Renovations: Difference between revisions

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- Yard -: Added Rebar to many materials cost branches. changed some incorrect prices.
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m Again, don't remove list index of renovations, it was added in efforts to remove the renovation tables below and move that information to their respective pages. Make separate pages for each renovation.
 
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'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as player receives Tenement Blueprint from Malone Petronis.
{{Page in progress|reason=Information is being added as updates rolls in.<br/>Missing informations on value / rent upgrades for apartments upgrade (and confirmation that other upgrades does not increase them).<br/>}}
 
'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.


Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


== Apartment renovations ==
= Apartment renovations =
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.
 
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.


The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
= Tenement renovations =
== Tenement renovations ==
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.


Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.


In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
== Starting renovations ==
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.


For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Gathered furniture player can utilize for themselves.
= Starting renovations =
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.


Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Any gathered furniture the player finds can utilize for themselves.


== Renovation costs and effects  ==
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. Resources needed for a specific upgrade can be highlighted in containers with a yellow border by checking the small star icon next to the "''Not Enough Resource''" / "''Missing Multiple Requirements''" labels on the renovation window at any contractors offering the renvoation.  
=== - Yard -  ===
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.


{| class="wikitable sortable mw-collapsible mw-collapsed"
One important factor of renovations is pre-requisites. While some renovations will require the player to progress through the different levels, most of the apartments renvoations does not require the previous level to be launched, and thus launching higher level upgrades directly can save up a lot of materials and money. For example, upgrading an apartment's walls straight to level 4, which only have the "Apartment electricity ON" prerequisite, can save up to 28.500{{OC}}, 2.865{{RM}} and 226 various materials.
|+ ''COURTYARD''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 6.800
| Planks '''x40'''
Nails '''x80'''


Gravel '''x5'''
Upgrades costs (both materials and cash) as well as the speed of renovations can be changed in a custom difficulty save between 0,25x to 4x in 0,25 increments. All the values on this page are based on the default values.
| 70
|-
| II
|
| 13.000
| Planks '''x40'''
Nails '''x80'''


Sand '''x5'''
= Renovations =
Apartment Renovations:
* [[Renovations/Walls|Walls]]
* [[Renovations/Bathroom|Bathroom]]
* [[Renovations/Kitchen|Kitchen]]
* [[Renovations/Balcony|Balconies]]
* Utilities
** [[Renovations/Apartment Electricity|Electricity]]
** [[Renovations/Apartment Water|Water]]
** [[Renovations/Apartment Heating|Heating]]
Tenement Renovations:
* [[Renovations/Stairwell|Stairwell]]
* [[Renovations/Facade|Facade]]
* [[Renovations/Courtyard|Courtyard]]
* [[Renovations/Sauna and Pier|Sauna and Pier]]
* [[Renovations/Elevator|Elevator]]
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]]
* Basement
** [[Renovations/Basement|Basement]]
** [[Renovations/Workshop|Workshop]]
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]]
** [[Renovations/Mushroom Farm|Mushroom Farm]]
** [[Renovations/Mine Depot|Mine Depot]]
** Utilities
*** [[Renovations/Tenement Electricity|Electricity]]
*** [[Renovations/Tenement Plumbing|Plumbing]]
*** [[Renovations/Tenement Heating Room|Heating Room]]


Cement '''x4'''
== Stairwell and Elevator Renovations ==


Tarp '''x1'''
=== Stairwell ===


Mesh '''x1'''
Upgrading the stairwell allows the player to reach higher levels in the tenement, unlocking more apartments and the Rooftop Greenhouse.


Wire '''x1'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Gravel '''x20'''
|-
| 250
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x2'''<br/>Planks '''x20'''<br/>Nails '''x15'''<br/>Scrap metal '''x12'''<br/>Glass pane '''x4'''|| 3.500{{OC}} || 1 day || 175{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Cement '''x2'''<br/>Planks '''x50'''<br/>Nails '''x80'''<br/>Scrap metal '''x25'''<br/>Glass pane '''x6'''<br/>Plywood '''x14'''|| 13.500{{OC}} || 2 days || 400{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Courtyard II<br/>Facade II ||Cement '''x8'''<br/>Bucket of paint '''x15'''<br/>Sheet metal '''x8'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x8'''<br/>Rebar '''x8'''<br/>Tiles '''x25'''|| 50.000{{OC}} || 3 days || 2.000{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Courtyard III ||Cement '''x14'''<br/>Bucket of paint '''x20'''<br/>Sheet metal '''x12'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x12'''<br/>Rebar '''x12'''<br/>Tiles '''x40'''|| 80.000{{OC}} || 4 days 4 hours || 7.000{{RM}} ||
|-
|-
| III
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 60.000
|}
| Planks '''x20'''
Nails '''x40'''


Sheet Metal '''x10'''
=== Elevator ===


Cement '''x8'''
Upgrading the elevator adds (obviously) an elevator to the tenement, allowing faster travel between the main 6 floors. However, as of the pre-Bazaar updates, the upgrde is unavailable.


Fertile Soil '''x5'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - On
| colspan="7" | ''Currently unavailable''
|}


Wire '''x5'''
== Yard ==
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.


Brick '''x20'''
=== Courtyard ===
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas, mainly a patio with a usable grill. Level III also add a small trash container area with 2 large bins and a small one, while level IV chnage it to a closed space with 4 large bins.


Gravel '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 5.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Makeshift
|  
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Gravel '''x5'''|| 6.800{{OC}} || 2 days || 70{{RM}} || 
| 100.000
| Planks '''x40'''
Nails '''x40'''
 
Sheet Metal '''x12'''
 
Cement '''x16'''
 
Bucket of paint '''x4'''
 
Wire '''x10'''
 
Wiring Components '''x5'''
 
Brick '''x50'''
 
Gravel '''x5'''
 
Wire '''x2'''
 
Rebar '''x12'''
| 10.000
|-
|-
| V
! II - Shabby
|  
| Samuel Jonasson || Courtyard I ||Planks '''x40'''<br/>Nails '''x80'''<br/>Sand '''x5'''<br/>Cement '''x4'''<br/>Tarp '''x1'''<br/>Mesh '''x1'''<br/>Wire '''x1'''<br/>Gravel '''x20'''|| 13.000{{OC}} || 2 days 2 hours || 250{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''FACADE''
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Courtyard II<br/>Facade II ||Planks '''x20'''<br/>Nails '''x40'''<br/>Sheet Metal '''x10'''<br/>Cement '''x8'''<br/>Fertile Soil '''x5'''<br/>Wire '''x5'''<br/>Brick '''x20'''<br/>Gravel '''x10'''|| 60.000{{OC}} || 3 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
|  
| Samuel Jonasson || Courtyard III ||Planks '''x40'''<br/>Nails '''x40'''<br/>Sheet Metal '''x12'''<br/>Cement '''x16'''<br/>Bucket of paint '''x4'''<br/>Wire '''x10'''<br/>Wiring Components '''x5'''<br/>Brick '''x50'''<br/>Gravel '''x5'''<br/>Wire '''x2'''<br/>Rebar '''x12'''|| 100.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
| 7.000
| Cement '''x10'''
Scrap metal '''x10'''
| 800
|-
|-
| II
! V - Luxurious
| Facade I
| colspan="7" | ''Currently unavailable''
| 14.500
|}
| Cement '''x15'''
Scrap metal '''x15'''


Planks '''x3'''
=== Facade ===
The Facade renovation is purely cosmetic and required for some other upgrades. The only mechanical change is the removal of the garbage bin near the entrance of the building with the first upgrade.


Asbestos '''x5'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Rebar '''x8'''
| 1.700
|-
|-
| III
! I - Makeshift
| Facade II
| Samuel Jonasson || - ||Cement '''x10'''<br/>Scrap metal '''x10'''|| 2.000{{OC}} || 2 days || 50{{RM}} || 
| 40.000
| Cement '''x20'''
Scrap metal '''x20'''
 
Asbestos '''x15'''
 
Rebar '''x15'''
| 10.000
|-
|-
| IV
! II - Shabby
| Facade III
| Samuel Jonasson || Facade I ||Cement '''x15'''<br/>Scrap metal '''x15'''<br/>Planks '''x3'''<br/>Asbestos '''x5'''<br/>Rebar '''x8'''|| 14.500{{OC}} || 4 days || 1.700{{RM}} || 
| 100.000
| Cement '''x20'''
Scrap metal '''x30'''
 
Bucket of paint '''x15'''
 
Insulation wool '''x15'''
 
Rebar '''x15'''
| 20.000
|-
|-
| V
! III - Decent
|  
| Samuel Jonasson || Facade II ||Cement '''x20'''<br/>Scrap metal '''x20'''<br/>Asbestos '''x15'''<br/>Rebar '''x15'''|| 40.000{{OC}} || 7 days || 10.000{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''SAUNA & PIER''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Facade III ||Cement '''x20'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x15'''<br/>Insulation wool '''x15'''<br/>Rebar '''x15'''|| 100.000{{OC}} || 9 days || 20.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 15.000
|}
| Planks '''x40'''
Nails '''x80'''


Leather roll '''x1'''
=== Sauna & Pier ===
Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.


