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'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as player receives Tenement Blueprint from Malone Petronis.
'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.


Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


==Apartment renovations==
== Apartment renovations ==
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.


The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.
==Tenement renovations==
== Tenement renovations ==
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.


Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.


In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
==Starting renovations==
== Starting renovations ==
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.


For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Gathered furniture player can utilize for themselves.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Any gathered furniture the player finds can utilize for themselves.


Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
 
== Renovation costs and effects  ==
Apartment Renovations:
* [[Renovations/Walls|Walls]]
* [[Renovations/Bathroom|Bathroom]]
* [[Renovations/Kitchen|Kitchen]]
* [[Renovations/Balcony|Balconies]]
* Utilities
** [[Renovations/Apartment Electricity|Electricity]]
** [[Renovations/Apartment Water|Water]]
** [[Renovations/Apartment Heating|Heating]]
Tenement Renovations:
* [[Renovations/Stairwell|Stairwell]]
* [[Renovations/Facade|Facade]]
* [[Renovations/Courtyard|Courtyard]]
* [[Renovations/Sauna and Pier|Sauna and Pier]]
* [[Renovations/Elevator|Elevator]]
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]]
* Basement
** [[Renovations/Basement|Basement]]
** [[Renovations/Workshop|Workshop]]
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]]
** [[Renovations/Mushroom Farm|Mushroom Farm]]
** [[Renovations/Mine Depot|Mine Depot]]
** Utilities
*** [[Renovations/Tenement Electricity|Electricity]]
*** [[Renovations/Tenement Plumbing|Plumbing]]
*** [[Renovations/Tenement Heating Room|Heating Room]]
 
 
=== - Yard -  ===
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.


== Renovation Costs : ==
=== YARD : ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+COURTYARD
|+ ''COURTYARD''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|
|  
|6.800
| 6.800
|Planks x40
| Planks '''x40'''
Nails x80
Nails '''x80'''
|700
 
Gravel '''x5'''
| 70
|-
|-
|II
| II
|
|  
|13.000
| 13.000
|Planks x40
| Planks '''x40'''
Nails x80
Nails '''x80'''


Sand x5
Sand '''x5'''


Cement x4
Cement '''x4'''


Tarp x1
Tarp '''x1'''


Mesh x1
Mesh '''x1'''


Wire x1
Wire '''x1'''
|1.100
 
Gravel '''x20'''
| 250
|-
|-
|III
| III
|
|  
|60.000
| 60.000
|Planks x20
| Planks '''x20'''
Nails x40
Nails '''x40'''


Sheet Metal x10
Sheet Metal '''x10'''


Cement x8
Cement '''x8'''


Fertile Soil x5
Fertile Soil '''x5'''


Wire x5
Wire '''x5'''


Brick x20
Brick '''x20'''
|10.000
 
Gravel '''x10'''
| 5.000
|-
|-
|IV
| IV
|
|  
|100.000
| 100.000
|Planks x40
| Planks '''x40'''
Nails x40
Nails '''x40'''


Sheet Metal x12
Sheet Metal '''x12'''


Cement x16
Cement '''x16'''


Bucket of paint x4
Bucket of paint '''x4'''


Wire x10
Wire '''x10'''


Wiring Components x5
Wiring Components '''x5'''


Brick x25
Brick '''x50'''
|30.000
 
Gravel '''x5'''
 
Wire '''x2'''
 
Rebar '''x12'''
| 10.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+FACADE
|+ ''FACADE''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|
|  
|7.000
| 7.000
|Cement x10
| Cement '''x10'''
Scrap metal x10
Scrap metal '''x10'''
|800
| 800
|-
|-
|II
| II
|Facade I
| Facade I
|14.500
| 14.500
|Cement x15
| Cement '''x15'''
Scrap metal x15
Scrap metal '''x15'''
 
Planks '''x3'''


Planks x3
Asbestos '''x5'''


Asbestos x5
Rebar '''x8'''
|1.700
| 1.700
|-
|-
|III
| III
|Facade II
| Facade II
|40.000
| 40.000
|Cement x20
| Cement '''x20'''
Scrap metal x20
Scrap metal '''x20'''


Asbestos x15
Asbestos '''x15'''
|10.000
 
Rebar '''x15'''
| 10.000
|-
|-
|IV
| IV
|Facade III
| Facade III
|100.000
| 100.000
|Cement x20
| Cement '''x20'''
Scrap metal x30
Scrap metal '''x30'''
 
Bucket of paint '''x15'''


Bucket of paint x15
Insulation wool '''x15'''


Insulation wool x15
Rebar '''x15'''
|20.000
| 20.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA & PIER
|+ style="white-space: nowrap;" | ''SAUNA & PIER''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|
|  
|15.000
| 15.000
|Planks x40
| Planks '''x40'''
Nails x80
Nails '''x80'''


