Time: Difference between revisions
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[[File:Time_Clock.png|right|200px]] | [[File:Time_Clock.png|right|200px]] | ||
In [[Obenseuer]], time spans over 7 days of the week and progresses 15 times faster than real life (4 minutes = 60 in-game minutes), unlike [[INFRA]] where time | In [[Obenseuer]], time spans over 7 days of the week and progresses 15 times faster than real life (4 minutes = 60 in-game minutes), unlike in [[INFRA]], where time is tied to game progression. | ||
Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages | Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages resupplying. As time progresses, weather and visual time of the day changes. | ||
==Checking the time== | ==Checking the time== | ||
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Player can also find an Alarm Clock that has all the same functionality as regular wrist watches, but also allows to set the duration of sleep. | Player can also find an Alarm Clock that has all the same functionality as regular wrist watches, but also allows to set the duration of sleep. | ||
When being taken to jail, player is able to ask the jail guard about the remaining time of the jail | When being taken to jail, player is able to ask the jail guard about the remaining time of the jail sentence. | ||
==Passing the time== | ==Passing the time== | ||