Obenseuer/Crafting: Difference between revisions
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In [[Obenseuer]], player can craft many different items using various machines, each machine is having its own interactable UI where the crafting process can be seen. Some machines require constant fuel to keep the process up, otherwise the recipe will be stopped until machine is refueled. | In [[Obenseuer]], the player can craft many different items using various machines, each machine is having its own interactable UI where the crafting process can be seen. Some machines require constant fuel to keep the process up, otherwise the recipe will be stopped until machine is refueled. | ||
The crafting materials are placed within machine's storage in top right corner, placing needed items will allow to start the process. Some machines require player's presence inside UI, some can be left as the process continues without the player. Completed item will be placed inside machine's storage, or if the storage is full, be placed over the machine in-the-world. Some items might be required by the recipe, but not consumed upon crafting, like fluid containers, can openers or plates and bowls. | The crafting materials are placed within machine's storage in top right corner, placing needed items will allow to start the process. Some machines require the player's presence inside UI, some can be left as the process continues without the player. Completed item will be placed inside machine's storage, or if the storage is full, be placed over the machine in-the-world. Some items might be required by the recipe, but not consumed upon crafting, like fluid containers, can openers or plates and bowls. | ||
Depending on the recipe, crafting process can be guessed by placing correctly required items inside the machine. Some processes may require finding the recipe first. | Depending on the recipe, crafting process can be guessed by placing correctly required items inside the machine. Some processes may require finding the recipe first. | ||
Time, fail chances and quality of the crafting process are dependent on player's skill in specific craft and the machine's modifiers, a recipe with fail chances can yield a waste as a crafting output. | Time, fail chances and quality of the crafting process are dependent on player's skill in specific craft and the machine's modifiers, a recipe with fail chances can yield a waste as a crafting output. The player can also use stolen goods to craft items, some NPCs around that see the act, may react negatively granting crime points, using stolen resources in crafting is also a way of laundering them, like turning stolen Silver Vases into Silver Bars that can be sold. | ||
The quality of produced goods are dependent on the players skill in the respective craft, and the machines modifiers. There are 7 possible levels of quality: Excellent > Fine > Good > Okay > Bad > Poor > Crap | The quality of produced goods are dependent on the players skill in the respective craft, and the machines modifiers. There are 7 possible levels of quality: Excellent > Fine > Good > Okay > Bad > Poor > Crap | ||