Leather roll x1
Leather roll '''x1'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x2
Pipe '''x2'''


Duct tape x4
Duct tape '''x4'''


Sheet Metal x4
Sheet Metal '''x4'''


Bucket of paint x1
Bucket of paint '''x1'''


Rock x4
Rock '''x4'''
|800
| 800
|-
|-
|II
| II
|
|  
|21.500
| 21.500
|Planks x60
| Planks '''x60'''
Nails x120
Nails '''x120'''


Cloth roll x1
Cloth roll '''x2'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x3
Pipe '''x3'''


Duct tape x8
Duct tape '''x8'''


Sheet Metal x4
Sheet Metal '''x4'''
|1.700
| 1.700
|-
|-
|III
| III
|
|  
|60.000
| 60.000
|Planks x30
| Planks '''x30'''
Nails x80
Nails '''x80'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x4
Cement '''x4'''


Glass Pane x4
Glass Pane '''x4'''


Bucket of paint x3
Bucket of paint '''x3'''
|10.000
 
Rebar '''x4'''
| 10.000
|-
|-
|IV
| IV
|
|  
|60.000
| 60.000
|Planks x60
| Planks '''x60'''
Nails x160
Nails '''x160'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x2
Cement '''x2'''


Glass Pane x6
Glass Pane '''x6'''


Bucket of paint x6
Bucket of paint '''x6'''
|20.000
 
Rebar '''x2'''
| 20.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''
=== - Basement -  ===
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


=== BASEMENT : ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+BASEMENT
|+ ''BASEMENT''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|
! Dependencies
|6.500
! Cost (OC)
|Cement x6
! Cost (Materials)
Plywood x4
! Cost (RM)
|-
| I
|  
| 6.500
| Cement '''x6'''
Plywood '''x4'''


Planks x4
Planks '''x4'''


Nails x8
Nails '''x8'''


Scrap metal x8
Scrap metal '''x8'''


Duct tape x4
Duct tape '''x4'''


Tarp x2
Tarp '''x2'''
|300
 
Rebar '''x2'''
| 100
|-
|-
|II
| II
|Electricity I
| Electricity I
|15.500
| 15.500
|Cement x6
| Cement '''x6'''
Sheet metal x6
Sheet metal '''x6'''


Planks x20
Planks '''x20'''


Nails x40
Nails '''x40'''


Scrap metal x12
Scrap metal '''x12'''


Duct tape x6
Duct tape '''x6'''


Cloth roll x2
Cloth roll '''x2'''
|950
 
Rebar '''x2'''
| 250
|-
|-
|III
| III
|Electricity I
| Electricity I
|60.000
| 60.000
|Cement x10
| Cement '''x10'''
Sheet metal x6
Sheet metal '''x6'''


Planks x6
Planks '''x6'''


Nails x12
Nails '''x12'''


Scrap metal x26
Scrap metal '''x26'''


Bucket of paint x12
Bucket of paint '''x12'''


Cloth roll x2
Cloth roll '''x2'''
|3.000
 
Rebar '''x7'''
| 1.400
|-
|-
|IV
| IV
|Electricity I
| Electricity I
|100.000
| 100.000
|Cement x12
| Cement '''x12'''
Sheet metal x6
Sheet metal '''x6'''


Planks x3
Planks '''x3'''


Nails x8
Nails '''x8'''


Scrap metal x20
Scrap metal '''x20'''


Bucket of paint x20
Bucket of paint '''x20'''


Cloth roll x2
Cloth roll '''x2'''
|6.000
 
Rebar '''x8'''
| 8.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Basement [WIP]''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WORKSHOP
|+ ''WORKSHOP''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|4.000
! Cost (OC)
|Cement x4
! Cost (Materials)
Planks x10
! Cost (RM)
|600
|-
| I
| Basement I
| 4.000
| Cement '''x4'''
 
Planks '''x10'''
 
Rebar '''x2'''
| 600
|-
|-
|II
| II
|Workshop I
| Workshop I
|8.000
| 8.000
|Cement x8
| Cement '''x8'''
Planks x10
Planks '''x10'''
|1.200
 
Rebar '''x4'''
| 1.200
|-
|-
|III
| III
|Workshop II
| Workshop II
|12.000
| 12.000
|Cement x4
| Cement '''x4'''
Planks x10
Planks '''x10'''


Scrap metal x8
Scrap metal '''x8'''


Sheet metal x2
Sheet metal '''x2'''


