Renovations: Difference between revisions

m Updated workshop costs
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m Again, don't remove list index of renovations, it was added in efforts to remove the renovation tables below and move that information to their respective pages. Make separate pages for each renovation.
 
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'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as player receives Tenement Blueprint from Malone Petronis.
{{Page in progress|reason=Information is being added as updates rolls in.<br/>Missing informations on value / rent upgrades for apartments upgrade (and confirmation that other upgrades does not increase them).<br/>}}
 
'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.


Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


== Apartment renovations ==
= Apartment renovations =
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.
 
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.


The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
= Tenement renovations =
== Tenement renovations ==
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.


Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.


In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
== Starting renovations ==
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.


For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Gathered furniture player can utilize for themselves.
= Starting renovations =
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.


Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Any gathered furniture the player finds can utilize for themselves.


== Renovation costs and effects  ==
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. Resources needed for a specific upgrade can be highlighted in containers with a yellow border by checking the small star icon next to the "''Not Enough Resource''" / "''Missing Multiple Requirements''" labels on the renovation window at any contractors offering the renvoation.  
=== - Yard -  ===
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.


{| class="wikitable sortable mw-collapsible mw-collapsed"
One important factor of renovations is pre-requisites. While some renovations will require the player to progress through the different levels, most of the apartments renvoations does not require the previous level to be launched, and thus launching higher level upgrades directly can save up a lot of materials and money. For example, upgrading an apartment's walls straight to level 4, which only have the "Apartment electricity ON" prerequisite, can save up to 28.500{{OC}}, 2.865{{RM}} and 226 various materials.
|+ ''COURTYARD''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 6.800
| Planks '''x40'''
Nails '''x80'''


Gravel '''x5'''
Upgrades costs (both materials and cash) as well as the speed of renovations can be changed in a custom difficulty save between 0,25x to 4x in 0,25 increments. All the values on this page are based on the default values.
| 70
|-
| II
|
| 13.000
| Planks '''x40'''
Nails '''x80'''


Sand '''x5'''
= Renovations =
Apartment Renovations:
* [[Renovations/Walls|Walls]]
* [[Renovations/Bathroom|Bathroom]]
* [[Renovations/Kitchen|Kitchen]]
* [[Renovations/Balcony|Balconies]]
* Utilities
** [[Renovations/Apartment Electricity|Electricity]]
** [[Renovations/Apartment Water|Water]]
** [[Renovations/Apartment Heating|Heating]]
Tenement Renovations:
* [[Renovations/Stairwell|Stairwell]]
* [[Renovations/Facade|Facade]]
* [[Renovations/Courtyard|Courtyard]]
* [[Renovations/Sauna and Pier|Sauna and Pier]]
* [[Renovations/Elevator|Elevator]]
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]]
* Basement
** [[Renovations/Basement|Basement]]
** [[Renovations/Workshop|Workshop]]
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]]
** [[Renovations/Mushroom Farm|Mushroom Farm]]
** [[Renovations/Mine Depot|Mine Depot]]
** Utilities
*** [[Renovations/Tenement Electricity|Electricity]]
*** [[Renovations/Tenement Plumbing|Plumbing]]
*** [[Renovations/Tenement Heating Room|Heating Room]]


Cement '''x4'''
== Stairwell and Elevator Renovations ==


Tarp '''x1'''
=== Stairwell ===


Mesh '''x1'''
Upgrading the stairwell allows the player to reach higher levels in the tenement, unlocking more apartments and the Rooftop Greenhouse.


Wire '''x1'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Gravel '''x20'''
|-
| 250
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x2'''<br/>Planks '''x20'''<br/>Nails '''x15'''<br/>Scrap metal '''x12'''<br/>Glass pane '''x4'''|| 3.500{{OC}} || 1 day || 175{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Cement '''x2'''<br/>Planks '''x50'''<br/>Nails '''x80'''<br/>Scrap metal '''x25'''<br/>Glass pane '''x6'''<br/>Plywood '''x14'''|| 13.500{{OC}} || 2 days || 400{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Courtyard II<br/>Facade II ||Cement '''x8'''<br/>Bucket of paint '''x15'''<br/>Sheet metal '''x8'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x8'''<br/>Rebar '''x8'''<br/>Tiles '''x25'''|| 50.000{{OC}} || 3 days || 2.000{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Courtyard III ||Cement '''x14'''<br/>Bucket of paint '''x20'''<br/>Sheet metal '''x12'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x12'''<br/>Rebar '''x12'''<br/>Tiles '''x40'''|| 80.000{{OC}} || 4 days 4 hours || 7.000{{RM}} ||
|-
|-
| III
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 60.000
|}
| Planks '''x20'''
Nails '''x40'''


Sheet Metal '''x10'''
=== Elevator ===


Cement '''x8'''
Upgrading the elevator adds (obviously) an elevator to the tenement, allowing faster travel between the main 6 floors. However, as of the pre-Bazaar updates, the upgrde is unavailable.


Fertile Soil '''x5'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - On
| colspan="7" | ''Currently unavailable''
|}


Wire '''x5'''
== Yard ==
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.


Brick '''x20'''
=== Courtyard ===
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas, mainly a patio with a usable grill. Level III also add a small trash container area with 2 large bins and a small one, while level IV chnage it to a closed space with 4 large bins.


