Renovations: Difference between revisions

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(Renovation Costs of yard and basement done, player and tenants apartments next)
m (Format editing)
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|Cement x6
|Cement x6
Plywood x4
Plywood x4
Planks x4
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Nails x8
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|Cement x6
|Cement x6
Sheet metal x6
Sheet metal x6
Planks x20
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Nails x40
Nails x40


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|Cement x10
|Cement x10
Sheet metal x6
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Nails x12
Nails x12


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|Cement x12
|Cement x12
Sheet metal x6
Sheet metal x6
Planks x3
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Nails x8
Nails x8


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|Cement x4
|Cement x4
Planks x10
Planks x10
Scrap metal x8
Scrap metal x8
Sheet metal x2
Sheet metal x2
Nails x2
Nails x2
|3.000
|3.000
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|Wire x10
|Wire x10
Scrap metal x20
Scrap metal x20
Sheet metal x2
Sheet metal x2
Electronic parts x6
Electronic parts x6
Wiring component x4
Wiring component x4
|380
|380
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|Wire x12
|Wire x12
Scrap metal x35
Scrap metal x35
Sheet metal x6
Sheet metal x6
Electronic parts x10
Electronic parts x10
Computer parts x4
Computer parts x4
Industrial fuse x4
Industrial fuse x4
Wiring component x10
Wiring component x10
|900
|900
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|Wire x12
|Wire x12
Scrap metal x35
Scrap metal x35
Sheet metal x6
Sheet metal x6
Electronic parts x10
Electronic parts x10
Computer parts x4
Computer parts x4
Industrial fuse x4
Industrial fuse x4
Wiring component x25
Wiring component x25
|10.000
|10.000
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|Pipes x40
|Pipes x40
Scrap metal x60
Scrap metal x60
Sheet metal x2
Sheet metal x2
Duct tape x6
Duct tape x6
|720
|720
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|Pipes x50
|Pipes x50
Scrap metal x80
Scrap metal x80
Sheet metal x10
Sheet metal x10
Computer parts x2
Computer parts x2
Electronic parts x6
Electronic parts x6
Wire x2
Wire x2
|3.200
|3.200
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|Pipes x30
|Pipes x30
Scrap metal x20
Scrap metal x20
Sheet metal x15
Sheet metal x15
|15.000
|15.000
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|Firewood x30
|Firewood x30
Pipes x10
Pipes x10
Scrap metal x15
Scrap metal x15
Planks x10
Planks x10
|500
|500
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|Sheet metal x15
|Sheet metal x15
Pipes x25
Pipes x25
Scrap metal x30
Scrap metal x30
Wire x2
Wire x2
Planks x5
Planks x5
Wiring components x2
Wiring components x2
Mechanical parts x2
Mechanical parts x2
|2.100
|2.100
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|Sheet metal x30
|Sheet metal x30
Pipes x50
Pipes x50
Scrap metal x50
Scrap metal x50
Wire x2
Wire x2
Electronic parts x5
Electronic parts x5
Computer parts x3
Computer parts x3
Wiring components x5
Wiring components x5
Mechanical parts x10
Mechanical parts x10
|15.000
|15.000
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|Planks x12
|Planks x12
Nails x20
Nails x20
Sheet metal x2
Sheet metal x2
Scrap metal x16
Scrap metal x16
Pipes x4
Pipes x4
Leather roll x2
Leather roll x2
|380
|380
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|Planks x30
|Planks x30
Nails x35
Nails x35
Sheet metal x2
Sheet metal x2
Scrap metal x24
Scrap metal x24
Pipes x4
Pipes x4
Leather roll x2
Leather roll x2
Cloth roll x2
Cloth roll x2
|1.100
|1.100
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|Planks x30
|Planks x30
Nails x40
Nails x40
Sheet metal x2
Sheet metal x2
Scrap metal x34
Scrap metal x34
Pipes x4
Pipes x4
Cement x4
Cement x4
Bucket of paint x2
Bucket of paint x2
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|5.000
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|Planks x35
|Planks x35
Nails x45
Nails x45
Sheet metal x2
Sheet metal x2
Scrap metal x35
Scrap metal x35
Pipes x4
Pipes x4
Cement x4
Cement x4
Bucket of paint x4
Bucket of paint x4
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|10.000
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|Planks x16
|Planks x16
Nails x26
Nails x26
Sheet metal x2
Sheet metal x2
Scrap metal x12
Scrap metal x12
Leather roll x1
Leather roll x1
|400
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|Planks x24
|Planks x24
Nails x40
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Sheet metal x2
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Scrap metal x20
Scrap metal x20
Leather roll x4
Leather roll x4
|700
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|Cement x10
|Cement x10
Pipes x4
Pipes x4
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Scrap metal x30
Scrap metal x30
Bucket of paint x4
Bucket of paint x4
|3.000
|3.000
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|Cement x4
|Cement x4
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Cloth roll x10
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|5.000
|5.000

Revision as of 01:27, 12 August 2024

Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations

Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.

Tenement renovations

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations

After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.