Nails x2
Nails '''x2'''
|3.000
 
Rebar '''x3'''
| 3.000
|-
|-
|IV
| IV
|Workshop III
| Workshop III
|1.600
| 16.000
|Cement x4
| Cement '''x32'''
Planks x10
Planks '''x20'''
|4.000
 
Mesh '''x10'''
 
Sheet metal '''x8'''
 
Nails '''x24'''
 
Scrap metal '''x30'''
 
Brick '''x50'''
 
Rebar '''x30'''
 
Dynamite '''x25'''
| 4.000
|}
|}
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ELECTRICITY
|+ ''ELECTRICITY''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|9.500
! Cost (OC)
|Wire x10
! Cost (Materials)
Scrap metal x20
! Cost (RM)
|-
| I
| Basement I
| 9.500
| Wire '''x10'''
Scrap metal '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wiring component x4
Wiring component '''x4'''
|380
| 380
|-
|-
|II
| II
|Basement I
| Basement I
|18.500
| 18.500
|Wire x12
| Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x10
Wiring component '''x10'''
|900
| 900
|-
|-
|III
| III
|Basement I
| Basement I
|60.000
| 60.000
|Wire x12
| Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x25
Wiring component '''x25'''
|10.000
| 10.000
|}
|}
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''
''The Electricity area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WATER
|+ ''WATER''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|Basement I
| Basement I
Electricity I
Electricity I
|7.600
| 7.600
|Pipes x40
| Pipes '''x40'''
Scrap metal x60
Scrap metal '''x60'''


Sheet metal x2
Sheet metal '''x2'''


Duct tape x6
Duct tape '''x6'''
|720
| 720
|-
|-
|II
| II
|Basement I
| Basement I
Electricity II
Electricity II
|14.500
| 14.500
|Pipes x50
| Pipes '''x50'''
Scrap metal x80
Scrap metal '''x80'''


Sheet metal x10
Sheet metal '''x10'''


Computer parts x2
Computer parts '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wire x2
Wire '''x2'''
|3.200
| 3.200
|-
|-
|III
| III
|Basement I
| Basement I
Electricity II
Electricity II
Water II
Water II
|50.000
| 50.000
|Pipes x30
| Pipes '''x30'''
Scrap metal x20
Scrap metal '''x20'''


Sheet metal x15
Sheet metal '''x15'''
|15.000
| 15.000
|}
|}
''Water upgrades are needed by other services, with higher levels unlocking more options.''
''The Water area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+HEATING
|+ ''HEATING''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|3.500
! Cost (OC)
|Firewood x30
! Cost (Materials)
Pipes x10
! Cost (RM)
|-
| I
| Basement I
| 3.500
| Firewood '''x30'''
Pipes '''x10'''


Scrap metal x15
Scrap metal '''x15'''


Planks x10
Planks '''x10'''
|500
| 500
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I
|23.000
| 23.000
|Sheet metal x15
| Sheet metal '''x15'''
Pipes x25
Pipes '''x25'''


Scrap metal x30
Scrap metal '''x30'''


Wire x2
Wire '''x2'''


Planks x5
Planks '''x5'''


Wiring components x2
Wiring components '''x2'''


Mechanical parts x2
Mechanical parts '''x2'''
|2.100
| 2.100
|-
|-
|III
| III
|Basement I
| Basement I
Electricity II
Electricity II
|100.000
| 100.000
|Sheet metal x30
| Sheet metal '''x30'''
Pipes x50
Pipes '''x50'''


Scrap metal x50
Scrap metal '''x50'''


Wire x2
Wire '''x2'''


Electronic parts x5
Electronic parts '''x5'''


Computer parts x3
Computer parts '''x3'''


Wiring components x5
Wiring components '''x5'''


Mechanical parts x10
Mechanical parts '''x10'''
|15.000
| 15.000
|}
|}
''Heating upgrades are needed by other services, with higher levels unlocking more options.''
''The Heating area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA
|+ ''SAUNA''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|8.700
! Cost (OC)
|Planks x12
! Cost (Materials)
Nails x20
! Cost (RM)
|-
| I
| Basement I
| 8.700
| Planks '''x12'''
Nails '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x16
Scrap metal '''x16'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''
|380
| 380
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I
|17.500
| 17.500
|Planks x30
| Planks '''x30'''
Nails x35
Nails '''x35'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x24
Scrap metal '''x24'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''