Gravel '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 5.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Makeshift
|  
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Gravel '''x5'''|| 6.800{{OC}} || 2 days || 70{{RM}} || 
| 100.000
| Planks '''x40'''
Nails '''x40'''
 
Sheet Metal '''x12'''
 
Cement '''x16'''
 
Bucket of paint '''x4'''
 
Wire '''x10'''
 
Wiring Components '''x5'''
 
Brick '''x50'''
 
Gravel '''x5'''
 
Wire '''x2'''
 
Rebar '''x12'''
| 10.000
|-
|-
| V
! II - Shabby
|  
| Samuel Jonasson || Courtyard I ||Planks '''x40'''<br/>Nails '''x80'''<br/>Sand '''x5'''<br/>Cement '''x4'''<br/>Tarp '''x1'''<br/>Mesh '''x1'''<br/>Wire '''x1'''<br/>Gravel '''x20'''|| 13.000{{OC}} || 2 days 2 hours || 250{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''FACADE''
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Courtyard II<br/>Facade II ||Planks '''x20'''<br/>Nails '''x40'''<br/>Sheet Metal '''x10'''<br/>Cement '''x8'''<br/>Fertile Soil '''x5'''<br/>Wire '''x5'''<br/>Brick '''x20'''<br/>Gravel '''x10'''|| 60.000{{OC}} || 3 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
|  
| Samuel Jonasson || Courtyard III ||Planks '''x40'''<br/>Nails '''x40'''<br/>Sheet Metal '''x12'''<br/>Cement '''x16'''<br/>Bucket of paint '''x4'''<br/>Wire '''x10'''<br/>Wiring Components '''x5'''<br/>Brick '''x50'''<br/>Gravel '''x5'''<br/>Wire '''x2'''<br/>Rebar '''x12'''|| 100.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
| 7.000
| Cement '''x10'''
Scrap metal '''x10'''
| 800
|-
|-
| II
! V - Luxurious
| Facade I
| colspan="7" | ''Currently unavailable''
| 14.500
|}
| Cement '''x15'''
Scrap metal '''x15'''
 
Planks '''x3'''


Asbestos '''x5'''
=== Facade ===
The Facade renovation is purely cosmetic and required for some other upgrades. The only mechanical change is the removal of the garbage bin near the entrance of the building with the first upgrade.


Rebar '''x8'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 1.700
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - Makeshift
| Facade II
| Samuel Jonasson || - ||Cement '''x10'''<br/>Scrap metal '''x10'''|| 2.000{{OC}} || 2 days || 50{{RM}} || 
| 40.000
| Cement '''x20'''
Scrap metal '''x20'''
 
Asbestos '''x15'''
 
Rebar '''x15'''
| 10.000
|-
|-
| IV
! II - Shabby
| Facade III
| Samuel Jonasson || Facade I ||Cement '''x15'''<br/>Scrap metal '''x15'''<br/>Planks '''x3'''<br/>Asbestos '''x5'''<br/>Rebar '''x8'''|| 14.500{{OC}} || 4 days || 1.700{{RM}} || 
| 100.000
| Cement '''x20'''
Scrap metal '''x30'''
 
Bucket of paint '''x15'''
 
Insulation wool '''x15'''
 
Rebar '''x15'''
| 20.000
|-
|-
| V
! III - Decent
|  
| Samuel Jonasson || Facade II ||Cement '''x20'''<br/>Scrap metal '''x20'''<br/>Asbestos '''x15'''<br/>Rebar '''x15'''|| 40.000{{OC}} || 7 days || 10.000{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''SAUNA & PIER''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Facade III ||Cement '''x20'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x15'''<br/>Insulation wool '''x15'''<br/>Rebar '''x15'''|| 100.000{{OC}} || 9 days || 20.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 15.000
|}
| Planks '''x40'''
Nails '''x80'''


Leather roll '''x1'''
=== Sauna & Pier ===
Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.


Scrap metal '''x20'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Pipe '''x2'''
|-
 
! I - Makeshift
Duct tape '''x4'''
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Leather roll '''x1'''<br/>Scrap metal '''x20'''<br/>Pipe '''x2'''<br/>Duct tape '''x4'''<br/>Sheet Metal '''x4'''<br/>Bucket of paint '''x1'''<br/>Rock '''x4'''|| 15.000{{OC}} || 2 days || 800{{RM}} || 
 
Sheet Metal '''x4'''
 
Bucket of paint '''x1'''
 
Rock '''x4'''
| 800
|-
|-
| II
! II - Shabby
|  
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x120'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x3'''<br/>Duct tape '''x8'''<br/>Sheet Metal '''x4'''|| 21.500{{OC}} || 4 days || 1.700{{RM}} || 
| 21.500
| Planks '''x60'''
Nails '''x120'''
 
Cloth roll '''x2'''
 
Scrap metal '''x30'''
 
Pipe '''x3'''
 
Duct tape '''x8'''
 
Sheet Metal '''x4'''
| 1.700
|-
|-
| III
! III - Decent
|  
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x80'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x20'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x4'''<br/>Glass Pane '''x4'''<br/>Bucket of paint '''x3'''<br/>Rebar '''x4'''<br/>Tiles '''x8'''|| 60.000{{OC}} || 6 days || 10.000{{RM}} || 
| 60.000
| Planks '''x30'''
Nails '''x80'''
 
Cloth roll '''x2'''
 
Scrap metal '''x20'''
 
Pipe '''x6'''
 
