Template:OS Gameplay: Difference between revisions
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|class="navtempsec" style="width:10%; text-align:center; background-color:#ddf"|Basics | |class="navtempsec" style="width:10%; text-align:center; background-color:#ddf"|Basics | ||
|style="width:85%" class="navcontents"|[[Getting Started]] · [[Starting Choices]] · [[Needs]] · [[Skills]] · [[Currencies]] · [[Medicine]] | |style="width:85%" class="navcontents"|[[Obenseuer/Getting Started|Getting Started]] · [[Starting Choices]] · [[Needs]] · [[Skills]] · [[Currencies]] · [[Medicine]] | ||
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|class="navtempsec" style="background-color:#ddf; text-align:center;"|Tenement | |class="navtempsec" style="background-color:#ddf; text-align:center;"|Tenement |
Revision as of 20:39, 20 December 2023
Game mechanics in Obenseuer | |
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Basics | Getting Started · Starting Choices · Needs · Skills · Currencies · Medicine |
Tenement | Renovations · Renting · Building Mode · Cleaning Mode · Furniture Crafting |
Item processing | Crafting (Blacksmithing · Cooking · Composting) · Farming · Animal Breeding · Alcohol Brewing (Malting · Mashing · Fermenting · Distilling) · Looting · Tree Chopping · Rock Mining · Resource Recycling · Item Laundering |
Other | Lockpicking · Blocked Passages · Sauna · Mail · Phone · Jobs (Farming Job · Telemarketing Job · Pizza Delivery Job) · Safe · Police · Crimes · Keys · Keycards · Keypad · Backpack |