Renovations: Difference between revisions
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The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment. | The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment. | ||
= Tenement renovations = | |||
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations. | The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations. | ||
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Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. | Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. | ||
= Renovations list = | |||
Apartment Renovations: | |||
* [[Renovations/Walls|Walls]] | |||
* [[Renovations/Bathroom|Bathroom]] | |||
* [[Renovations/Kitchen|Kitchen]] | |||
* [[Renovations/Balcony|Balconies]] | |||
* Utilities | |||
** [[Renovations/Apartment Electricity|Electricity]] | |||
** [[Renovations/Apartment Water|Water]] | |||
** [[Renovations/Apartment Heating|Heating]] | |||
Tenement Renovations: | |||
* [[Renovations/Stairwell|Stairwell]] | |||
* [[Renovations/Facade|Facade]] | |||
* [[Renovations/Courtyard|Courtyard]] | |||
* [[Renovations/Sauna and Pier|Sauna and Pier]] | |||
* [[Renovations/Elevator|Elevator]] | |||
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]] | |||
* Basement | |||
** [[Renovations/Basement|Basement]] | |||
** [[Renovations/Workshop|Workshop]] | |||
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]] | |||
** [[Renovations/Mushroom Farm|Mushroom Farm]] | |||
** [[Renovations/Mine Depot|Mine Depot]] | |||
** Utilities | |||
*** [[Renovations/Tenement Electricity|Electricity]] | |||
*** [[Renovations/Tenement Plumbing|Plumbing]] | |||
*** [[Renovations/Tenement Heating Room|Heating Room]] | |||
== Yard == | == Yard == | ||
Latest revision as of 13:28, 25 March 2026
⚠️ This page is a work in progress ⚠️
Information is being added. Please check back later for updates.
Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as the player receives Tenement Blueprint from Malone Petronis.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.
Apartment renovations
The Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be rented to people looking for homes in exchange for a stable income.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.
Tenement renovations
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
Starting renovations
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Any gathered furniture the player finds can utilize for themselves.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Renovations list
Apartment Renovations:
Tenement Renovations:
Yard
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.
Courtyard
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 6.800 | Planks x40
Nails x80 Gravel x5 |
70 | |
| II | 13.000 | Planks x40
Nails x80 Sand x5 Cement x4 Tarp x1 Mesh x1 Wire x1 Gravel x20 |
250 | |
| III | 60.000 | Planks x20
Nails x40 Sheet Metal x10 Cement x8 Fertile Soil x5 Wire x5 Brick x20 Gravel x10 |
5.000 | |
| IV | 100.000 | Planks x40
Nails x40 Sheet Metal x12 Cement x16 Bucket of paint x4 Wire x10 Wiring Components x5 Brick x50 Gravel x5 Wire x2 Rebar x12 |
10.000 | |
| V | Not Implemented | |||
Facade
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 7.000 | Cement x10
Scrap metal x10 |
800 | |
| II | Facade I | 14.500 | Cement x15
Scrap metal x15 Planks x3 Asbestos x5 Rebar x8 |
1.700 |
| III | Facade II | 40.000 | Cement x20
Scrap metal x20 Asbestos x15 Rebar x15 |
10.000 |
| IV | Facade III | 100.000 | Cement x20
Scrap metal x30 Bucket of paint x15 Insulation wool x15 Rebar x15 |
20.000 |
| V | Not Implemented | |||
Sauna & Pier
Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 15.000 | Planks x40
Nails x80 Leather roll x1 Scrap metal x20 Pipe x2 Duct tape x4 Sheet Metal x4 Bucket of paint x1 Rock x4 |