Duct tape '''x2'''
 
Sheet Metal '''x8'''
 
Cement '''x4'''
 
Glass Pane '''x4'''
 
Bucket of paint '''x3'''
 
Rebar '''x4'''
| 10.000
|-
|-
| IV
! IV - Fine
|  
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x160'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x2'''<br/>Glass Pane '''x6'''<br/>Bucket of paint '''x6'''<br/>Rebar '''x2'''<br/>Tiles '''x26'''|| 60.000{{OC}} || 8 days || 20.000{{RM}} || 
| 60.000
| Planks '''x60'''
Nails '''x160'''
 
Cloth roll '''x2'''
 
Scrap metal '''x30'''
 
Pipe '''x6'''
 
Duct tape '''x2'''
 
Sheet Metal '''x8'''
 
Cement '''x2'''
 
Glass Pane '''x6'''
 
Bucket of paint '''x6'''
 
Rebar '''x2'''
| 20.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''


=== - Basement -  ===
== Basement ==
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Basement ===
|+ ''BASEMENT''
Before the first upgrade, the basement access is completely barred. Each subsequent level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x6'''<br/>Plywood '''x4'''<br/>Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x8'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''<br/>Rebar '''x2'''|| 6.500{{OC}} || 2 days || 100{{RM}} || 
|-
|-
! Level
! II - Shabby
! Dependencies
| Samuel Jonasson || - ||Cement '''x6'''<br/>Sheet metal '''x6'''<br/>Planks '''x20'''<br/>Nails '''x40'''<br/>Scrap metal '''x12'''<br/>Duct tape '''x6'''<br/>Cloth roll '''x2'''<br/>Rebar '''x2'''|| 15.500{{OC}} || 3 days || 250{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - Decent
|  
| Samuel Jonasson || - ||Cement '''x10'''<br/>Sheet metal '''x6'''<br/>Planks '''x6'''<br/>Nails '''x12'''<br/>Scrap metal '''x26'''<br/>Bucket of paint '''x12'''<br/>Cloth roll '''x2'''<br/>Rebar '''x7'''<br/>Bricks '''x20'''|| 60.000{{OC}} || 5 days 8 hours || 1.400{{RM}} || 
| 6.500
| Cement '''x6'''
Plywood '''x4'''
 
Planks '''x4'''
 
Nails '''x8'''
 
Scrap metal '''x8'''
 
Duct tape '''x4'''
 
Tarp '''x2'''
 
Rebar '''x2'''
| 100
|-
|-
| II
! IV - Fine
| Electricity I
| Samuel Jonasson || - ||Cement '''x12'''<br/>Sheet metal '''x6'''<br/>Planks '''x3'''<br/>Nails '''x8'''<br/>Scrap metal '''x20'''<br/>Bucket of paint '''x20'''<br/>Cloth roll '''x2'''<br/>Rebar '''x10'''|| 100.000{{OC}} || 8 days || 8.000{{RM}} || 
| 15.500
| Cement '''x6'''
Sheet metal '''x6'''
 
Planks '''x20'''
 
Nails '''x40'''
 
Scrap metal '''x12'''
 
Duct tape '''x6'''
 
Cloth roll '''x2'''
 
Rebar '''x2'''
| 250
|-
|-
| III
! V - Luxurious
| Electricity I
| colspan="7" | ''Currently unavailable''
| 60.000
|}
| Cement '''x10'''
Sheet metal '''x6'''
 
Planks '''x6'''
 
Nails '''x12'''
 
Scrap metal '''x26'''
 
Bucket of paint '''x12'''


Cloth roll '''x2'''
=== Workshop ===
Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.


Rebar '''x7'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 1.400
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Small
| Electricity I
| Samuel Jonasson || Basement I ||Cement '''x4'''<br/>Planks '''x10'''<br/>Rebar '''x2'''|| 4.000{{OC}} || 1 day || 600{{RM}} || 
| 100.000
| Cement '''x12'''
Sheet metal '''x6'''
 
Planks '''x3'''
 
Nails '''x8'''
 
Scrap metal '''x20'''
 
Bucket of paint '''x20'''
 
Cloth roll '''x2'''
 
Rebar '''x8'''
| 8.000
|-
|-
| V
! II - Medium
|  
| OS Mining Services || Workshop I ||Cement '''x8'''<br/>Planks '''x10'''<br/>Rebar '''x4'''|| 8.000{{OC}} || 1 day || 1.200{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Basement [WIP]''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WORKSHOP''
|-
|-
! Level
! III - Large
! Dependencies
| OS Mining Services || Workshop II ||Cement '''x4'''<br/>Planks '''x10'''<br/>Scrap metal '''x8'''<br/>Sheet metal '''x2'''<br/>Nails '''x2'''<br/>Rebar '''x3'''|| 12.000{{OC}} || 2 days || 3.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Huge
| Basement I
| OS Mining Services || Workshop III ||Cement '''x32'''<br/>Planks '''x20'''<br/>Mesh '''x10'''<br/>Sheet metal '''x8'''<br/>Nails '''x24'''<br/>Scrap metal '''x30'''<br/>Brick '''x50'''<br/>Rebar '''x30'''<br/>Dynamite '''x25'''|| 16.000{{OC}} || 2 days 4 hours || 4.000{{RM}} ||
| 4.000
|}
| Cement '''x4'''


Planks '''x10'''
=== Electricity ===
Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.