Scrap metal '''x20'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Pipe '''x2'''
|-
 
! I - Makeshift
Duct tape '''x4'''
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Leather roll '''x1'''<br/>Scrap metal '''x20'''<br/>Pipe '''x2'''<br/>Duct tape '''x4'''<br/>Sheet Metal '''x4'''<br/>Bucket of paint '''x1'''<br/>Rock '''x4'''|| 15.000{{OC}} || 2 days || 800{{RM}} || 
 
Sheet Metal '''x4'''
 
Bucket of paint '''x1'''
 
Rock '''x4'''
| 800
|-
|-
| II
! II - Shabby
|  
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x120'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x3'''<br/>Duct tape '''x8'''<br/>Sheet Metal '''x4'''|| 21.500{{OC}} || 4 days || 1.700{{RM}} || 
| 21.500
| Planks '''x60'''
Nails '''x120'''
 
Cloth roll '''x2'''
 
Scrap metal '''x30'''
 
Pipe '''x3'''
 
Duct tape '''x8'''
 
Sheet Metal '''x4'''
| 1.700
|-
|-
| III
! III - Decent
|  
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x80'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x20'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x4'''<br/>Glass Pane '''x4'''<br/>Bucket of paint '''x3'''<br/>Rebar '''x4'''<br/>Tiles '''x8'''|| 60.000{{OC}} || 6 days || 10.000{{RM}} || 
| 60.000
| Planks '''x30'''
Nails '''x80'''
 
Cloth roll '''x2'''
 
Scrap metal '''x20'''
 
Pipe '''x6'''
 
Duct tape '''x2'''
 
Sheet Metal '''x8'''
 
Cement '''x4'''
 
Glass Pane '''x4'''
 
Bucket of paint '''x3'''
 
Rebar '''x4'''
| 10.000
|-
|-
| IV
! IV - Fine
|  
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x160'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x2'''<br/>Glass Pane '''x6'''<br/>Bucket of paint '''x6'''<br/>Rebar '''x2'''<br/>Tiles '''x26'''|| 60.000{{OC}} || 8 days || 20.000{{RM}} || 
| 60.000
| Planks '''x60'''
Nails '''x160'''
 
Cloth roll '''x2'''
 
Scrap metal '''x30'''
 
Pipe '''x6'''
 
Duct tape '''x2'''
 
Sheet Metal '''x8'''
 
Cement '''x2'''
 
Glass Pane '''x6'''
 
Bucket of paint '''x6'''
 
Rebar '''x2'''
| 20.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''


=== - Basement -  ===
== Basement ==
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Basement ===
|+ ''BASEMENT''
Before the first upgrade, the basement access is completely barred. Each subsequent level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
! Level
! I - Makeshift
! Dependencies
| Samuel Jonasson || - ||Cement '''x6'''<br/>Plywood '''x4'''<br/>Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x8'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''<br/>Rebar '''x2'''|| 6.500{{OC}} || 2 days || 100{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Shabby
|  
| Samuel Jonasson || - ||Cement '''x6'''<br/>Sheet metal '''x6'''<br/>Planks '''x20'''<br/>Nails '''x40'''<br/>Scrap metal '''x12'''<br/>Duct tape '''x6'''<br/>Cloth roll '''x2'''<br/>Rebar '''x2'''|| 15.500{{OC}} || 3 days || 250{{RM}} || 
| 6.500
| Cement '''x6'''
Plywood '''x4'''
 
Planks '''x4'''
 
Nails '''x8'''
 
Scrap metal '''x8'''
 
Duct tape '''x4'''
 
Tarp '''x2'''
 
Rebar '''x2'''
| 100
|-
|-
| II
! III - Decent
| Electricity I
| Samuel Jonasson || - ||Cement '''x10'''<br/>Sheet metal '''x6'''<br/>Planks '''x6'''<br/>Nails '''x12'''<br/>Scrap metal '''x26'''<br/>Bucket of paint '''x12'''<br/>Cloth roll '''x2'''<br/>Rebar '''x7'''<br/>Bricks '''x20'''|| 60.000{{OC}} || 5 days 8 hours || 1.400{{RM}} || 
| 15.500
| Cement '''x6'''
Sheet metal '''x6'''
 
Planks '''x20'''
 
Nails '''x40'''
 
Scrap metal '''x12'''
 
Duct tape '''x6'''
 
Cloth roll '''x2'''
 
Rebar '''x2'''
| 250
|-
|-
| III
! IV - Fine
| Electricity I
| Samuel Jonasson || - ||Cement '''x12'''<br/>Sheet metal '''x6'''<br/>Planks '''x3'''<br/>Nails '''x8'''<br/>Scrap metal '''x20'''<br/>Bucket of paint '''x20'''<br/>Cloth roll '''x2'''<br/>Rebar '''x10'''|| 100.000{{OC}} || 8 days || 8.000{{RM}} || 
| 60.000
| Cement '''x10'''
Sheet metal '''x6'''
 
Planks '''x6'''
 
Nails '''x12'''
 
Scrap metal '''x26'''
 
Bucket of paint '''x12'''
 
Cloth roll '''x2'''
 
Rebar '''x7'''
| 1.400
|-
|-
| IV
! V - Luxurious
| Electricity I
| colspan="7" | ''Currently unavailable''
| 100.000
|}
| Cement '''x12'''
Sheet metal '''x6'''
 
Planks '''x3'''
 
Nails '''x8'''
 
Scrap metal '''x20'''
 
Bucket of paint '''x20'''


Cloth roll '''x2'''
=== Workshop ===
Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.


Rebar '''x8'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 8.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| V
! I - Small
|  
| Samuel Jonasson || Basement I ||Cement '''x4'''<br/>Planks '''x10'''<br/>Rebar '''x2'''|| 4.000{{OC}} || 1 day || 600{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Basement [WIP]''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WORKSHOP''
|-
|-
! Level
! II - Medium
! Dependencies
| OS Mining Services || Workshop I ||Cement '''x8'''<br/>Planks '''x10'''<br/>Rebar '''x4'''|| 8.000{{OC}} || 1 day || 1.200{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - Large
| Basement I
| OS Mining Services || Workshop II ||Cement '''x4'''<br/>Planks '''x10'''<br/>Scrap metal '''x8'''<br/>Sheet metal '''x2'''<br/>Nails '''x2'''<br/>Rebar '''x3'''|| 12.000{{OC}} || 2 days || 3.000{{RM}} ||
| 4.000
| Cement '''x4'''
Planks '''x10'''
| 600
|-
|-
| II
! IV - Huge
| Workshop I
| OS Mining Services || Workshop III ||Cement '''x32'''<br/>Planks '''x20'''<br/>Mesh '''x10'''<br/>Sheet metal '''x8'''<br/>Nails '''x24'''<br/>Scrap metal '''x30'''<br/>Brick '''x50'''<br/>Rebar '''x30'''<br/>Dynamite '''x25'''|| 16.000{{OC}} || 2 days 4 hours || 4.000{{RM}} ||
| 8.000
|}
| Cement '''x8'''
Planks '''x10'''
| 1.200
|-
| III
| Workshop II
| 12.000
| Cement '''x4'''
Planks '''x10'''
 
Scrap metal '''x8'''


Sheet metal '''x2'''
=== Electricity ===
Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.