800 | |
| II | 21.500 | Planks x60
Nails x120 Cloth roll x2 Scrap metal x30 Pipe x3 Duct tape x8 Sheet Metal x4 |
1.700 | |
| III | 60.000 | Planks x30
Nails x80 Cloth roll x2 Scrap metal x20 Pipe x6 Duct tape x2 Sheet Metal x8 Cement x4 Glass Pane x4 Bucket of paint x3 Rebar x4 |
10.000 | |
| IV | 60.000 | Planks x60
Nails x160 Cloth roll x2 Scrap metal x30 Pipe x6 Duct tape x2 Sheet Metal x8 Cement x2 Glass Pane x6 Bucket of paint x6 Rebar x2 |
20.000 | |
| V | Not Implemented | |||
Basement
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
Basement
Each level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 6.500 | Cement x6
Plywood x4 Planks x4 Nails x8 Scrap metal x8 Duct tape x4 Tarp x2 Rebar x2 |
100 | |
| II | Electricity I | 15.500 | Cement x6
Sheet metal x6 Planks x20 Nails x40 Scrap metal x12 Duct tape x6 Cloth roll x2 Rebar x2 |
250 |
| III | Electricity I | 60.000 | Cement x10
Sheet metal x6 Planks x6 Nails x12 Scrap metal x26 Bucket of paint x12 Cloth roll x2 Rebar x7 |
1.400 |
| IV | Electricity I | 100.000 | Cement x12
Sheet metal x6 Planks x3 Nails x8 Scrap metal x20 Bucket of paint x20 Cloth roll x2 Rebar x8 |
8.000 |
| V | Not Implemented | |||
Workshop
Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 4.000 | Cement x4
Planks x10 Rebar x2 |
600 |
| II | Workshop I | 8.000 | Cement x8
Planks x10 Rebar x4 |
1.200 |
| III | Workshop II | 12.000 | Cement x4
Planks x10 Scrap metal x8 Sheet metal x2 Nails x2 Rebar x3 |
3.000 |
| IV | Workshop III | 16.000 | Cement x32
Planks x20 Mesh x10 Sheet metal x8 Nails x24 Scrap metal x30 Brick x50 Rebar x30 Dynamite x25 |
4.000 |
Elecrticity
Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 9.500 | Wire x10
Scrap metal x20 Sheet metal x2 Electronic parts x6 Wiring component x4 |
380 |
| II | Basement I | 18.500 | Wire x12
Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x10 |
900 |
| III | Basement I | 60.000 | Wire x12
Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x25 |
10.000 |
Water
Water upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Water area of the basement.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I
Electricity I |
7.600 | Pipes x40
Scrap metal x60 Sheet metal x2 Duct tape x6 |
720 |
| II | Basement I
Electricity II |
14.500 | Pipes x50
Scrap metal x80 Sheet metal x10 Computer parts x2 Electronic parts x6 Wire x2 |
3.200 |
| III | Basement I
Electricity II Water II |
50.000 | Pipes x30
Scrap metal x20 Sheet metal x15 |
15.000 |
Heating
Heating upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Heating area of the basement.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.500 | Firewood x30
Pipes x10 Scrap metal x15 Planks x10 |
500 |
| II | Basement I
Electricity I |
23.000 | Sheet metal x15
Pipes x25 Scrap metal x30 Wire x2 Planks x5 Wiring components x2 Mechanical parts x2 |
2.100 |
| III | Basement I
Electricity II |
100.000 | Sheet metal x30
Pipes x50 Scrap metal x50 Wire x2 Electronic parts x5 Computer parts x3 Wiring components x5 Mechanical parts x10 |
15.000 |
Sauna
Each level of Sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The player can't place items in the Sauna area of the basement.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 8.700 | Planks x12
Nails x20 Sheet metal x2 Scrap metal x16 Pipes x4 Leather roll x2 |
380 |
| II | Basement I
Electricity I |
17.500 | Planks x30
Nails x35 Sheet metal x2 Scrap metal x24 Pipes x4 Leather roll x2 Cloth roll x2 |
1.100 |
| III | Basement I
Electricity I |
50.000 | Planks x30
Nails x40 Sheet metal x2 Scrap metal x34 Pipes x4 Cement x4 Bucket of paint x2 |
5.000 |
| IV | Basement I
Electricity I |
80.000 | Planks x35
Nails x45 Sheet metal x2 Scrap metal x35 Pipes x4 Cement x4 Bucket of paint x4 |
10.000 |
| V | Not Implemented | |||
Mushroom Farm