Rebar '''x2'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 600
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| II
! I - Shit
| Workshop I
| Samuel Jonasson || Basement I ||Wire '''x10'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x2'''<br/>Electronic parts '''x2'''<br/>Wiring component '''x1'''<br/>Plastic parts '''x4'''|| 5.215{{OC}} || 1 day || 180{{RM}} || 
| 8.000
| Cement '''x8'''
Planks '''x10'''
 
Rebar '''x4'''
| 1.200
|-
|-
| III
! II - Good
| Workshop II
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x10'''<br/>Plastic parts '''x10'''|| 18.500{{OC}} || 3 days || 900{{RM}} || 
| 12.000
| Cement '''x4'''
Planks '''x10'''
 
Scrap metal '''x8'''
 
Sheet metal '''x2'''
 
Nails '''x2'''
 
Rebar '''x3'''
| 3.000
|-
|-
| IV
! III - Best
| Workshop III
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x25'''<br/>Plastic parts '''x25'''|| 60.000{{OC}} || 9 days || 10.000{{RM}} || 
| 16.000
|}
| Cement '''x32'''
Planks '''x20'''
 
Mesh '''x10'''


Sheet metal '''x8'''
=== Tenement plumbing ===
Tenement plumbing upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement plumbing area of the basement.


Nails '''x24'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Scrap metal '''x30'''
 
Brick '''x50'''
 
Rebar '''x30'''
 
Dynamite '''x25'''
| 4.000
|}
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''ELECTRICITY''
|-
|-
! Level
! I - Dirty
! Dependencies
| Samuel Jonasson || Basement I<br/>Electricity I ||Pipes '''x40'''<br/>Scrap metal '''x60'''<br/>Sheet metal '''x2'''<br/>Duct tape '''x6'''<br/>Orange handwheel'''x1'''<br/>Plastic parts '''x5'''<br/>Mechanical parts '''x5'''<br/>Wire '''x1'''|| 5.600{{OC}} || 2 days || 120{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Good
| Basement I
| OS Mining Services || Basement I<br/>Electricity II ||Pipes '''x50'''<br/>Scrap metal '''x80'''<br/>Sheet metal '''x10'''<br/>Wiring component '''x2'''<br/>Electronic parts '''x6'''<br/>Wire '''x2'''<br/>Plastic parts '''x20'''<br/>Orange handwheel'''x2'''<br/>Asbestos'''x5'''<br/>Mechanical parts '''x10'''|| 14.500{{OC}} || 5 days || 3.200{{RM}} ||
| 9.500
| Wire '''x10'''
Scrap metal '''x20'''
 
Sheet metal '''x2'''
 
Electronic parts '''x6'''
 
Wiring component '''x4'''
| 380
|-
|-
| II
! III - Best
| Basement I
| OS Mining Services || Basement I<br/>Electricity II<br/>Plumbing II ||Pipes '''x30'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x15'''<br/>Orange handwheel'''x5'''<br/>Stainless steel '''x10'''<br/>Plastic parts '''x35'''<br/>Insulation wool '''x10'''<br/>Mechanical parts '''x28'''<br/>Electronic parts '''x10'''<br/>Wiring component '''x4'''<br/>Wire '''x5'''<br/>Computer parts '''x3'''|| 50.000{{OC}} || 7 days || 15.000{{RM}} || 
| 18.500
|}
| Wire '''x12'''
Scrap metal '''x35'''
 
Sheet metal '''x6'''
 
Electronic parts '''x10'''
 
Computer parts '''x4'''


Industrial fuse '''x4'''
=== Tenement heating room ===
Tenement heating room upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement heating room area of the basement.


Wiring component '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 900
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - Bare
| Basement I
| Samuel Jonasson || Basement I ||Firewood '''x30'''<br/>Pipes '''x10'''<br/>Scrap metal '''x15'''<br/>Planks '''x10'''|| 3.500{{OC}} || 1 day || 500{{RM}} ||
| 60.000
| Wire '''x12'''
Scrap metal '''x35'''
 
Sheet metal '''x6'''
 
Electronic parts '''x10'''
 
Computer parts '''x4'''
 
Industrial fuse '''x4'''
 
Wiring component '''x25'''
| 10.000
|}
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Electricity area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WATER''
|-
|-
! Level
! II - Central
! Dependencies
| OS Mining Services || Basement I<br/>Electricity I ||Sheet metal '''x15'''<br/>Pipes '''x25'''<br/>Scrap metal '''x30'''<br/>Wire '''x2'''<br/>Planks '''x5'''<br/>Wiring component '''x2'''<br/>Mechanical parts '''x2'''<br/>Asbestos '''x9'''<br/>Orange handwheel'''x4'''|| 23.000{{OC}} || 4 days 4 hours || 2.100{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - District
| Basement I
| OS Mining Services || Basement I<br/>Electricity II ||Sheet metal '''x30'''<br/>Pipes '''x50'''<br/>Scrap metal '''x50'''<br/>Wire '''x2'''<br/>Electronic parts '''x5'''<br/>Computer parts '''x3'''<br/>Wiring component '''x5'''<br/>Mechanical parts '''x10'''<br/>Insulation wool '''x12'''<br/>Orange handwheel'''x4'''<br/>Stainless steel '''x8'''|| 100.000{{OC}} || 4 days 4 hours || 15.000{{RM}} || 
Electricity I
|}
| 7.600
| Pipes '''x40'''
Scrap metal '''x60'''


Sheet metal '''x2'''
=== Basement sauna ===
Each level of the Basement sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The basement sauna also feature a small inside pool, currently only esthetic. The player can't place items in the Sauna area of the basement.