Nails '''x2'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 3.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Shit
| Workshop III
| Samuel Jonasson || Basement I ||Wire '''x10'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x2'''<br/>Electronic parts '''x2'''<br/>Wiring component '''x1'''<br/>Plastic parts '''x4'''|| 5.215{{OC}} || 1 day || 180{{RM}} || 
| 1.600
| Cement '''x4'''
Planks '''x10'''
| 4.000
|}
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''ELECTRICITY''
|-
|-
! Level
! II - Good
! Dependencies
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x10'''<br/>Plastic parts '''x10'''|| 18.500{{OC}} || 3 days || 900{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - Best
| Basement I
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x25'''<br/>Plastic parts '''x25'''|| 60.000{{OC}} || 9 days || 10.000{{RM}} || 
| 9.500
|}
| Wire '''x10'''
Scrap metal '''x20'''


Sheet metal '''x2'''
=== Tenement plumbing ===
Tenement plumbing upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement plumbing area of the basement.


Electronic parts '''x6'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Wiring component '''x4'''
|-
| 380
! I - Dirty
| Samuel Jonasson || Basement I<br/>Electricity I ||Pipes '''x40'''<br/>Scrap metal '''x60'''<br/>Sheet metal '''x2'''<br/>Duct tape '''x6'''<br/>Orange handwheel'''x1'''<br/>Plastic parts '''x5'''<br/>Mechanical parts '''x5'''<br/>Wire '''x1'''|| 5.600{{OC}} || 2 days || 120{{RM}} || 
|-
! II - Good
| OS Mining Services || Basement I<br/>Electricity II ||Pipes '''x50'''<br/>Scrap metal '''x80'''<br/>Sheet metal '''x10'''<br/>Wiring component '''x2'''<br/>Electronic parts '''x6'''<br/>Wire '''x2'''<br/>Plastic parts '''x20'''<br/>Orange handwheel'''x2'''<br/>Asbestos'''x5'''<br/>Mechanical parts '''x10'''|| 14.500{{OC}} || 5 days || 3.200{{RM}} ||  
|-
|-
| II
! III - Best
| Basement I
| OS Mining Services || Basement I<br/>Electricity II<br/>Plumbing II ||Pipes '''x30'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x15'''<br/>Orange handwheel'''x5'''<br/>Stainless steel '''x10'''<br/>Plastic parts '''x35'''<br/>Insulation wool '''x10'''<br/>Mechanical parts '''x28'''<br/>Electronic parts '''x10'''<br/>Wiring component '''x4'''<br/>Wire '''x5'''<br/>Computer parts '''x3'''|| 50.000{{OC}} || 7 days || 15.000{{RM}} || 
| 18.500
|}
| Wire '''x12'''
Scrap metal '''x35'''
 
Sheet metal '''x6'''
 
Electronic parts '''x10'''
 
Computer parts '''x4'''


Industrial fuse '''x4'''
=== Tenement heating room ===
Tenement heating room upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement heating room area of the basement.


Wiring component '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 900
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - Bare
| Basement I
| Samuel Jonasson || Basement I ||Firewood '''x30'''<br/>Pipes '''x10'''<br/>Scrap metal '''x15'''<br/>Planks '''x10'''|| 3.500{{OC}} || 1 day || 500{{RM}} ||
| 60.000
| Wire '''x12'''
Scrap metal '''x35'''
 
Sheet metal '''x6'''
 
Electronic parts '''x10'''
 
Computer parts '''x4'''
 
Industrial fuse '''x4'''
 
Wiring component '''x25'''
| 10.000
|}
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Electricity area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WATER''
|-
|-
! Level
! II - Central
! Dependencies
| OS Mining Services || Basement I<br/>Electricity I ||Sheet metal '''x15'''<br/>Pipes '''x25'''<br/>Scrap metal '''x30'''<br/>Wire '''x2'''<br/>Planks '''x5'''<br/>Wiring component '''x2'''<br/>Mechanical parts '''x2'''<br/>Asbestos '''x9'''<br/>Orange handwheel'''x4'''|| 23.000{{OC}} || 4 days 4 hours || 2.100{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - District
| Basement I
| OS Mining Services || Basement I<br/>Electricity II ||Sheet metal '''x30'''<br/>Pipes '''x50'''<br/>Scrap metal '''x50'''<br/>Wire '''x2'''<br/>Electronic parts '''x5'''<br/>Computer parts '''x3'''<br/>Wiring component '''x5'''<br/>Mechanical parts '''x10'''<br/>Insulation wool '''x12'''<br/>Orange handwheel'''x4'''<br/>Stainless steel '''x8'''|| 100.000{{OC}} || 4 days 4 hours || 15.000{{RM}} || 
Electricity I
|}
| 7.600
| Pipes '''x40'''
Scrap metal '''x60'''


Sheet metal '''x2'''
=== Basement sauna ===
Each level of the Basement sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The basement sauna also feature a small inside pool, currently only esthetic. The player can't place items in the Sauna area of the basement.


Duct tape '''x6'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 720
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| II
! I - Makeshift
| Basement I
| Samuel Jonasson || Basement I ||Planks '''x12'''<br/>Nails '''x20'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x16'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''|| 870{{OC}} || 1 day || 80{{RM}} || 
Electricity II
|-
| 14.500
! II - Shabby
| Pipes '''x50'''
| Samuel Jonasson || Basement I<br/>Electricity I ||Planks '''x30'''<br/>Nails '''x35'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x24'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''<br/>Cloth roll '''x2'''<br/>Tiles '''x6'''|| 9.500{{OC}} || 1 day 14 hours || 400{{RM}} || 
Scrap metal '''x80'''
 
Sheet metal '''x10'''
 
Computer parts '''x2'''
 
Electronic parts '''x6'''
 
Wire '''x2'''
| 3.200
|-
|-
| III
! III - Decent
| Basement I
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing I ||Planks '''x30'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x34'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x2'''<br/>Tiles '''x35'''|| 50.000{{OC}} || 4 days || 2.000{{RM}} ||
Electricity II
 
Water II
| 50.000
| Pipes '''x30'''
Scrap metal '''x20'''
 
Sheet metal '''x15'''
| 15.000
|}
''Water upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Water area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''HEATING''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing II ||Planks '''x35'''<br/>Nails '''x45'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x35'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x4'''<br/>Glass pane '''x2'''<br/>Tiles '''x60'''|| 80.000{{OC}} || 5 days || 10.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
| Basement I
| colspan="7" | ''Currently unavailable''
| 3.500
|}
| Firewood '''x30'''
Pipes '''x10'''


Scrap metal '''x15'''
=== Mushroom Farm ===
The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.


Planks '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 500
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| II
! I - Makeshift
| Basement I
| Samuel Jonasson || Basement I ||Planks '''x16'''<br/>Nails '''x26'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x12'''<br/>Leather roll '''x2'''|| 3.000{{OC}} || 1 day || 400{{RM}} || 
Electricity I
|-
| 23.000
! II - Shabby
| Sheet metal '''x15'''
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm I ||Planks '''x24'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x20'''<br/>Leather roll '''x4'''<br/>Dynamite '''x15'''|| 8.900{{OC}} || 3 days || 700{{RM}} || 
Pipes '''x25'''
 
Scrap metal '''x30'''
 
Wire '''x2'''
 
Planks '''x5'''
 
Wiring components '''x2'''
 
Mechanical parts '''x2'''
| 2.100
|-
|-
| III
! III - Decent
| Basement I
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm II ||Cement '''x15'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x4'''<br/>Rebar '''x13'''<br/>Dynamite '''x16'''|| 20.000{{OC}} || 4 days || 3.000{{RM}} ||  
Electricity II
| 100.000
| Sheet metal '''x30'''
Pipes '''x50'''
 
Scrap metal '''x50'''
 
Wire '''x2'''
 
Electronic parts '''x5'''
 
Computer parts '''x3'''
 
Wiring components '''x5'''
 
Mechanical parts '''x10'''
| 15.000
|}
''Heating upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Heating area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''SAUNA''
|-
|-
! Level
! IV - Fine
! Dependencies
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm III ||Cement '''x4'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Cloth roll '''x10'''<br/>Rebar '''x3'''<br/>Dynamite '''x6'''<br/>Tiles '''x40'''|| 40.000{{OC}} || 6 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
| Basement I
| colspan="7" | ''Currently unavailable''
| 8.700
|}
| Planks '''x12'''
Nails '''x20'''


Sheet metal '''x2'''
=== Mines ===
This are can only be renovated by Ken Nakahara in the [[Mines]]. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest [[Collapse Hazard]] while the next ones progressively dig up a new tunnel leading directly from the Tenement basement to the Service Area.
Upgrading the mines to level IV is currently the most expensive upgrade in OC, costing a whopping 120.000{{OC}}.


