Renovations: Difference between revisions

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'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.
'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.


Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


== Apartment renovations ==
= Apartment renovations =
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.


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In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
== Starting renovations ==
= Starting renovations =
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.


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Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.


== Renovation costs and effects  ==
== Yard ==
Apartment Renovations:
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.
* [[Renovations/Walls|Walls]]
* [[Renovations/Bathroom|Bathroom]]
* [[Renovations/Kitchen|Kitchen]]
* [[Renovations/Balcony|Balconies]]
* Utilities
** [[Renovations/Apartment Electricity|Electricity]]
** [[Renovations/Apartment Water|Water]]
** [[Renovations/Apartment Heating|Heating]]
Tenement Renovations:
* [[Renovations/Stairwell|Stairwell]]
* [[Renovations/Facade|Facade]]
* [[Renovations/Courtyard|Courtyard]]
* [[Renovations/Sauna and Pier|Sauna and Pier]]
* [[Renovations/Elevator|Elevator]]
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]]
* Basement
** [[Renovations/Basement|Basement]]
** [[Renovations/Workshop|Workshop]]
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]]
** [[Renovations/Mushroom Farm|Mushroom Farm]]
** [[Renovations/Mine Depot|Mine Depot]]
** Utilities
*** [[Renovations/Tenement Electricity|Electricity]]
*** [[Renovations/Tenement Plumbing|Plumbing]]
*** [[Renovations/Tenement Heating Room|Heating Room]]
 


=== - Yard -  ===
=== Courtyard ===
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''COURTYARD''
|-
|-
! Level
! Level
Line 137: Line 112:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
 
=== Facade ===
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''FACADE''
|-
|-
! Level
! Level
Line 195: Line 172:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
 
=== Sauna & Pier ===
Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''SAUNA & PIER''
|-
|-
! Level
! Level
Line 297: Line 276:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''


=== - Basement -  ===
== Basement ==
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
=== Basement ===
Each level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''BASEMENT''
|-
|-
! Level
! Level
Line 391: Line 371:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Basement [WIP]''
 
=== Workshop ===
Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WORKSHOP''
|-
|-
! Level
! Level
Line 456: Line 438:
| 4.000
| 4.000
|}
|}
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
 
=== Elecrticity ===
Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''ELECTRICITY''
|-
|-
! Level
! Level
Line 513: Line 497:
| 10.000
| 10.000
|}
|}
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''


''The Electricity area isn't buildable.''
=== Water ===
Water upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Water area of the basement.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WATER''
|-
|-
! Level
! Level
Line 565: Line 549:
| 15.000
| 15.000
|}
|}
''Water upgrades are needed by other services, with higher levels unlocking more options.''


''The Water area isn't buildable.''
=== Heating ===
Heating upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Heating area of the basement.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''HEATING''
|-
|-
! Level
! Level
Line 626: Line 610:
| 15.000
| 15.000
|}
|}
''Heating upgrades are needed by other services, with higher levels unlocking more options.''


''The Heating area isn't buildable.''
=== Sauna ===
Each level of Sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The player can't place items in the Sauna area of the basement.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''SAUNA''
|-
|-
! Level
! Level
Line 711: Line 695:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Sauna improves its effects on mental health.''


''The Sauna area isn't buildable.''
=== Mushroom Farm ===
The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''MUSHROOM FARM''
|-
|-
! Level
! Level
Line 788: Line 772:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''


''Every following upgrade expands its size.''
=== Mines ===
This are can only be renovated by Ken Nakahara in the [[Mines]]. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest [[Collapse Hazard]].
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''MINES''
|-
|-
! Level
! Level
Line 889: Line 873:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Can only be renovated by Ken Nakahara in the [[mines]].''
 
=== - Player apartment -  ===
== Player apartment ==
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the value : the player's apartment is worth slightly more than regular Large ones.
 
=== Walls ===
The first two levels of Walls improve sleeping safety :
*Bare walls give a ~60% chance for a sleep event to happen (unsafe).
*Makeshift (level I) reduces it to ~30% (safe-ish).
*Shabby (level II) negates it (safe).


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WALLS''
|-
|-
! Level
! Level
Line 983: Line 972:
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''The first two levels of Walls improve sleeping safety :''
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
''Makeshift (level I) reduces it to ~30% (safe-ish).''


''Shabby (level II) negates it (safe).''
=== Bathroom ===
The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed
|+ ''BATHROOM''
|-
|-
! Level
! Level
Line 1,078: Line 1,062:
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
== Small apartment ==
 
== Medium apartment ==
 
== Large apartment ==
 
== Roof ==
The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.
 
=== Rooftop Greenhouse ===
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed
|-
|-
! Level
! Level
Line 1,085: Line 1,081:
! Cost (Materials)
! Cost (Materials)
! Cost (RM)
! Cost (RM)
! Time
|-
|-
| I
| I
| Stairwell III
| 6.000
|  
|  
|
* Cement '''x3'''
|  
* Glass Pane '''x30'''
|  
* Sheet Metal '''x10'''
* Planks '''x10'''
* Nails '''x17'''
* Scrap metal '''x10'''
* Rebar '''x2'''
* Wiring Components '''x1'''
| 300
| 2 days 2 hours
|-
|-
| II
| II
|  
|  
| 10.000
|  
|  
|  
* Cement '''x3'''
|  
* Glass Pane '''x40'''
* Sheet Metal '''x15'''
* Planks '''x1'''
* Nails '''x5'''
* Scrap metal '''x20'''
* Rebar '''x2'''
* Tiles '''x7'''
* Bucket of Paint '''x2'''
* Wiring Components '''x1'''
* Pipes '''x2'''
| 1500
| 3 days
|-
|-
| III
| III
|  
|  
| 50.000
|  
|  
|
* Cement '''x3'''
|
* Glass Pane '''x60'''
|-
* Sheet Metal '''x30'''
| IV
* Planks '''x2'''
|
* Nails '''x7'''
|
* Scrap metal '''x40'''
|
* Rebar '''x2'''
|
* Tiles '''x15'''
|-
* Bucket of Paint '''x7'''
| V
* Pipes '''x10'''
|
* Wiring Components '''x2'''
| colspan="3" style="text-align: center;" | ''Not Implemented''
* Mechanical Components '''x2'''
| 10.000
| 4 days 4 hours
|}
|}
== Shop ==
The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.
=== Shop walls ===
Upcoming in the Bazaar update.
=== Shop bathroom ===
Upcoming in the Bazaar update.
== Template for further informations ==


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | TEMPLATE (WIP)
|-
|-
! Level
! Level
Line 1,123: Line 1,154:
! Cost (Materials)
! Cost (Materials)
! Cost (RM)
! Cost (RM)
! Time
|-
|-
| I
| I
|
|  
|  
|  
|  
Line 1,131: Line 1,164:
|-
|-
| II
| II
|
|  
|  
|  
|  
Line 1,137: Line 1,171:
|-
|-
| III
| III
|
|  
|  
|  
|  
Line 1,144: Line 1,179:
| IV
| IV
|  
|  
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|
|
|
|
|-
| III
|
|
|
|
|-
| IV
|  
|  
|  
|  
Line 1,187: Line 1,186:
| V
| V
|  
|  
| colspan="3" style="text-align: center;" | ''Not Implemented''
| colspan="4" style="text-align: center;" | ''Not Implemented''
|}
|}