Duct tape '''x6'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 720
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || Basement I ||Planks '''x12'''<br/>Nails '''x20'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x16'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''|| 870{{OC}} || 1 day || 80{{RM}} ||
|-
|-
| II
! II - Shabby
| Basement I
| Samuel Jonasson || Basement I<br/>Electricity I ||Planks '''x30'''<br/>Nails '''x35'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x24'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''<br/>Cloth roll '''x2'''<br/>Tiles '''x6'''|| 9.500{{OC}} || 1 day 14 hours || 400{{RM}} || 
Electricity II
| 14.500
| Pipes '''x50'''
Scrap metal '''x80'''
 
Sheet metal '''x10'''
 
Computer parts '''x2'''
 
Electronic parts '''x6'''
 
Wire '''x2'''
| 3.200
|-
|-
| III
! III - Decent
| Basement I
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing I ||Planks '''x30'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x34'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x2'''<br/>Tiles '''x35'''|| 50.000{{OC}} || 4 days || 2.000{{RM}} ||
Electricity II
 
Water II
| 50.000
| Pipes '''x30'''
Scrap metal '''x20'''
 
Sheet metal '''x15'''
| 15.000
|}
''Water upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Water area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''HEATING''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing II ||Planks '''x35'''<br/>Nails '''x45'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x35'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x4'''<br/>Glass pane '''x2'''<br/>Tiles '''x60'''|| 80.000{{OC}} || 5 days || 10.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
| Basement I
| colspan="7" | ''Currently unavailable''
| 3.500
|}
| Firewood '''x30'''
Pipes '''x10'''


Scrap metal '''x15'''
=== Mushroom Farm ===
The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.


Planks '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 500
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| II
! I - Makeshift
| Basement I
| Samuel Jonasson || Basement I ||Planks '''x16'''<br/>Nails '''x26'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x12'''<br/>Leather roll '''x2'''|| 3.000{{OC}} || 1 day || 400{{RM}} || 
Electricity I
|-
| 23.000
! II - Shabby
| Sheet metal '''x15'''
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm I ||Planks '''x24'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x20'''<br/>Leather roll '''x4'''<br/>Dynamite '''x15'''|| 8.900{{OC}} || 3 days || 700{{RM}} || 
Pipes '''x25'''
 
Scrap metal '''x30'''
 
Wire '''x2'''
 
Planks '''x5'''
 
Wiring components '''x2'''
 
Mechanical parts '''x2'''
| 2.100
|-
|-
| III
! III - Decent
| Basement I
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm II ||Cement '''x15'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x4'''<br/>Rebar '''x13'''<br/>Dynamite '''x16'''|| 20.000{{OC}} || 4 days || 3.000{{RM}} ||  
Electricity II
| 100.000
| Sheet metal '''x30'''
Pipes '''x50'''
 
Scrap metal '''x50'''
 
Wire '''x2'''
 
Electronic parts '''x5'''
 
Computer parts '''x3'''
 
Wiring components '''x5'''
 
Mechanical parts '''x10'''
| 15.000
|}
''Heating upgrades are needed by other services, with higher levels unlocking more options.''
 
''The Heating area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''SAUNA''
|-
|-
! Level
! IV - Fine
! Dependencies
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm III ||Cement '''x4'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Cloth roll '''x10'''<br/>Rebar '''x3'''<br/>Dynamite '''x6'''<br/>Tiles '''x40'''|| 40.000{{OC}} || 6 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
| Basement I
| colspan="7" | ''Currently unavailable''
| 8.700
|}
| Planks '''x12'''
Nails '''x20'''


Sheet metal '''x2'''
=== Mines ===
This are can only be renovated by Ken Nakahara in the [[Mines]]. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest [[Collapse Hazard]] while the next ones progressively dig up a new tunnel leading directly from the Tenement basement to the Service Area.
Upgrading the mines to level IV is currently the most expensive upgrade in OC, costing a whopping 120.000{{OC}}.


Scrap metal '''x16'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Pipes '''x4'''
|-
 
! I - Makeshift
Leather roll '''x2'''
| Samuel Jonasson || Basement I ||Planks '''x20'''<br/>Nails '''x5'''<br/>Sheet metal '''x2'''<br/>Dynamite '''x8'''<br/>Logs '''x5'''<br/>Rails '''x8'''|| 3.000{{OC}} || 1 day || 200{{RM}} || 
| 380
|-
|-
| II
! II - Shabby
| Basement I
| OS Mining Services || Mines I<br/>Electricity I ||Planks '''x40'''<br/>Nails '''x15'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x1'''<br/>Mesh '''x5'''<br/>Gravel '''x3'''<br/>Dynamite '''x10'''<br/>Logs '''x15'''<br/>Rails '''x4'''|| 10.000{{OC}} || 3 days || 300{{RM}} || 
Electricity I
| 17.500
| Planks '''x30'''
Nails '''x35'''
 
Sheet metal '''x2'''
 
Scrap metal '''x24'''
 
Pipes '''x4'''
 
Leather roll '''x2'''
 
