Crimes: Difference between revisions
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Each crime adds up to a bounty on player's head, with the bounty growing up, the [[Police|Militiamen]] will start to approach the player for inspection, the higher the bounty the more aggressive the approach will be, making the Militiamen run up or catch up player immediately without inspection. The higher the bounty, the longer the jail sentence will be. | Each crime adds up to a bounty on player's head, with the bounty growing up, the [[Police|Militiamen]] will start to approach the player for inspection, the higher the bounty the more aggressive the approach will be, making the Militiamen run up or catch up player immediately without inspection. The higher the bounty, the longer the jail sentence will be. | ||
Carrying stolen item | Carrying stolen item inside the player's inventory also has chances for Militiamen to approach player for inspection. It is also likely that they will appear while the player is sleeping (regardless of the player's room being safe) which likely causes the player to be sent to jail. | ||
{{OS_Gameplay}} | {{OS_Gameplay}} | ||