Renovations

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Revision as of 01:23, 12 August 2024 by Powakowza (talk | contribs) (Renovation Costs of yard and basement done, player and tenants apartments next)
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Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations

Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.

Tenement renovations

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations

After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.

Renovation Costs :

YARD :

COURTYARD
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.800 Planks x40

Nails x80

700
II 13.000 Planks x40

Nails x80

Sand x5

Cement x4

Tarp x1

Mesh x1

Wire x1

1.100
III 60.000 Planks x20

Nails x40

Sheet Metal x10

Cement x8

Fertile Soil x5

Wire x5

Brick x20

10.000
IV 100.000 Planks x40

Nails x40

Sheet Metal x12

Cement x16

Bucket of paint x4

Wire x10

Wiring Components x5

Brick x25

30.000
V Not Implemented Not Implemented Not Implemented
FACADE
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 7.000 Cement x10

Scrap metal x10

800
II Facade I 14.500 Cement x15

Scrap metal x15

Planks x3

Asbestos x5

1.700
III Facade II 40.000 Cement x20

Scrap metal x20

Asbestos x15

10.000
IV Facade III 100.000 Cement x20

Scrap metal x30

Bucket of paint x15

Insulation wool x15

20.000
V Not Implemented Not Implemented Not Implemented
SAUNA & PIER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 15.000 Planks x40

Nails x80

Leather roll x1

Scrap metal x20

Pipe x2

Duct tape x4

Sheet Metal x4

Bucket of paint x1

Rock x4

800
II 21.500 Planks x60

Nails x120

Cloth roll x1

Scrap metal x30

Pipe x3

Duct tape x8

Sheet Metal x4

1.700
III 60.000 Planks x30

Nails x80

Cloth roll x2

Scrap metal x20

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x4

Glass Pane x4

Bucket of paint x3

10.000
IV 60.000 Planks x60

Nails x160

Cloth roll x2

Scrap metal x30

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x2

Glass Pane x6

Bucket of paint x6

20.000
V Not Implemented Not Implemented Not Implemented

BASEMENT :

BASEMENT
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.500 Cement x6

Plywood x4 Planks x4 Nails x8

Scrap metal x8

Duct tape x4

Tarp x2

300
II Electricity I 15.500 Cement x6

Sheet metal x6 Planks x20 Nails x40

Scrap metal x12

Duct tape x6

Cloth roll x2

950
III Electricity I 60.000 Cement x10

Sheet metal x6 Planks x6 Nails x12

Scrap metal x26

Bucket of paint x12

Cloth roll x2

3.000
IV Electricity I 100.000 Cement x12

Sheet metal x6 Planks x3 Nails x8

Scrap metal x20

Bucket of paint x20

Cloth roll x2

6.000
V Not Implemented Not Implemented Not Implemented
WORKSHOP
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 4.000 Cement x4

Planks x10

600
II Workshop I 8.000 Cement x8

Planks x10

1.200
III Workshop II 12.000 Cement x4

Planks x10 Scrap metal x8 Sheet metal x2 Nails x2

3.000
IV Workshop III 1.600 Cement x4

Planks x10

4.000
ELECTRICITY
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 9.500 Wire x10

Scrap metal x20 Sheet metal x2 Electronic parts x6 Wiring component x4

380
II Basement I 18.500 Wire x12

Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x10

900
III Basement I 60.000 Wire x12

Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x25

10.000
WATER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I

Electricity I

7.600 Pipes x40

Scrap metal x60 Sheet metal x2 Duct tape x6

720
II Basement I

Electricity II

14.500 Pipes x50

Scrap metal x80 Sheet metal x10 Computer parts x2 Electronic parts x6 Wire x2

3.200
III Basement I

Electricity II Water II

50.000 Pipes x30

Scrap metal x20 Sheet metal x15

15.000
HEATING
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.500 Firewood x30

Pipes x10 Scrap metal x15 Planks x10

500
II Basement I

Electricity I

23.000 Sheet metal x15

Pipes x25 Scrap metal x30 Wire x2 Planks x5 Wiring components x2 Mechanical parts x2

2.100
III Basement I

Electricity II

100.000 Sheet metal x30

Pipes x50 Scrap metal x50 Wire x2 Electronic parts x5 Computer parts x3 Wiring components x5 Mechanical parts x10

15.000
SAUNA
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 8.700 Planks x12

Nails x20 Sheet metal x2 Scrap metal x16 Pipes x4 Leather roll x2

380
II Basement I

Electricity I

17.500 Planks x30

Nails x35 Sheet metal x2 Scrap metal x24 Pipes x4 Leather roll x2 Cloth roll x2

1.100
III Basement I

Electricity I

50.000 Planks x30

Nails x40 Sheet metal x2 Scrap metal x34 Pipes x4 Cement x4 Bucket of paint x2

5.000
IV Basement I

Electricity I

80.000 Planks x35

Nails x45 Sheet metal x2 Scrap metal x35 Pipes x4 Cement x4 Bucket of paint x4

10.000
V Not Implemented Not Implemented Not Implemented
MUSHROOM FARM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x16

Nails x26 Sheet metal x2 Scrap metal x12 Leather roll x1

400
II Basement I

Electricity I Mushroom farm I

8.900 Planks x24

Nails x40 Sheet metal x2 Scrap metal x20 Leather roll x4

700
III Basement I

Electricity I Mushroom farm II

20.000 Cement x10

Pipes x4 Sheet metal x10 Scrap metal x30 Bucket of paint x4

3.000
IV Basement I

Electricity I Mushroom farm III

40.000 Cement x4

Pipes x4 Sheet metal x10 Scrap metal x30 Cloth roll x10

5.000
V Not Implemented Not Implemented Not Implemented
TEMPLATE (WIP)
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented Not Implemented Not Implemented

See also