Cloth roll '''x2'''
| 1.100
|-
|-
| III
! III - Decent
| Basement I
| OS Mining Services || Mines II<br/>Electricity II ||Planks '''x70'''<br/>Nails '''x30'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x2'''<br/>Cable '''x1'''<br/>Dynamite '''x12'''<br/>Logs '''x32'''<br/>Rails '''x16'''|| 50.000{{OC}} || 4 days || 1.500{{RM}} ||
Electricity I
| 50.000
| Planks '''x30'''
Nails '''x40'''
 
Sheet metal '''x2'''
 
Scrap metal '''x34'''
 
Pipes '''x4'''
 
Cement '''x4'''
 
Bucket of paint '''x2'''
| 5.000
|-
|-
| IV
! IV - Fine
| Basement I
| OS Mining Services || Mines III<br/>Electricity III<br/>Water I ||Cement '''x20'''<br/>Sheet metal '''x4'''<br/>Scrap metal '''x10'''<br/>Wiring components '''x4'''<br/>Cable '''x2'''<br/>Pipes '''x6'''<br/>Mechanical parts '''x1'''<br/>Electronic Parts '''x1'''<br/>Dynamite '''x12'''<br/>Rails '''x12'''<br/>Rebar '''x20'''<br/>Tiles '''x10'''|| 120.000{{OC}} || 6 days || 3.000{{RM}} || 
Electricity I
|}
| 80.000
| Planks '''x35'''
Nails '''x45'''
 
Sheet metal '''x2'''
 
Scrap metal '''x35'''


Pipes '''x4'''
== Roof ==
The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.


Cement '''x4'''
=== Rooftop Greenhouse ===
The Rooftop Greenhouse feature an area suitable for growing plants, as any planter placed in the Greenhouse will have the ''Sun'' modifier, required by all plants.


Bucket of paint '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 10.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| V
! I - Shabby
|  
| Samuel Jonasson || Stairwell III ||Cement '''x6'''<br/>Glass Pane '''x60'''<br/>Sheet Metal '''x20'''<br/>Planks '''x20'''<br/>Nails '''x35'''<br/>Scrap metal '''x20'''<br/>Rebar '''x4'''<br/>Wiring Components '''x2'''|| 6.000{{OC}} || 2 days 2 hours || 300{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Each level of Sauna improves its effects on mental health.''
 
''The Sauna area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | ''MUSHROOM FARM''
|-
|-
! Level
! II - Decent
! Dependencies
| Samuel Jonasson || Greenhouse I ||Cement '''x60'''<br/>Glass Pane '''x80'''<br/>Sheet Metal '''x30'''<br/>Planks '''x2'''<br/>Nails '''x10'''<br/>Scrap metal '''x40'''<br/>Rebar '''x4'''<br/>Tiles '''x15'''<br/>Bucket of Paint '''x4'''<br/>Wiring Components '''x2'''<br/>Pipes '''x4'''|| 10.000{{OC}} || 3 days || 1.500{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! III - Fine
| Basement I
| Samuel Jonasson || Greenhouse II ||Cement '''x6'''<br/>Glass Pane '''x120'''<br/>Sheet Metal '''x60'''<br/>Planks '''x4'''<br/>Nails '''x15'''<br/>Scrap metal '''x80'''<br/>Rebar '''x4'''<br/>Tiles '''x30'''<br/>Bucket of Paint '''x15'''<br/>Pipes '''x20'''<br/>Wiring Components '''x4'''<br/>Mechanical Components '''x4'''|| 50.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
| 3.000
|}
| Planks '''x16'''
Nails '''x26'''
 
Sheet metal '''x2'''


Scrap metal '''x12'''
== Apartments ==
Apartments came in 3 different sizes : Small, Medium and Large. The tenement features 5 floors of 3 apartments, each floors featuring one of each size for a total of 13 to 15 rentable apartments, depending on player choices during [[Orange Heaven]] and the presence of the Crazy Neighbor. Each apartments has a Value, increasing with each upgrades and influencing the rent payed by tenents.<br/>


Leather roll '''x1'''
A 16th large-sized apartment, located on the first floor, serves as the player housing for the duration of the game. The only differences between the player's apartments and the other large-sized ones is the use of Dependencies instead of Balconies and the value : the player's apartment is worth slightly more than regular Large ones, even though the value of the player's apartment does not influence anything.
| 400
|-
| II
| Basement I
Electricity I


Mushroom farm I
Each apartment is composed of 7 different features to upgrade : Walls, Kitchen, Bathroom and Balconies, as well as proper Electricity, Water and Heating upgrades for each. This differs only for Large apartments which features 2 Balconies as opposed to only one for Small and Medium ones.
| 8.900
| Planks '''x24'''
Nails '''x40'''


Sheet metal '''x2'''
Despite the difference in sizes and values, upgrades for each sizes has the same material and money cost as well as renovation duration.


Scrap metal '''x20'''
=== Apartment electricity ===
Installation of electricity in an apartment is a single level upgrade. Once the apartment has been upgraded, any electrical devices can be used in the apartment.


