results ====
==== Reporting the results ====