The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.000 | Planks x16
Nails x26 Sheet metal x2 Scrap metal x12 Leather roll x1 |
400 |
| II | Basement I
Electricity I Mushroom farm I |
8.900 | Planks x24
Nails x40 Sheet metal x2 Scrap metal x20 Leather roll x4 |
700 |
| III | Basement I
Electricity I Mushroom farm II |
20.000 | Cement x10
Pipes x4 Sheet metal x10 Scrap metal x30 Bucket of paint x4 |
3.000 |
| IV | Basement I
Electricity I Mushroom farm III |
40.000 | Cement x4
Pipes x4 Sheet metal x10 Scrap metal x30 Cloth roll x10 |
5.000 |
| V | Not Implemented | |||
Mines
This are can only be renovated by Ken Nakahara in the Mines. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest Collapse Hazard.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.000 | Planks x20
Nails x5 Sheet metal x2 Dynamite x8 Logs x5 Rails x8 |
200 |
| II | Electricity I
Mines I |
10.000 | Planks x40
Nails x15 Sheet metal x2 Wiring Components x1 Mesh x5 Gravel x3 Dynamite x10 Logs x15 Rails x4 |
300 |
| III | Electricity II
Mines II |
50.000 | Planks x70
Nails x30 Sheet metal x2 Wiring Components x2 Cable x1 Dynamite x12 Logs x32 Rails x16 |
1.500 |
| IV | Electricity III
Mines III Water I |
120.000 | Cement x20
Sheet metal x4 Scrap metal x10 Wiring components x4 Cable x2 Pipes x6 Mechanical parts x1 Electronic Parts x1 Dynamite x12 Rails x12 Rebar x20 |
3.000 |
| V | Not Implemented | |||
Player apartment
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the value : the player's apartment is worth slightly more than regular Large ones.
Walls
The first two levels of Walls improve sleeping safety :
- Bare walls give a ~60% chance for a sleep event to happen (unsafe).
- Makeshift (level I) reduces it to ~30% (safe-ish).
- Shabby (level II) negates it (safe).
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 1.700 | Planks x30
Nails x30 Scrap metal x15 Duct tape x4 Tarp x2 |
75 | |
| II | Apartment electricity ON
Walls I |
5.700 | Planks x20
Nails x20 Scrap metal x10 Tarp x4 Cloth roll x2 Wire x1 Duct tape x5 Plywood x4 |
290 |
| III | Apartment electricity ON | 25.000 | Planks x15
Nails x30 Scrap metal x15 Glass pane x2 Cloth roll x1 Wire x2 Wiring components x1 Plywood x12 Bucket of paint x1 |
2.500 |
| IV | Apartment electricity ON | 50.000 | Planks x15
Nails x30 Scrap metal x15 Sand x2 Cloth roll x1 Wire x2 Bucket of paint x4 Wiring components x2 Plywood x20 Furniture parts x12 |
5.000 |
| V | Not Implemented | |||
Bathroom
The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 1.300 | Planks x2
Nails x4 Scrap metal x5 Tarp x5 |
100 | |
| II | Apartment electricity ON
Apartment water I |
4.500 | Planks x10
Nails x20 Scrap metal x10 Glass pane x1 Pipes x3 Wire x1 Plywood x2 |
350 |
| III | Apartment electricity ON
Apartment water II |
20.000 | Planks x4
Nails x8 Scrap metal x30 Cement x2 Pipes x6 Wire x1 Plywood x4 Wiring components x1 |
2.300 |
| IV | Apartment electricity ON
Apartment water III |
50.000 | Planks x2
Nails x4 Scrap metal x30 Cement x2 Pipes x8 Wire x1 Glass pane x2 Wiring components x2 Plywood x8 Mechanical parts x1 |
6.000 |
| V | Not Implemented | |||
Small apartment
Medium apartment
Large apartment
Roof
The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.
Rooftop Greenhouse
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) | Time |
|---|---|---|---|---|---|
| I | Stairwell III | 6.000 |
|
300 | 2 days 2 hours |
| II | 10.000 |
|
1500 | 3 days | |
| III | 50.000 |
|
10.000 | 4 days 4 hours |
Shop
The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.
Shop walls
Upcoming in the Bazaar update.
Shop bathroom
Upcoming in the Bazaar update.
Template for further informations
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) | Time |
|---|---|---|---|---|---|
| I | |||||
| II | |||||
| III | |||||
| IV | |||||
| V | Not Implemented | ||||
See also