Leather roll '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 700
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - On
| Basement I
| Samuel Jonasson || Walls I<br/>Tenement electricity I ||Wire '''x6'''<br/>Cement '''x2'''<br/>Scrap metal '''x10'''<br/>Wiring Components '''x6'''<br/>Electronic Parts '''x2'''|| 1.500{{OC}} || 1 day || 120{{RM}} || 
Electricity I
|}


Mushroom farm II
=== Apartment water ===
| 20.000
Upgrading the Apartment water only serve as a prerequisite for other upgrades, it does not increase the quality of the water dispensed by taps and showers in the apartment.
| Cement '''x10'''
Pipes '''x4'''


Sheet metal '''x10'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Dirty
| Samuel Jonasson || Tenement Water I ||Pipes '''x6'''<br/>Scrap metal '''x16'''<br/>Cement '''x8'''<br/>Duct Tape '''x4'''|| 2.500{{OC}} || 2 days 4 hours || 200{{RM}} || 
|-
! II - Good
| Samuel Jonasson || Tenement Water II ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Orange handwheel '''x1'''<br/>Asbestos '''x1'''<br/>Plastic Parts '''x10'''|| 7.500{{OC}} || 4 days || 700{{RM}} || 
|-
! III - Best
| Samuel Jonasson || Tenement Water III ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Mechanical Parts '''x10'''<br/>Insulation Wool '''x1'''<br/>Plastic Parts '''x8'''|| 40.000{{OC}} || 6 days || 3.000{{RM}} || 
|}


Scrap metal '''x30'''
=== Apartment heating ===
Upgrading the Apartment heating adds a fire furnace for the first level which is removed in latter upgrades for modern heating.


Bucket of paint '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 3.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| IV
! I - Makeshift
| Basement I
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x8'''|| 600{{OC}} || 1 day || 30{{RM}} || 
Electricity I
 
Mushroom farm III
| 40.000
| Cement '''x4'''
Pipes '''x4'''
 
Sheet metal '''x10'''
 
Scrap metal '''x30'''
 
Cloth roll '''x10'''
| 5.000
|-
|-
| V
! II - Shabby
|  
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x12'''<br/>Bucket of Paint '''x1'''<br/>Mechanical Parts '''x1'''|| 1.500{{OC}} || 2 days || 120{{RM}} || 
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''
 
''Every following upgrade expands its size.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''MINES''
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x5'''<br/>Scrap metal '''x40'''<br/>Cement '''x5'''<br/>Bucket of Paint '''x5'''<br/>Mechanical Parts '''x2'''|| 16.300{{OC}} || 5 days || 2.200{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
| Basement I
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x10'''<br/>Scrap metal '''x60'''<br/>Cement '''x10'''<br/>Bucket of Paint '''x5'''<br/>Nails '''x15'''<br/>Mechanical Parts '''x8'''|| 40.200{{OC}} || 8 days || 5.000{{RM}} || 
| 3.000
| Planks '''x20'''
Nails '''x5'''
 
Sheet metal '''x2'''
 
Dynamite '''x8'''
 
Logs '''x5'''
 
Rails '''x8'''
| 200
|-
|-
| II
! V - Luxurious
| Electricity I
| colspan="7" | ''Currently unavailable''
Mines I
|}
| 10.000
| Planks '''x40'''
Nails '''x15'''
 
Sheet metal '''x2'''
 
Wiring Components '''x1'''
 
Mesh '''x5'''
 
Gravel '''x3'''
 
Dynamite '''x10'''


Logs '''x15'''
=== Walls ===
Walls upgrade improve the overall looks of the apartments, with the exceptions of the walls in the bathroom and in balconies.
For the player's tenement, the first two levels of Walls also improve sleeping safety :
*Bare walls lowers the chance for a sleep event to happen to around ~60% (''Unsafe'' label).
*Makeshift (level I) reduces it again to around ~30% (''Safe-ish'').
*Shabby (level II) negates it (''Safe'').
Be wary that starting the upgrade will render the whole apartment unavailable for the duration of the upgrade, including the player's tenement for up to 9 days for the level IV upgrade.


Rails '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
| 300
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
| III
! I - Makeshift
| Electricity II
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''|| 800{{OC}} || 1 day || 75{{RM}} || 
Mines II
| 50.000
| Planks '''x70'''
Nails '''x30'''
 
Sheet metal '''x2'''
 
Wiring Components '''x2'''
 
Cable '''x1'''
 
Dynamite '''x12'''
 
Logs '''x32'''
 
Rails '''x16'''
| 1.500
|-
|-
| IV
! II - Shabby
| Electricity III
| Samuel Jonasson || Apartment Electricity ON<br/>Walls I ||Planks '''x20'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Tarp '''x4'''<br/>Cloth roll '''x2'''<br/>Wire '''x1'''<br/>Duct tape '''x5'''<br/>Plywood '''x4'''|| 2.700{{OC}} || 2 days || 290{{RM}} || 
Mines III
 
Water I
| 120.000
| Cement '''x20'''
Sheet metal '''x4'''
 
Scrap metal '''x10'''
 
Wiring components '''x4'''
 
Cable '''x2'''
 
Pipes '''x6'''
 
Mechanical parts '''x1'''
 
Electronic Parts '''x1'''
 
Dynamite '''x12'''
 
Rails '''x12'''
 
Rebar '''x20'''
| 3.000
|-
|-
| V
! III - Decent
|  
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Glass pane '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Wiring components '''x1'''<br/>Plywood '''x12'''<br/>Bucket of paint '''x1'''|| 25.000{{OC}} || 6 days || 2.500{{RM}} ||
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Can only be renovated by Ken Nakahara in the [[mines]].''
=== - Player apartment -  ===
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WALLS''
|-
|-
! Level
! IV - Fine
! Dependencies
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Sand '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Bucket of paint '''x4'''<br/>Wiring components '''x2'''<br/>Plywood '''x20'''<br/>Furniture parts '''x12'''|| 50.000{{OC}} || 9 days || 5.000{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| 1.700
|}
| Planks '''x30'''
Nails '''x30'''


Scrap metal '''x15'''
=== Bathroom ===
The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.
Be wary that starting the upgrade will render the bathroom unavailable for the duration of the upgrade, including the player's bathroom for up to 9 days for the level IV upgrade (but your tenent won't mind if you use theirs for the duration).


