Renovations

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Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as the player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations

The Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be rented to people looking for homes in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.

Tenement renovations

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations

After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Any gathered furniture the player finds can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.

Renovations list

Apartment Renovations:

Tenement Renovations:

Yard

Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.

Courtyard

Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.800 Planks x40

Nails x80

Gravel x5

70
II 13.000 Planks x40

Nails x80

Sand x5

Cement x4

Tarp x1

Mesh x1

Wire x1

Gravel x20

250
III 60.000 Planks x20

Nails x40

Sheet Metal x10

Cement x8

Fertile Soil x5

Wire x5

Brick x20

Gravel x10

5.000
IV 100.000 Planks x40

Nails x40

Sheet Metal x12

Cement x16

Bucket of paint x4

Wire x10

Wiring Components x5

Brick x50

Gravel x5

Wire x2

Rebar x12

10.000
V Not Implemented

Facade

The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 7.000 Cement x10

Scrap metal x10

800
II Facade I 14.500 Cement x15

Scrap metal x15

Planks x3

Asbestos x5

Rebar x8

1.700
III Facade II 40.000 Cement x20

Scrap metal x20

Asbestos x15

Rebar x15

10.000
IV Facade III 100.000 Cement x20

Scrap metal x30

Bucket of paint x15

Insulation wool x15

Rebar x15

20.000
V Not Implemented

Sauna & Pier

Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 15.000 Planks x40

Nails x80

Leather roll x1

Scrap metal x20

Pipe x2

Duct tape x4

Sheet Metal x4

Bucket of paint x1

Rock x4

800
II 21.500 Planks x60

Nails x120

Cloth roll x2

Scrap metal x30

Pipe x3

Duct tape x8

Sheet Metal x4

1.700
III 60.000 Planks x30

Nails x80

Cloth roll x2

Scrap metal x20

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x4

Glass Pane x4

Bucket of paint x3

Rebar x4

10.000
IV 60.000 Planks x60

Nails x160

Cloth roll x2

Scrap metal x30

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x2

Glass Pane x6

Bucket of paint x6

Rebar x2

20.000
V Not Implemented

Basement

The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).

Basement

Each level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.500 Cement x6

Plywood x4

Planks x4

Nails x8

Scrap metal x8

Duct tape x4

Tarp x2

Rebar x2

100
II Electricity I 15.500 Cement x6

Sheet metal x6

Planks x20

Nails x40

Scrap metal x12

Duct tape x6

Cloth roll x2

Rebar x2

250
III Electricity I 60.000 Cement x10

Sheet metal x6

Planks x6

Nails x12

Scrap metal x26

Bucket of paint x12

Cloth roll x2

Rebar x7

1.400
IV Electricity I 100.000 Cement x12

Sheet metal x6

Planks x3

Nails x8

Scrap metal x20

Bucket of paint x20

Cloth roll x2

Rebar x8

8.000
V Not Implemented

Workshop

Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 4.000 Cement x4

Planks x10

Rebar x2

600
II Workshop I 8.000 Cement x8

Planks x10

Rebar x4

1.200
III Workshop II 12.000 Cement x4

Planks x10

Scrap metal x8

Sheet metal x2

Nails x2

Rebar x3

3.000
IV Workshop III 16.000 Cement x32

Planks x20

Mesh x10

Sheet metal x8

Nails x24

Scrap metal x30

Brick x50

Rebar x30

Dynamite x25

4.000

Elecrticity

Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 9.500 Wire x10

Scrap metal x20

Sheet metal x2

Electronic parts x6

Wiring component x4

380
II Basement I 18.500 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x10

900
III Basement I 60.000 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x25

10.000

Water

Water upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Water area of the basement.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I

Electricity I

7.600 Pipes x40

Scrap metal x60

Sheet metal x2

Duct tape x6

720
II Basement I

Electricity II

14.500 Pipes x50

Scrap metal x80

Sheet metal x10

Computer parts x2

Electronic parts x6

Wire x2

3.200
III Basement I

Electricity II

Water II

50.000 Pipes x30

Scrap metal x20

Sheet metal x15

15.000

Heating

Heating upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Heating area of the basement.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.500 Firewood x30

Pipes x10

Scrap metal x15

Planks x10

500
II Basement I

Electricity I

23.000 Sheet metal x15

Pipes x25

Scrap metal x30

Wire x2

Planks x5

Wiring components x2

Mechanical parts x2

2.100
III Basement I

Electricity II

100.000 Sheet metal x30

Pipes x50

Scrap metal x50

Wire x2

Electronic parts x5

Computer parts x3

Wiring components x5

Mechanical parts x10

15.000

Sauna

Each level of Sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The player can't place items in the Sauna area of the basement.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 8.700 Planks x12

