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[[File:Time_Clock.png|right|200px]] | [[File:Time_Clock.png|right|200px]] | ||
In [[Obenseuer]], time spans over 7 days of the week and progresses 15 times faster than real life (4 minutes = 60 in-game minutes) | In [[Obenseuer]], time spans over 7 days of the week and progresses 15 times faster than real life (4 minutes = 60 in-game minutes). In [[INFRA]], time is tied to game progression, with the full game (excluding the epilogue) taking place over a period of roughly twenty-one hours from 08:00 on Monday 8th August to 05:00 on Tuesday 9th August 2016. | ||
Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages resupplying. As time progresses, weather and visual time of the day changes. | Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages resupplying. As time progresses, weather and visual time of the day changes. | ||