Scrap metal '''x16'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Pipes '''x4'''
|-
 
! I - Makeshift
Leather roll '''x2'''
| Samuel Jonasson || Basement I ||Planks '''x20'''<br/>Nails '''x5'''<br/>Sheet metal '''x2'''<br/>Dynamite '''x8'''<br/>Logs '''x5'''<br/>Rails '''x8'''|| 3.000{{OC}} || 1 day || 200{{RM}} || 
| 380
|-
|-
| II
! II - Shabby
| Basement I
| OS Mining Services || Mines I<br/>Electricity I ||Planks '''x40'''<br/>Nails '''x15'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x1'''<br/>Mesh '''x5'''<br/>Gravel '''x3'''<br/>Dynamite '''x10'''<br/>Logs '''x15'''<br/>Rails '''x4'''|| 10.000{{OC}} || 3 days || 300{{RM}} || 
Electricity I
| 17.500
| Planks '''x30'''
Nails '''x35'''
 
Sheet metal '''x2'''
 
Scrap metal '''x24'''
 
Pipes '''x4'''
 
Leather roll '''x2'''
 
Cloth roll '''x2'''
| 1.100
|-
|-
| III
! III - Decent
| Basement I
| OS Mining Services || Mines II<br/>Electricity II ||Planks '''x70'''<br/>Nails '''x30'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x2'''<br/>Cable '''x1'''<br/>Dynamite '''x12'''<br/>Logs '''x32'''<br/>Rails '''x16'''|| 50.000{{OC}} || 4 days || 1.500{{RM}} ||
Electricity I
| 50.000
| Planks '''x30'''
Nails '''x40'''
 
Sheet metal '''x2'''
 
Scrap metal '''x34'''
 
Pipes '''x4'''
 
Cement '''x4'''
 
Bucket of paint '''x2'''
| 5.000
|-
|-
| IV
! IV - Fine
| Basement I
| OS Mining Services || Mines III<br/>Electricity III<br/>Water I ||Cement '''x20'''<br/>Sheet metal '''x4'''<br/>Scrap metal '''x10'''<br/>Wiring components '''x4'''<br/>Cable '''x2'''<br/>Pipes '''x6'''<br/>Mechanical parts '''x1'''<br/>Electronic Parts '''x1'''<br/>Dynamite '''x12'''<br/>Rails '''x12'''<br/>Rebar '''x20'''<br/>Tiles '''x10'''|| 120.000{{OC}} || 6 days || 3.000{{RM}} || 
Electricity I
|}
| 80.000
| Planks '''x35'''
Nails '''x45'''
 
Sheet metal '''x2'''


Scrap metal '''x35'''
== Roof ==
The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.


Pipes '''x4'''
=== Rooftop Greenhouse ===
The Rooftop Greenhouse feature an area suitable for growing plants, as any planter placed in the Greenhouse will have the ''Sun'' modifier, required by all plants.


Cement '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Bucket of paint '''x4'''
| 10.000
|-
|-
| V
! I - Shabby
|  
| Samuel Jonasson || Stairwell III ||Cement '''x6'''<br/>Glass Pane '''x60'''<br/>Sheet Metal '''x20'''<br/>Planks '''x20'''<br/>Nails '''x35'''<br/>Scrap metal '''x20'''<br/>Rebar '''x4'''<br/>Wiring Components '''x2'''|| 6.000{{OC}} || 2 days 2 hours || 300{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Sauna improves its effects on mental health.''
 
''The Sauna area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''MUSHROOM FARM''
|-
|-
! Level
! II - Decent
! Dependencies
| Samuel Jonasson || Greenhouse I ||Cement '''x60'''<br/>Glass Pane '''x80'''<br/>Sheet Metal '''x30'''<br/>Planks '''x2'''<br/>Nails '''x10'''<br/>Scrap metal '''x40'''<br/>Rebar '''x4'''<br/>Tiles '''x15'''<br/>Bucket of Paint '''x4'''<br/>Wiring Components '''x2'''<br/>Pipes '''x4'''|| 10.000{{OC}} || 3 days || 1.500{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - Fine
| Basement I
| Samuel Jonasson || Greenhouse II ||Cement '''x6'''<br/>Glass Pane '''x120'''<br/>Sheet Metal '''x60'''<br/>Planks '''x4'''<br/>Nails '''x15'''<br/>Scrap metal '''x80'''<br/>Rebar '''x4'''<br/>Tiles '''x30'''<br/>Bucket of Paint '''x15'''<br/>Pipes '''x20'''<br/>Wiring Components '''x4'''<br/>Mechanical Components '''x4'''|| 50.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
| 3.000
|}
| Planks '''x16'''
Nails '''x26'''


Sheet metal '''x2'''
== Apartments ==
Apartments came in 3 different sizes : Small, Medium and Large. The tenement features 5 floors of 3 apartments, each floors featuring one of each size for a total of 13 to 15 rentable apartments, depending on player choices during [[Orange Heaven]] and the presence of the Crazy Neighbor. Each apartments has a Value, increasing with each upgrades and influencing the rent payed by tenents.<br/>


Scrap metal '''x12'''
A 16th large-sized apartment, located on the first floor, serves as the player housing for the duration of the game. The only differences between the player's apartments and the other large-sized ones is the use of Dependencies instead of Balconies and the value : the player's apartment is worth slightly more than regular Large ones, even though the value of the player's apartment does not influence anything.


Leather roll '''x1'''
Each apartment is composed of 7 different features to upgrade : Walls, Kitchen, Bathroom and Balconies, as well as proper Electricity, Water and Heating upgrades for each. This differs only for Large apartments which features 2 Balconies as opposed to only one for Small and Medium ones.
| 400
|-
| II
| Basement I
Electricity I


Mushroom farm I
Despite the difference in sizes and values, upgrades for each sizes has the same material and money cost as well as renovation duration.
| 8.900
| Planks '''x24'''
Nails '''x40'''


Sheet metal '''x2'''
=== Apartment electricity ===
Installation of electricity in an apartment is a single level upgrade. Once the apartment has been upgraded, any electrical devices can be used in the apartment.


Scrap metal '''x20'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Leather roll '''x4'''
| 700
|-
|-
| III
! I - On
| Basement I
| Samuel Jonasson || Walls I<br/>Tenement electricity I ||Wire '''x6'''<br/>Cement '''x2'''<br/>Scrap metal '''x10'''<br/>Wiring Components '''x6'''<br/>Electronic Parts '''x2'''|| 1.500{{OC}} || 1 day || 120{{RM}} || 
Electricity I
|}


Mushroom farm II
=== Apartment water ===
| 20.000
Upgrading the Apartment water only serve as a prerequisite for other upgrades, it does not increase the quality of the water dispensed by taps and showers in the apartment.
| Cement '''x10'''
Pipes '''x4'''


Sheet metal '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Dirty
| Samuel Jonasson || Tenement Water I ||Pipes '''x6'''<br/>Scrap metal '''x16'''<br/>Cement '''x8'''<br/>Duct Tape '''x4'''|| 2.500{{OC}} || 2 days 4 hours || 200{{RM}} || 
|-
! II - Good
| Samuel Jonasson || Tenement Water II ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Orange handwheel '''x1'''<br/>Asbestos '''x1'''<br/>Plastic Parts '''x10'''|| 7.500{{OC}} || 4 days || 700{{RM}} || 
|-
! III - Best
| Samuel Jonasson || Tenement Water III ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Mechanical Parts '''x10'''<br/>Insulation Wool '''x1'''<br/>Plastic Parts '''x8'''|| 40.000{{OC}} || 6 days || 3.000{{RM}} || 
|}


Scrap metal '''x30'''
=== Apartment heating ===
Upgrading the Apartment heating adds a fire furnace for the first level which is removed in latter upgrades for modern heating.