Duct tape '''x4'''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Tarp '''x2'''
|-
| 75
! I - Makeshift
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} || 
|-
|-
| II
! II - Shabby
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} || 
Walls I
| 5.700
| Planks '''x20'''
Nails '''x20'''
 
Scrap metal '''x10'''
 
Tarp '''x4'''
 
Cloth roll '''x2'''
 
Wire '''x1'''
 
Duct tape '''x5'''
 
Plywood '''x4'''
| 290
|-
|-
| III
! III - Decent
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} || 
| 25.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Glass pane '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Wiring components '''x1'''
 
Plywood '''x12'''
 
Bucket of paint '''x1'''
| 2.500
|-
|-
| IV
! IV - Fine
| Apartment electricity ON
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} || 
| 50.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Sand '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Bucket of paint '''x4'''
 
Wiring components '''x2'''
 
Plywood '''x20'''
 
Furniture parts '''x12'''
| 5.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}
''The first two levels of Walls improve sleeping safety :''


''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
=== Kitchen ===
The kitchen upgrades adds usable furniture such as a oven / cooktop combo or a fridge.


''Makeshift (level I) reduces it to ~30% (safe-ish).''
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
''Shabby (level II) negates it (safe).''
|-
 
! I - Makeshift
{| class="wikitable sortable mw-collapsible mw-collapsed"
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} || 
|+ ''BATHROOM''
|-
! II - Shabby
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} || 
|-
|-
! Level
! III - Decent
! Dependencies
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! IV - Fine
|  
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} || 
| 1.300
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x5'''
 
Tarp '''x5'''
| 100
|-
|-
| II
! V - Luxurious
| Apartment electricity ON
| colspan="7" | ''Currently unavailable''
Apartment water I
|}
| 4.500
| Planks '''x10'''
Nails '''x20'''


Scrap metal '''x10'''
=== Balconies and Extensions ===
Balconies adds extra rooms on the side of apartments. Small and Medium apartments only have a single balcony while Large apartments features two (front and back, both having the same costs).


Glass pane '''x1'''
The balconies in the player's apartment are a different upgrades, called '''Extensions'''. Being on the first floor, they serve as size increases for the apartment and both features an extra door leading outside starting with the second upgrade. Because of that, '''Extensions has a different cost, both in materials and cash, when upgrading than Balconies in an apartment on the upper floors'''.


Pipes '''x3'''
==== Player's apartment - Extensions ====
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
Wire '''x1'''
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
 
|-
Plywood '''x2'''
! I - Makeshift
| 350
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.400{{OC}} || 4 days || 300{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 9.000{{OC}} || 7 days || 1.000{{RM}} || 
|-
|-
| III
! III - Decent
| Apartment electricity ON
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Asbestos '''x3'''|| 40.000{{OC}} || 8 days || 4.000{{RM}} || 
Apartment water II
| 20.000
| Planks '''x4'''
Nails '''x8'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x6'''
 
Wire '''x1'''
 
Plywood '''x4'''
 
Wiring components '''x1'''
| 2.300
|-
|-
| IV
! IV - Fine
| Apartment electricity ON
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Insulation wool '''x2'''|| 60.000{{OC}} || 10 days || 8.000{{RM}} || 
Apartment water III
| 50.000
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x8'''
 
Wire '''x1'''
 
Glass pane '''x2'''
 
Wiring components '''x2'''
 
Plywood '''x8'''
 
Mechanical parts '''x1'''
| 6.000
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
==== Other apartments - Balconies====
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
! Level
! I - Makeshift
! Dependencies
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.000{{OC}} || 2 days 2 hours || 40{{RM}} || 
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Shabby
|  
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 3.500{{OC}} || 4 days 4 hours || 210{{RM}} ||
|  
|  
|  
|-
|-
| II
! III - Decent
|  
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Rebar '''x10'''|| 40.000{{OC}} || 8 days || 1.000{{RM}} ||
|  
|  
|  
|-
|-
| III
! IV - Fine
|  
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Rebar '''x15'''|| 60.000{{OC}} || 10 days || 3.000{{RM}} ||
|  
|  
|  
|-
|-
| IV
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
== Shop ==
|+ style="white-space: nowrap;" | TEMPLATE (WIP)
The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.
 
=== Shop walls ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
! Level
! I - Makeshift
! Dependencies
| colspan="7" | ''Currently unavailable''
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! II - Shabby
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| II
! III - Decent
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| III
! IV - Fine
|
| colspan="7" | ''Currently unavailable''
|
|  
|  
|-
|-
| IV
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Shop bathroom ===
|-
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Level
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
|-
| I
! I - Makeshift
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| II
! II - Shabby
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| III
! III - Decent
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| IV
! IV - Fine
|  
| colspan="7" | ''Currently unavailable''
|
|
|  
|-
|-
| V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
|}