Renovation Costs :

YARD :

COURTYARD
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.800 Planks x40

Nails x80

700
II 13.000 Planks x40

Nails x80

Sand x5

Cement x4

Tarp x1

Mesh x1

Wire x1

1.100
III 60.000 Planks x20

Nails x40

Sheet Metal x10

Cement x8

Fertile Soil x5

Wire x5

Brick x20

10.000
IV 100.000 Planks x40

Nails x40

Sheet Metal x12

Cement x16

Bucket of paint x4

Wire x10

Wiring Components x5

Brick x25

30.000
V Not Implemented Not Implemented Not Implemented
FACADE
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 7.000 Cement x10

Scrap metal x10

800
II Facade I 14.500 Cement x15

Scrap metal x15

Planks x3

Asbestos x5

1.700
III Facade II 40.000 Cement x20

Scrap metal x20

Asbestos x15

10.000
IV Facade III 100.000 Cement x20

Scrap metal x30

Bucket of paint x15

Insulation wool x15

20.000
V Not Implemented Not Implemented Not Implemented
SAUNA & PIER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 15.000 Planks x40

Nails x80

Leather roll x1

Scrap metal x20

Pipe x2

Duct tape x4

Sheet Metal x4

Bucket of paint x1

Rock x4

800
II 21.500 Planks x60

Nails x120

Cloth roll x1

Scrap metal x30

Pipe x3

Duct tape x8

Sheet Metal x4

1.700
III 60.000 Planks x30

Nails x80

Cloth roll x2

Scrap metal x20

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x4

Glass Pane x4

Bucket of paint x3

10.000
IV 60.000 Planks x60

Nails x160

Cloth roll x2

Scrap metal x30

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x2

Glass Pane x6

Bucket of paint x6

20.000
V Not Implemented Not Implemented Not Implemented

BASEMENT :

BASEMENT
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.500 Cement x6

Plywood x4

Planks x4

Nails x8

Scrap metal x8

Duct tape x4

Tarp x2

300
II Electricity I 15.500 Cement x6

Sheet metal x6

Planks x20

Nails x40

Scrap metal x12

Duct tape x6

Cloth roll x2

950
III Electricity I 60.000 Cement x10

Sheet metal x6

Planks x6

Nails x12

Scrap metal x26

Bucket of paint x12

Cloth roll x2

3.000
IV Electricity I 100.000 Cement x12

Sheet metal x6

Planks x3

Nails x8

Scrap metal x20

Bucket of paint x20

Cloth roll x2

6.000
V Not Implemented Not Implemented Not Implemented
WORKSHOP
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 4.000 Cement x4

Planks x10

600
II Workshop I 8.000 Cement x8

Planks x10

1.200
III Workshop II 12.000 Cement x4

Planks x10

Scrap metal x8

Sheet metal x2

Nails x2

3.000
IV Workshop III 1.600 Cement x4

Planks x10

4.000
ELECTRICITY
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 9.500 Wire x10

Scrap metal x20

Sheet metal x2

Electronic parts x6

Wiring component x4

380
II Basement I 18.500 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x10

900
III Basement I 60.000 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x25

10.000
WATER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I

Electricity I

7.600 Pipes x40

Scrap metal x60

Sheet metal x2

Duct tape x6

720
II Basement I

Electricity II

14.500 Pipes x50

Scrap metal x80

Sheet metal x10

Computer parts x2

Electronic parts x6

Wire x2

3.200
III Basement I

Electricity II Water II

50.000 Pipes x30

Scrap metal x20

Sheet metal x15

15.000
HEATING
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.500 Firewood x30

Pipes x10

Scrap metal x15

Planks x10

500
II Basement I

Electricity I

23.000 Sheet metal x15

Pipes x25

Scrap metal x30

Wire x2

Planks x5

Wiring components x2

Mechanical parts x2

2.100
III Basement I

Electricity II

100.000 Sheet metal x30

Pipes x50

Scrap metal x50

Wire x2

Electronic parts x5

Computer parts x3

Wiring components x5

Mechanical parts x10

15.000
SAUNA
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 8.700 Planks x12

Nails x20

Sheet metal x2

Scrap metal x16

Pipes x4

Leather roll x2

380
II Basement I

Electricity I

17.500 Planks x30

Nails x35

Sheet metal x2

Scrap metal x24

Pipes x4

Leather roll x2

Cloth roll x2

1.100
III Basement I

Electricity I

50.000 Planks x30

Nails x40

Sheet metal x2

Scrap metal x34

Pipes x4

Cement x4

Bucket of paint x2

5.000
IV Basement I

Electricity I

80.000 Planks x35

Nails x45

Sheet metal x2

Scrap metal x35

Pipes x4

Cement x4

Bucket of paint x4

10.000
V Not Implemented Not Implemented Not Implemented
MUSHROOM FARM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x16

Nails x26

Sheet metal x2

Scrap metal x12

Leather roll x1

400
II Basement I

Electricity I Mushroom farm I

8.900 Planks x24

Nails x40

Sheet metal x2

Scrap metal x20

Leather roll x4

700
III Basement I

Electricity I Mushroom farm II

20.000 Cement x10

Pipes x4

Sheet metal x10

Scrap metal x30

Bucket of paint x4

3.000
IV Basement I

Electricity I Mushroom farm III

40.000 Cement x4

Pipes x4

Sheet metal x10

Scrap metal x30

Cloth roll x10

5.000
V Not Implemented Not Implemented Not Implemented
TEMPLATE (WIP)
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented Not Implemented Not Implemented

See also