Bucket of paint '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 3.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Makeshift
| Basement I
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x8'''|| 600{{OC}} || 1 day || 30{{RM}} || 
Electricity I
 
Mushroom farm III
| 40.000
| Cement '''x4'''
Pipes '''x4'''
 
Sheet metal '''x10'''
 
Scrap metal '''x30'''
 
Cloth roll '''x10'''
| 5.000
|-
|-
| V
! II - Shabby
|  
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x12'''<br/>Bucket of Paint '''x1'''<br/>Mechanical Parts '''x1'''|| 1.500{{OC}} || 2 days || 120{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''
 
''Every following upgrade expands its size.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''MINES''
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x5'''<br/>Scrap metal '''x40'''<br/>Cement '''x5'''<br/>Bucket of Paint '''x5'''<br/>Mechanical Parts '''x2'''|| 16.300{{OC}} || 5 days || 2.200{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
| Basement I
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x10'''<br/>Scrap metal '''x60'''<br/>Cement '''x10'''<br/>Bucket of Paint '''x5'''<br/>Nails '''x15'''<br/>Mechanical Parts '''x8'''|| 40.200{{OC}} || 8 days || 5.000{{RM}} || 
| 3.000
| Planks '''x20'''
Nails '''x5'''
 
Sheet metal '''x2'''
 
Dynamite '''x8'''
 
Logs '''x5'''
 
Rails '''x8'''
| 200
|-
|-
| II
! V - Luxurious
| Electricity I
| colspan="7" | ''Currently unavailable''
Mines I
|}
| 10.000
| Planks '''x40'''
Nails '''x15'''
 
Sheet metal '''x2'''
 
Wiring Components '''x1'''
 
Mesh '''x5'''
 
Gravel '''x3'''
 
Dynamite '''x10'''


Logs '''x15'''
=== Walls ===
Walls upgrade improve the overall looks of the apartments, with the exceptions of the walls in the bathroom and in balconies.
For the player's tenement, the first two levels of Walls also improve sleeping safety :
*Bare walls lowers the chance for a sleep event to happen to around ~60% (''Unsafe'' label).
*Makeshift (level I) reduces it again to around ~30% (''Safe-ish'').
*Shabby (level II) negates it (''Safe'').
Be wary that starting the upgrade will render the whole apartment unavailable for the duration of the upgrade, including the player's tenement for up to 9 days for the level IV upgrade.


Rails '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 300
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - Makeshift
| Electricity II
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''|| 800{{OC}} || 1 day || 75{{RM}} || 
Mines II
| 50.000
| Planks '''x70'''
Nails '''x30'''
 
Sheet metal '''x2'''
 
Wiring Components '''x2'''
 
Cable '''x1'''
 
Dynamite '''x12'''
 
Logs '''x32'''
 
Rails '''x16'''
| 1.500
|-
|-
| IV
! II - Shabby
| Electricity III
| Samuel Jonasson || Apartment Electricity ON<br/>Walls I ||Planks '''x20'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Tarp '''x4'''<br/>Cloth roll '''x2'''<br/>Wire '''x1'''<br/>Duct tape '''x5'''<br/>Plywood '''x4'''|| 2.700{{OC}} || 2 days || 290{{RM}} || 
Mines III
 
Water I
| 120.000
| Cement '''x20'''
Sheet metal '''x4'''
 
Scrap metal '''x10'''
 
Wiring components '''x4'''
 
Cable '''x2'''
 
Pipes '''x6'''
 
Mechanical parts '''x1'''
 
Electronic Parts '''x1'''
 
Dynamite '''x12'''
 
Rails '''x12'''
 
Rebar '''x20'''
| 3.000
|-
|-
| V
! III - Decent
|  
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Glass pane '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Wiring components '''x1'''<br/>Plywood '''x12'''<br/>Bucket of paint '''x1'''|| 25.000{{OC}} || 6 days || 2.500{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Can only be renovated by Ken Nakahara in the [[mines]].''
=== - Player apartment -  ===
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WALLS''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Sand '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Bucket of paint '''x4'''<br/>Wiring components '''x2'''<br/>Plywood '''x20'''<br/>Furniture parts '''x12'''|| 50.000{{OC}} || 9 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 1.700
|}
| Planks '''x30'''
Nails '''x30'''


Scrap metal '''x15'''
=== Bathroom ===
The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.
Be wary that starting the upgrade will render the bathroom unavailable for the duration of the upgrade, including the player's bathroom for up to 9 days for the level IV upgrade (but your tenent won't mind if you use theirs for the duration).


Duct tape '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Tarp '''x2'''
|-
| 75
! I - Makeshift
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} || 
|-
|-
| II
! II - Shabby
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} || 
Walls I
| 5.700
| Planks '''x20'''
Nails '''x20'''
 
Scrap metal '''x10'''
 
Tarp '''x4'''
 
Cloth roll '''x2'''
 
Wire '''x1'''
 
Duct tape '''x5'''
 
Plywood '''x4'''
| 290
|-
|-
| III
! III - Decent
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} || 
| 25.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Glass pane '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Wiring components '''x1'''
 
Plywood '''x12'''
 
Bucket of paint '''x1'''
| 2.500
|-
|-
| IV
! IV - Fine
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} || 
| 50.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Sand '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Bucket of paint '''x4'''
 
Wiring components '''x2'''
 
Plywood '''x20'''
 
Furniture parts '''x12'''
| 5.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''The first two levels of Walls improve sleeping safety :''


''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
=== Kitchen ===
The kitchen upgrades adds usable furniture such as a oven / cooktop combo or a fridge.


''Makeshift (level I) reduces it to ~30% (safe-ish).''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
''Shabby (level II) negates it (safe).''
|-
 
! I - Makeshift
{| class="wikitable sortable mw-collapsible mw-collapsed"
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} || 
|+ ''BATHROOM''
|-
! II - Shabby
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} || 
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
|  
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} || 
| 1.300
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x5'''
 
Tarp '''x5'''
| 100
|-
|-
| II
! V - Luxurious
| Apartment electricity ON
| colspan="7" | ''Currently unavailable''
Apartment water I
|}
| 4.500
| Planks '''x10'''
Nails '''x20'''


Scrap metal '''x10'''
=== Balconies and Extensions ===
Balconies adds extra rooms on the side of apartments. Small and Medium apartments only have a single balcony while Large apartments features two (front and back, both having the same costs).


Glass pane '''x1'''
The balconies in the player's apartment are a different upgrades, called '''Extensions'''. Being on the first floor, they serve as size increases for the apartment and both features an extra door leading outside starting with the second upgrade. Because of that, '''Extensions has a different cost, both in materials and cash, when upgrading than Balconies in an apartment on the upper floors'''.


Pipes '''x3'''
==== Player's apartment - Extensions ====
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
Wire '''x1'''
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
 
|-
Plywood '''x2'''
! I - Makeshift
| 350
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.400{{OC}} || 4 days || 300{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 9.000{{OC}} || 7 days || 1.000{{RM}} || 
|-
|-
| III
! III - Decent
| Apartment electricity ON
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Asbestos '''x3'''|| 40.000{{OC}} || 8 days || 4.000{{RM}} || 
Apartment water II
| 20.000
| Planks '''x4'''
Nails '''x8'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x6'''
 
Wire '''x1'''
 
Plywood '''x4'''
 
Wiring components '''x1'''
| 2.300
|-
|-
| IV
! IV - Fine
| Apartment electricity ON
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Insulation wool '''x2'''|| 60.000{{OC}} || 10 days || 8.000{{RM}} || 
Apartment water III
| 50.000
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x8'''
 
Wire '''x1'''
 
Glass pane '''x2'''
 
Wiring components '''x2'''
 
Plywood '''x8'''
 
Mechanical parts '''x1'''
| 6.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
==== Other apartments - Balconies====
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
! Level
! I - Makeshift
! Dependencies
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.000{{OC}} || 2 days 2 hours || 40{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Shabby
|  
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 3.500{{OC}} || 4 days 4 hours || 210{{RM}} ||
|  
|  
|  
|-
|-
| II
! III - Decent
|  
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Rebar '''x10'''|| 40.000{{OC}} || 8 days || 1.000{{RM}} ||
|  
|  
|  
|-
|-
| III
! IV - Fine
|  
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Rebar '''x15'''|| 60.000{{OC}} || 10 days || 3.000{{RM}} ||
|  
|  
|  
|-
|-
| IV
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
== Shop ==
|+ style="white-space: nowrap;" | TEMPLATE (WIP)
The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.
 
=== Shop walls ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
! Level
! I - Makeshift
! Dependencies
| colspan="7" | ''Currently unavailable''
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Shabby
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| II
! III - Decent
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| III
! IV - Fine
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| IV
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Shop bathroom ===
|-
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Level
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! I - Makeshift
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| II
! II - Shabby
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| III
! III - Decent
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| IV
! IV - Fine
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}



Latest revision as of 14:00, 2 April 2026

⚠️ This page is a work in progress ⚠️

Information is being added as updates rolls in.
Missing informations on value / rent upgrades for apartments upgrade (and confirmation that other upgrades does not increase them).
Please check back later for updates.


Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as the player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations

The Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be rented to people looking for homes in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.

Tenement renovations

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations

After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Any gathered furniture the player finds can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. Resources needed for a specific upgrade can be highlighted in containers with a yellow border by checking the small star icon next to the "Not Enough Resource" / "Missing Multiple Requirements" labels on the renovation window at any contractors offering the renvoation.

One important factor of renovations is pre-requisites. While some renovations will require the player to progress through the different levels, most of the apartments renvoations does not require the previous level to be launched, and thus launching higher level upgrades directly can save up a lot of materials and money. For example, upgrading an apartment's walls straight to level 4, which only have the "Apartment electricity ON" prerequisite, can save up to 28.500Open Sewer Coins, 2.865Real Money and 226 various materials.

Upgrades costs (both materials and cash) as well as the speed of renovations can be changed in a custom difficulty save between 0,25x to 4x in 0,25 increments. All the values on this page are based on the default values.

Renovations

Apartment Renovations:

Tenement Renovations:

Stairwell and Elevator Renovations

Stairwell

Upgrading the stairwell allows the player to reach higher levels in the tenement, unlocking more apartments and the Rooftop Greenhouse.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Cement x2
Planks x20
Nails x15
Scrap metal x12
Glass pane x4
3.500Open Sewer Coins 1 day 175Real Money
II - Shabby Samuel Jonasson Courtyard I Cement x2
Planks x50
Nails x80
Scrap metal x25
Glass pane x6
Plywood x14
13.500Open Sewer Coins 2 days 400Real Money
III - Decent Samuel Jonasson Courtyard II
Facade II
Cement x8
Bucket of paint x15
Sheet metal x8
Scrap metal x30
Glass pane x8
Rebar x8
Tiles x25
50.000Open Sewer Coins 3 days 2.000Real Money
IV - Fine Samuel Jonasson Courtyard III Cement x14
Bucket of paint x20
Sheet metal x12
Scrap metal x30
Glass pane x12
Rebar x12
Tiles x40
80.000Open Sewer Coins 4 days 4 hours 7.000Real Money
V - Luxurious Currently unavailable

Elevator

Upgrading the elevator adds (obviously) an elevator to the tenement, allowing faster travel between the main 6 floors. However, as of the pre-Bazaar updates, the upgrde is unavailable.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - On Currently unavailable

Yard

Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.

Courtyard

Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas, mainly a patio with a usable grill. Level III also add a small trash container area with 2 large bins and a small one, while level IV chnage it to a closed space with 4 large bins.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Planks x40
Nails x80
Gravel x5
6.800Open Sewer Coins 2 days 70Real Money
II - Shabby Samuel Jonasson Courtyard I Planks x40
Nails x80
Sand x5
Cement x4
Tarp x1
Mesh x1
Wire x1
Gravel x20
13.000Open Sewer Coins 2 days 2 hours 250Real Money
III - Decent Samuel Jonasson Courtyard II
Facade II
Planks x20
Nails x40
Sheet Metal x10
Cement x8
Fertile Soil x5
Wire x5
Brick x20
Gravel x10
60.000Open Sewer Coins 3 days 5.000Real Money
IV - Fine Samuel Jonasson Courtyard III Planks x40
Nails x40
Sheet Metal x12
Cement x16
Bucket of paint x4
Wire x10
Wiring Components x5
Brick x50
Gravel x5
Wire x2
Rebar x12
100.000Open Sewer Coins 4 days 4 hours 10.000Real Money
V - Luxurious Currently unavailable

Facade

The Facade renovation is purely cosmetic and required for some other upgrades. The only mechanical change is the removal of the garbage bin near the entrance of the building with the first upgrade.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Cement x10
Scrap metal x10
2.000Open Sewer Coins 2 days 50Real Money
II - Shabby Samuel Jonasson Facade I Cement x15
Scrap metal x15
Planks x3
Asbestos x5
Rebar x8
14.500Open Sewer Coins 4 days 1.700Real Money
III - Decent Samuel Jonasson Facade II Cement x20
Scrap metal x20
Asbestos x15
Rebar x15
40.000Open Sewer Coins 7 days 10.000Real Money
IV - Fine Samuel Jonasson Facade III Cement x20
Scrap metal x30
Bucket of paint x15
Insulation wool x15
Rebar x15
100.000Open Sewer Coins 9 days 20.000Real Money
V - Luxurious Currently unavailable

Sauna & Pier

Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Planks x40
Nails x80
Leather roll x1
Scrap metal x20
Pipe x2
Duct tape x4
Sheet Metal x4
Bucket of paint x1
Rock x4
15.000Open Sewer Coins 2 days 800Real Money
II - Shabby Samuel Jonasson - Planks x60
Nails x120
Cloth roll x2
Scrap metal x30
Pipe x3
Duct tape x8
Sheet Metal x4
21.500Open Sewer Coins 4 days 1.700Real Money
III - Decent Samuel Jonasson - Planks x30
Nails x80
Cloth roll x2
Scrap metal x20
Pipe x6
Duct tape x2
Sheet Metal x8
Cement x4
Glass Pane x4
Bucket of paint x3
Rebar x4
Tiles x8
60.000Open Sewer Coins 6 days 10.000Real Money
IV - Fine Samuel Jonasson - Planks x60
Nails x160
Cloth roll x2
Scrap metal x30
Pipe x6
Duct tape x2
Sheet Metal x8
Cement x2
Glass Pane x6
Bucket of paint x6
Rebar x2
Tiles x26
60.000Open Sewer Coins 8 days 20.000Real Money
V - Luxurious Currently unavailable

Basement

The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).

Basement

Before the first upgrade, the basement access is completely barred. Each subsequent level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Cement x6
Plywood x4
Planks x4
Nails x8
Scrap metal x8
Duct tape x4
Tarp x2
Rebar x2
6.500Open Sewer Coins 2 days 100Real Money
II - Shabby Samuel Jonasson - Cement x6
Sheet metal x6
Planks x20
Nails x40
Scrap metal x12
Duct tape x6
Cloth roll x2
Rebar x2
15.500Open Sewer Coins 3 days 250Real Money
III - Decent Samuel Jonasson - Cement x10
Sheet metal x6
Planks x6
Nails x12
Scrap metal x26
Bucket of paint x12
Cloth roll x2
Rebar x7
Bricks x20
60.000Open Sewer Coins 5 days 8 hours 1.400Real Money
IV - Fine Samuel Jonasson - Cement x12
Sheet metal x6
Planks x3
Nails x8
Scrap metal x20
Bucket of paint x20
Cloth roll x2
Rebar x10
100.000Open Sewer Coins 8 days 8.000Real Money
V - Luxurious Currently unavailable

Workshop

Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Small Samuel Jonasson Basement I Cement x4
Planks x10
Rebar x2
4.000Open Sewer Coins 1 day 600Real Money
II - Medium OS Mining Services Workshop I Cement x8
Planks x10
Rebar x4
8.000Open Sewer Coins 1 day 1.200Real Money
III - Large OS Mining Services Workshop II Cement x4
Planks x10
Scrap metal x8
Sheet metal x2
Nails x2
Rebar x3
12.000Open Sewer Coins 2 days 3.000Real Money
IV - Huge OS Mining Services Workshop III Cement x32
Planks x20
Mesh x10
Sheet metal x8
Nails x24
Scrap metal x30
Brick x50
Rebar x30
Dynamite x25
16.000Open Sewer Coins 2 days 4 hours 4.000Real Money

Electricity

Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Shit Samuel Jonasson Basement I Wire x10
Scrap metal x20
Sheet metal x2
Electronic parts x2
Wiring component x1
Plastic parts x4
5.215Open Sewer Coins 1 day 180Real Money
II - Good OS Mining Services Basement I Wire x12
Scrap metal x35
Sheet metal x6
Electronic parts x10
Computer parts x4
Industrial fuse x4
Wiring component x10
Plastic parts x10
18.500Open Sewer Coins 3 days 900Real Money
III - Best OS Mining Services Basement I Wire x12
Scrap metal x35
Sheet metal x6
Electronic parts x10
Computer parts x4
Industrial fuse x4
Wiring component x25
Plastic parts x25
60.000Open Sewer Coins 9 days 10.000Real Money

