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[[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | [[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | ||
Police duties in [[Obenseuer]] | The '''Police''', also referred to as Militiamen, act as the police force and carry out policing duties in [[Obenseuer]] as a part of the [[Phone#Phone_Numbers|Stalburg Emergency Services]]. This includes handling fines, bounties, crimes, and criminal reports. | ||
As of version 4.0.06, police presence is only within the [[Residential|Residential District Zone]] and the [[Jail]], as well as being implied in control checkpoints to the [[Bazaar]]. | |||
The player can also call the police by proxy through the [[Phone|Stalburg Emergency Services]] line using the number 112 at any [[Phone|phone]]. | |||
== | ==Posts and Patrols== | ||
Militiamen officers are posted around Residential | Militiamen officers are posted in two locations around the [[Residential|Residential District Zone]], with one next to the [[ATM Booth]] in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day and patrol the area during the night. | ||
If player has a bounty | If the player has a bounty, or has committed a [[Crimes|crime]] in view of the Militiaman, or is carrying valuable stolen items, a Militiaman will chase down the player. Upon reaching the player, the Militiaman will either immediately knock the player out and send them to jail at a high enough bounty, or a conversation is started where the player can take one of four actions: | ||
*'''Pay the Fine:''' The cost is in [[Currencies#Real_Money_(RM)|RM]], scaled at 1.5x your Crime Points. This is usually far cheaper than a bribe, and will immediately remove the bounty and prevent any further conflict. However, if you are carrying any stolen items, they will be removed. | |||
*'''Bribe the Officer:''' The cost is in [[Currencies#Open_Sewer_Coins_(OC)|OC]], scaled by your Crime Points and Bribery Skill with a small randomness factor, with a chance to fail. If it fails, the officer will instead immediately jail you ''as well as increasing your jail time by 25%.'' However, unlike paying your fine, this will not remove stolen items from your person. | |||
*'''Plead Innocence:''' This will lead to you being sent to jail with the time scaling by your bounty. This has a chance, albeit a very low one, to succeed instead. | |||
*'''Run:''' This will cause the officer to give chase and prompt an immediate capture if they catch up. | |||
If | If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options: | ||
*'''Pay their Fine:''' This functions the exact same as if you had been chased. | |||
*'''Bribe the Officer:''' This functions the exact same as if you had been chased. | |||
'' | *'''Go to Jail:''' The officer will send you to jail with the duration scaling by your bounty. Unlike being caught, this results in ''decreasing your jail time by 30%.'' | ||
*'''Leave:''' The player can simply exit the conversation and walk away. | |||
==Bribes== | |||
For some reason, the Finnish do math strangely. | |||
Here is a discord thread on the official Obenseuer Discord that might be able to get you to understand how bribe cost and success is calculated: | |||
https://discord.com/channels/478514341176672267/1370113911700983868 | |||
==Trivia== | |||
* [[Obenseuer/Characters#Olle_Leino|Olle Leino]], a potential Tenant of the Player, seems to wear a Militiaman uniform and claims to be a member of the force. Despite this, they do not act in the same way as the Patrolling Militiamen and will not change behavior in any way if the Player has a bounty. | |||
{{OS_Gameplay}} | {{OS_Gameplay}} | ||