Nails x20

Sheet metal x2

Scrap metal x16

Pipes x4

Leather roll x2

380
II Basement I

Electricity I

17.500 Planks x30

Nails x35

Sheet metal x2

Scrap metal x24

Pipes x4

Leather roll x2

Cloth roll x2

1.100
III Basement I

Electricity I

50.000 Planks x30

Nails x40

Sheet metal x2

Scrap metal x34

Pipes x4

Cement x4

Bucket of paint x2

5.000
IV Basement I

Electricity I

80.000 Planks x35

Nails x45

Sheet metal x2

Scrap metal x35

Pipes x4

Cement x4

Bucket of paint x4

10.000
V Not Implemented

Mushroom Farm

The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x16

Nails x26

Sheet metal x2

Scrap metal x12

Leather roll x1

400
II Basement I

Electricity I

Mushroom farm I

8.900 Planks x24

Nails x40

Sheet metal x2

Scrap metal x20

Leather roll x4

700
III Basement I

Electricity I

Mushroom farm II

20.000 Cement x10

Pipes x4

Sheet metal x10

Scrap metal x30

Bucket of paint x4

3.000
IV Basement I

Electricity I

Mushroom farm III

40.000 Cement x4

Pipes x4

Sheet metal x10

Scrap metal x30

Cloth roll x10

5.000
V Not Implemented

Mines

This are can only be renovated by Ken Nakahara in the Mines. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest Collapse Hazard.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x20

Nails x5

Sheet metal x2

Dynamite x8

Logs x5

Rails x8

200
II Electricity I

Mines I

10.000 Planks x40

Nails x15

Sheet metal x2

Wiring Components x1

Mesh x5

Gravel x3

Dynamite x10

Logs x15

Rails x4

300
III Electricity II

Mines II

50.000 Planks x70

Nails x30

Sheet metal x2

Wiring Components x2

Cable x1

Dynamite x12

Logs x32

Rails x16

1.500
IV Electricity III

Mines III

Water I

120.000 Cement x20

Sheet metal x4

Scrap metal x10

Wiring components x4

Cable x2

Pipes x6

Mechanical parts x1

Electronic Parts x1

Dynamite x12

Rails x12

Rebar x20

3.000
V Not Implemented

Player apartment

The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the value : the player's apartment is worth slightly more than regular Large ones.

Walls

The first two levels of Walls improve sleeping safety :

  • Bare walls give a ~60% chance for a sleep event to happen (unsafe).
  • Makeshift (level I) reduces it to ~30% (safe-ish).
  • Shabby (level II) negates it (safe).
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.700 Planks x30

Nails x30

Scrap metal x15

Duct tape x4

Tarp x2

75
II Apartment electricity ON

Walls I

5.700 Planks x20

Nails x20

Scrap metal x10

Tarp x4

Cloth roll x2

Wire x1

Duct tape x5

Plywood x4

290
III Apartment electricity ON 25.000 Planks x15

Nails x30

Scrap metal x15

Glass pane x2

Cloth roll x1

Wire x2

Wiring components x1

Plywood x12

Bucket of paint x1

2.500
IV Apartment electricity ON 50.000 Planks x15

Nails x30

Scrap metal x15

Sand x2

Cloth roll x1

Wire x2

Bucket of paint x4

Wiring components x2

Plywood x20

Furniture parts x12

5.000
V Not Implemented

Bathroom

The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.

Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.300 Planks x2

Nails x4

Scrap metal x5

Tarp x5

100
II Apartment electricity ON

Apartment water I

4.500 Planks x10

Nails x20

Scrap metal x10

Glass pane x1

Pipes x3

Wire x1

Plywood x2

350
III Apartment electricity ON

Apartment water II

20.000 Planks x4

Nails x8

Scrap metal x30

Cement x2

Pipes x6

Wire x1

Plywood x4

Wiring components x1

2.300
IV Apartment electricity ON

Apartment water III

50.000 Planks x2

Nails x4

Scrap metal x30

Cement x2

Pipes x8

Wire x1

Glass pane x2

Wiring components x2

Plywood x8

Mechanical parts x1

6.000
V Not Implemented

Small apartment

Medium apartment

Large apartment

Roof

The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.

Rooftop Greenhouse

Level Dependencies Cost (OC) Cost (Materials) Cost (RM) Time
I Stairwell III 6.000
  • Cement x3
  • Glass Pane x30
  • Sheet Metal x10
  • Planks x10
  • Nails x17
  • Scrap metal x10
  • Rebar x2
  • Wiring Components x1
300 2 days 2 hours
II 10.000
  • Cement x3
  • Glass Pane x40
  • Sheet Metal x15
  • Planks x1
  • Nails x5
  • Scrap metal x20
  • Rebar x2
  • Tiles x7
  • Bucket of Paint x2
  • Wiring Components x1
  • Pipes x2
1500 3 days
III 50.000
  • Cement x3
  • Glass Pane x60
  • Sheet Metal x30
  • Planks x2
  • Nails x7
  • Scrap metal x40
  • Rebar x2
  • Tiles x15
  • Bucket of Paint x7
  • Pipes x10
  • Wiring Components x2
  • Mechanical Components x2
10.000 4 days 4 hours

Shop

The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.

Shop walls

Upcoming in the Bazaar update.

Shop bathroom

Upcoming in the Bazaar update.

Template for further informations

Level Dependencies Cost (OC) Cost (Materials) Cost (RM) Time
I
II
III
IV
V Not Implemented

See also