Tenement plumbing

Tenement plumbing upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement plumbing area of the basement.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Dirty Samuel Jonasson Basement I
Electricity I
Pipes x40
Scrap metal x60
Sheet metal x2
Duct tape x6
Orange handwheelx1
Plastic parts x5
Mechanical parts x5
Wire x1
5.600Open Sewer Coins 2 days 120Real Money
II - Good OS Mining Services Basement I
Electricity II
Pipes x50
Scrap metal x80
Sheet metal x10
Wiring component x2
Electronic parts x6
Wire x2
Plastic parts x20
Orange handwheelx2
Asbestosx5
Mechanical parts x10
14.500Open Sewer Coins 5 days 3.200Real Money
III - Best OS Mining Services Basement I
Electricity II
Plumbing II
Pipes x30
Scrap metal x20
Sheet metal x15
Orange handwheelx5
Stainless steel x10
Plastic parts x35
Insulation wool x10
Mechanical parts x28
Electronic parts x10
Wiring component x4
Wire x5
Computer parts x3
50.000Open Sewer Coins 7 days 15.000Real Money

Tenement heating room

Tenement heating room upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement heating room area of the basement.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Bare Samuel Jonasson Basement I Firewood x30
Pipes x10
Scrap metal x15
Planks x10
3.500Open Sewer Coins 1 day 500Real Money
II - Central OS Mining Services Basement I
Electricity I
Sheet metal x15
Pipes x25
Scrap metal x30
Wire x2
Planks x5
Wiring component x2
Mechanical parts x2
Asbestos x9
Orange handwheelx4
23.000Open Sewer Coins 4 days 4 hours 2.100Real Money
III - District OS Mining Services Basement I
Electricity II
Sheet metal x30
Pipes x50
Scrap metal x50
Wire x2
Electronic parts x5
Computer parts x3
Wiring component x5
Mechanical parts x10
Insulation wool x12
Orange handwheelx4
Stainless steel x8
100.000Open Sewer Coins 4 days 4 hours 15.000Real Money

Basement sauna

Each level of the Basement sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The basement sauna also feature a small inside pool, currently only esthetic. The player can't place items in the Sauna area of the basement.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson Basement I Planks x12
Nails x20
Sheet metal x2
Scrap metal x16
Pipes x4
Leather roll x2
870Open Sewer Coins 1 day 80Real Money
II - Shabby Samuel Jonasson Basement I
Electricity I
Planks x30
Nails x35
Sheet metal x2
Scrap metal x24
Pipes x4
Leather roll x2
Cloth roll x2
Tiles x6
9.500Open Sewer Coins 1 day 14 hours 400Real Money
III - Decent Samuel Jonasson Basement I
Electricity II
Heating II
Plumbing I
Planks x30
Nails x40
Sheet metal x2
Scrap metal x34
Pipes x4
Cement x4
Bucket of paint x2
Tiles x35
50.000Open Sewer Coins 4 days 2.000Real Money
IV - Fine Samuel Jonasson Basement I
Electricity II
Heating II
Plumbing II
Planks x35
Nails x45
Sheet metal x2
Scrap metal x35
Pipes x4
Cement x4
Bucket of paint x4
Glass pane x2
Tiles x60
80.000Open Sewer Coins 5 days 10.000Real Money
V - Luxurious Currently unavailable

Mushroom Farm

The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson Basement I Planks x16
Nails x26
Sheet metal x2
Scrap metal x12
Leather roll x2
3.000Open Sewer Coins 1 day 400Real Money
II - Shabby OS Mining Services Basement I
Electricity I
Mushroom Farm I
Planks x24
Nails x40
Sheet metal x2
Scrap metal x20
Leather roll x4
Dynamite x15
8.900Open Sewer Coins 3 days 700Real Money
III - Decent OS Mining Services Basement I
Electricity I
Mushroom Farm II
Cement x15
Pipes x4
Sheet metal x10
Scrap metal x30
Bucket of paint x4
Rebar x13
Dynamite x16
20.000Open Sewer Coins 4 days 3.000Real Money
IV - Fine OS Mining Services Basement I
Electricity I
Mushroom Farm III
Cement x4
Pipes x4
Sheet metal x10
Scrap metal x30
Cloth roll x10
Rebar x3
Dynamite x6
Tiles x40
40.000Open Sewer Coins 6 days 5.000Real Money
V - Luxurious Currently unavailable

Mines

This are can only be renovated by Ken Nakahara in the Mines. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest Collapse Hazard while the next ones progressively dig up a new tunnel leading directly from the Tenement basement to the Service Area. Upgrading the mines to level IV is currently the most expensive upgrade in OC, costing a whopping 120.000Open Sewer Coins.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson Basement I Planks x20
Nails x5
Sheet metal x2
Dynamite x8
Logs x5
Rails x8
3.000Open Sewer Coins 1 day 200Real Money
II - Shabby OS Mining Services Mines I
Electricity I
Planks x40
Nails x15
Sheet metal x2
Wiring Components x1
Mesh x5
Gravel x3
Dynamite x10
Logs x15
Rails x4
10.000Open Sewer Coins 3 days 300Real Money
III - Decent OS Mining Services Mines II
Electricity II
Planks x70
Nails x30
Sheet metal x2
Wiring Components x2
Cable x1
Dynamite x12
Logs x32
Rails x16
50.000Open Sewer Coins 4 days 1.500Real Money
IV - Fine OS Mining Services Mines III
Electricity III
Water I
Cement x20
Sheet metal x4
Scrap metal x10
Wiring components x4
Cable x2
Pipes x6
Mechanical parts x1
Electronic Parts x1
Dynamite x12
Rails x12
Rebar x20
Tiles x10
120.000Open Sewer Coins 6 days 3.000Real Money

Roof

The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.

Rooftop Greenhouse

The Rooftop Greenhouse feature an area suitable for growing plants, as any planter placed in the Greenhouse will have the Sun modifier, required by all plants.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Shabby Samuel Jonasson Stairwell III Cement x6
Glass Pane x60
Sheet Metal x20
Planks x20
Nails x35
Scrap metal x20
Rebar x4
Wiring Components x2
6.000Open Sewer Coins 2 days 2 hours 300Real Money
II - Decent Samuel Jonasson Greenhouse I Cement x60
Glass Pane x80
Sheet Metal x30
Planks x2
Nails x10
Scrap metal x40
Rebar x4
Tiles x15
Bucket of Paint x4
Wiring Components x2
Pipes x4
10.000Open Sewer Coins 3 days 1.500Real Money
III - Fine Samuel Jonasson Greenhouse II Cement x6
Glass Pane x120
Sheet Metal x60
Planks x4
Nails x15
Scrap metal x80
Rebar x4
Tiles x30
Bucket of Paint x15
Pipes x20
Wiring Components x4
Mechanical Components x4
50.000Open Sewer Coins 4 days 4 hours 10.000Real Money

Apartments

Apartments came in 3 different sizes : Small, Medium and Large. The tenement features 5 floors of 3 apartments, each floors featuring one of each size for a total of 13 to 15 rentable apartments, depending on player choices during Orange Heaven and the presence of the Crazy Neighbor. Each apartments has a Value, increasing with each upgrades and influencing the rent payed by tenents.

A 16th large-sized apartment, located on the first floor, serves as the player housing for the duration of the game. The only differences between the player's apartments and the other large-sized ones is the use of Dependencies instead of Balconies and the value : the player's apartment is worth slightly more than regular Large ones, even though the value of the player's apartment does not influence anything.

Each apartment is composed of 7 different features to upgrade : Walls, Kitchen, Bathroom and Balconies, as well as proper Electricity, Water and Heating upgrades for each. This differs only for Large apartments which features 2 Balconies as opposed to only one for Small and Medium ones.

Despite the difference in sizes and values, upgrades for each sizes has the same material and money cost as well as renovation duration.

Apartment electricity

Installation of electricity in an apartment is a single level upgrade. Once the apartment has been upgraded, any electrical devices can be used in the apartment.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - On Samuel Jonasson Walls I
Tenement electricity I
Wire x6
Cement x2
Scrap metal x10
Wiring Components x6
Electronic Parts x2
1.500Open Sewer Coins 1 day 120Real Money

Apartment water

Upgrading the Apartment water only serve as a prerequisite for other upgrades, it does not increase the quality of the water dispensed by taps and showers in the apartment.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Dirty Samuel Jonasson Tenement Water I Pipes x6
Scrap metal x16
Cement x8
Duct Tape x4
2.500Open Sewer Coins 2 days 4 hours 200Real Money
II - Good Samuel Jonasson Tenement Water II Pipes x10
Scrap metal x30
Cement x10
Orange handwheel x1
Asbestos x1
Plastic Parts x10
7.500Open Sewer Coins 4 days 700Real Money
III - Best Samuel Jonasson Tenement Water III Pipes x10
Scrap metal x30
Cement x10
Mechanical Parts x10
Insulation Wool x1
Plastic Parts x8
40.000Open Sewer Coins 6 days 3.000Real Money

Apartment heating

Upgrading the Apartment heating adds a fire furnace for the first level which is removed in latter upgrades for modern heating.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Pipes x3
Sheet Metal x2
Scrap metal x8
600Open Sewer Coins 1 day 30Real Money
II - Shabby Samuel Jonasson - Pipes x3
Sheet Metal x2
Scrap metal x12
Bucket of Paint x1
Mechanical Parts x1
1.500Open Sewer Coins 2 days 120Real Money
III - Decent Samuel Jonasson Tenement Heating II Pipes x12
Sheet Metal x5
Scrap metal x40
Cement x5
Bucket of Paint x5
Mechanical Parts x2
16.300Open Sewer Coins 5 days 2.200Real Money
IV - Fine Samuel Jonasson Tenement Heating II Pipes x12
Sheet Metal x10
Scrap metal x60
Cement x10
Bucket of Paint x5
Nails x15
Mechanical Parts x8
40.200Open Sewer Coins 8 days 5.000Real Money
V - Luxurious Currently unavailable

Walls

Walls upgrade improve the overall looks of the apartments, with the exceptions of the walls in the bathroom and in balconies. For the player's tenement, the first two levels of Walls also improve sleeping safety :

  • Bare walls lowers the chance for a sleep event to happen to around ~60% (Unsafe label).
  • Makeshift (level I) reduces it again to around ~30% (Safe-ish).
  • Shabby (level II) negates it (Safe).

Be wary that starting the upgrade will render the whole apartment unavailable for the duration of the upgrade, including the player's tenement for up to 9 days for the level IV upgrade.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Planks x30
Nails x30
Scrap metal x15
Duct tape x4
Tarp x2
800Open Sewer Coins 1 day 75Real Money
II - Shabby Samuel Jonasson Apartment Electricity ON
Walls I
Planks x20
Nails x20
Scrap metal x10
Tarp x4
Cloth roll x2
Wire x1
Duct tape x5
Plywood x4
2.700Open Sewer Coins 2 days 290Real Money
III - Decent Samuel Jonasson Apartment Electricity ON Planks x15
Nails x30
Scrap metal x15
Glass pane x2
Cloth roll x1
Wire x2
Wiring components x1
Plywood x12
Bucket of paint x1
25.000Open Sewer Coins 6 days 2.500Real Money
IV - Fine Samuel Jonasson Apartment Electricity ON Planks x15
Nails x30
Scrap metal x15
Sand x2
Cloth roll x1
Wire x2
Bucket of paint x4
Wiring components x2
Plywood x20
Furniture parts x12
50.000Open Sewer Coins 9 days 5.000Real Money
V - Luxurious Currently unavailable

Bathroom

The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo. Be wary that starting the upgrade will render the bathroom unavailable for the duration of the upgrade, including the player's bathroom for up to 9 days for the level IV upgrade (but your tenent won't mind if you use theirs for the duration).

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Planks x2
Nails x4
Scrap metal x5
Tarp x5
320Open Sewer Coins 8 hours 20Real Money
II - Shabby Samuel Jonasson Apartment Electricity ON
Apartment Water I
Planks x10
Nails x20
Scrap metal x10
Glass pane x1
Pipes x3
Wire x1
Tiles x2
4.500Open Sewer Coins 1 day 350Real Money
III - Decent Samuel Jonasson Apartment Electricity ON
Apartment Water II
Planks x4
Nails x8
Scrap metal x30
Cement x2
Pipes x6
Wire x1
Tiles x12
Wiring components x1
16.000Open Sewer Coins 3 days 1.300Real Money
IV - Fine Samuel Jonasson Apartment Electricity ON
Apartment Water III
Planks x2
Nails x4
Scrap metal x30
Cement x2
Pipes x8
Wire x1
Glass pane x2
Wiring components x2
Tiles x20
Mechanical parts x1
50.000Open Sewer Coins 6 days 4.000Real Money
V - Luxurious Currently unavailable

Kitchen

The kitchen upgrades adds usable furniture such as a oven / cooktop combo or a fridge.

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson - Planks x2
Nails x4
Scrap metal x5
Tarp x5
320Open Sewer Coins 8 hours 20Real Money
II - Shabby Samuel Jonasson Apartment Electricity ON
Apartment Water I
Planks x10
Nails x20
Scrap metal x10
Glass pane x1
Pipes x3
Wire x1
Tiles x2
4.500Open Sewer Coins 1 day 350Real Money
III - Decent Samuel Jonasson Apartment Electricity ON
Apartment Water II
Planks x4
Nails x8
Scrap metal x30
Cement x2
Pipes x6
Wire x1
Tiles x12
Wiring components x1
16.000Open Sewer Coins 3 days 1.300Real Money
IV - Fine Samuel Jonasson Apartment Electricity ON
Apartment Water III
Planks x2
Nails x4
Scrap metal x30
Cement x2
Pipes x8
Wire x1
Glass pane x2
Wiring components x2
Tiles x20
Mechanical parts x1
50.000Open Sewer Coins 6 days 4.000Real Money
V - Luxurious Currently unavailable

Balconies and Extensions

Balconies adds extra rooms on the side of apartments. Small and Medium apartments only have a single balcony while Large apartments features two (front and back, both having the same costs).

The balconies in the player's apartment are a different upgrades, called Extensions. Being on the first floor, they serve as size increases for the apartment and both features an extra door leading outside starting with the second upgrade. Because of that, Extensions has a different cost, both in materials and cash, when upgrading than Balconies in an apartment on the upper floors.

Player's apartment - Extensions

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson Courtyard I Planks x20
Sheet metal x10
Nails x20
Scrap metal x20
Cloth roll x2
2.400Open Sewer Coins 4 days 300Real Money
II - Shabby Samuel Jonasson Courtyard I Planks x50
Sheet metal x5
Nails x50
Scrap metal x10
Glass pane x5
9.000Open Sewer Coins 7 days 1.000Real Money
III - Decent Samuel Jonasson Courtyard I
Apartment Electricity ON
Facade II
Planks x10
Sheet metal x5
Nails x50
Glass pane x10
Cement x5
Asbestos x3
40.000Open Sewer Coins 8 days 4.000Real Money
IV - Fine Samuel Jonasson Courtyard I
Apartment Electricity ON
Facade III
Planks x5
Sheet metal x10
Nails x80
Glass pane x15
Cement x10
Bucket of paint x5
Insulation wool x2
60.000Open Sewer Coins 10 days 8.000Real Money
V - Luxurious Currently unavailable

Other apartments - Balconies

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Samuel Jonasson Courtyard I Planks x20
Sheet metal x10
Nails x20
Scrap metal x20
Cloth roll x2
2.000Open Sewer Coins 2 days 2 hours 40Real Money
II - Shabby Samuel Jonasson Courtyard I Planks x50
Sheet metal x5
Nails x50
Scrap metal x10
Glass pane x5
3.500Open Sewer Coins 4 days 4 hours 210Real Money
III - Decent Samuel Jonasson Courtyard I
Apartment Electricity ON
Facade II
Planks x10
Sheet metal x5
Nails x50
Glass pane x10
Cement x5
Rebar x10
40.000Open Sewer Coins 8 days 1.000Real Money
IV - Fine Samuel Jonasson Courtyard I
Apartment Electricity ON
Facade III
Planks x5
Sheet metal x10
Nails x80
Glass pane x15
Cement x10
Bucket of paint x5
Rebar x15
60.000Open Sewer Coins 10 days 3.000Real Money
V - Luxurious Currently unavailable

Shop

The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.

Shop walls

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Currently unavailable
II - Shabby Currently unavailable
III - Decent Currently unavailable
IV - Fine Currently unavailable
V - Luxurious Currently unavailable

Shop bathroom

Rank Contractors Prerequisites Materials Price (OC) Duration Final price (RM) Value and rent added
I - Makeshift Currently unavailable
II - Shabby Currently unavailable
III - Decent Currently unavailable
IV - Fine Currently unavailable
V - Luxurious Currently unavailable

See also