Cloth roll x2
Cloth roll '''x2'''
|1.100
| 1.100
|-
|-
|III
| III
|Basement I
| Basement I
Electricity I
Electricity I
|50.000
| 50.000
|Planks x30
| Planks '''x30'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x34
Scrap metal '''x34'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x2
Bucket of paint '''x2'''
|5.000
| 5.000
|-
|-
|IV
| IV
|Basement I
| Basement I
Electricity I
Electricity I
|80.000
| 80.000
|Planks x35
| Planks '''x35'''
Nails x45
Nails '''x45'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x35
Scrap metal '''x35'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x4
Bucket of paint '''x4'''
|10.000
| 10.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Sauna improves its effects on mental health.''
''The Sauna area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+MUSHROOM FARM
|+ style="white-space: nowrap;" | ''MUSHROOM FARM''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|3.000
! Cost (OC)
|Planks x16
! Cost (Materials)
Nails x26
! Cost (RM)
|-
| I
| Basement I
| 3.000
| Planks '''x16'''
Nails '''x26'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x12
Scrap metal '''x12'''


Leather roll x1
Leather roll '''x1'''
|400
| 400
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I
Mushroom farm I
Mushroom farm I
|8.900
| 8.900
|Planks x24
| Planks '''x24'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Leather roll x4
Leather roll '''x4'''
|700
| 700
|-
|-
|III
| III
|Basement I
| Basement I
Electricity I
Electricity I
Mushroom farm II
Mushroom farm II
|20.000
| 20.000
|Cement x10
| Cement '''x10'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Bucket of paint x4
Bucket of paint '''x4'''
|3.000
| 3.000
|-
|-
|IV
| IV
|Basement I
| Basement I
Electricity I
Electricity I
Mushroom farm III
Mushroom farm III
|40.000
| 40.000
|Cement x4
| Cement '''x4'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Cloth roll x10
Cloth roll '''x10'''
|5.000
| 5.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''
''Every following upgrade expands its size.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+TEMPLATE (WIP)
|+ ''MINES''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|
! Dependencies
|
! Cost (OC)
|
! Cost (Materials)
|
! Cost (RM)
|-
|-
|II
| I
|
| Basement I
|
| 3.000
|
| Planks '''x20'''
|
Nails '''x5'''
 
Sheet metal '''x2'''
 
Dynamite '''x8'''
 
Logs '''x5'''
 
Rails '''x8'''
| 200
|-
|-
|III
| II
|
| Electricity I
|
Mines I
|
| 10.000
|
| Planks '''x40'''
Nails '''x15'''
 
Sheet metal '''x2'''
 
Wiring Components '''x1'''
 
Mesh '''x5'''
 
Gravel '''x3'''
 
Dynamite '''x10'''
 
Logs '''x15'''
 
Rails '''x4'''
| 300
|-
| III
| Electricity II
Mines II
| 50.000
| Planks '''x70'''
Nails '''x30'''
 
Sheet metal '''x2'''
 
Wiring Components '''x2'''
 
Cable '''x1'''
 
Dynamite '''x12'''
 
Logs '''x32'''
 
Rails '''x16'''
| 1.500
|-
|-
|IV
| IV
|
| Electricity III
|
Mines III
|
 
|
Water I
| 120.000
| Cement '''x20'''
Sheet metal '''x4'''
 
Scrap metal '''x10'''
 
Wiring components '''x4'''
 
Cable '''x2'''
 
Pipes '''x6'''
 
Mechanical parts '''x1'''
 
Electronic Parts '''x1'''
 
Dynamite '''x12'''
 
Rails '''x12'''
 
Rebar '''x20'''
| 3.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Can only be renovated by Ken Nakahara in the [[mines]].''
=== - Player apartment -  ===
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WALLS''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 1.700
| Planks '''x30'''
Nails '''x30'''


==See also==
Scrap metal '''x15'''
*[[Renting]]
 
*[[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
Duct tape '''x4'''
*[[Cleaning Mode]]
 
Tarp '''x2'''
| 75
|-
| II
| Apartment electricity ON
Walls I
| 5.700
| Planks '''x20'''
Nails '''x20'''
 
Scrap metal '''x10'''
 
Tarp '''x4'''
 
Cloth roll '''x2'''
 
Wire '''x1'''
 
Duct tape '''x5'''
 
Plywood '''x4'''
| 290
|-
| III
| Apartment electricity ON
| 25.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Glass pane '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Wiring components '''x1'''
 
Plywood '''x12'''
 
Bucket of paint '''x1'''
| 2.500
|-
| IV
| Apartment electricity ON
| 50.000
| Planks '''x15'''
Nails '''x30'''
 
Scrap metal '''x15'''
 
Sand '''x2'''
 
Cloth roll '''x1'''
 
Wire '''x2'''
 
Bucket of paint '''x4'''
 
Wiring components '''x2'''
 
Plywood '''x20'''
 
Furniture parts '''x12'''
| 5.000
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The first two levels of Walls improve sleeping safety :''
 
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
 
''Makeshift (level I) reduces it to ~30% (safe-ish).''
 
''Shabby (level II) negates it (safe).''
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''BATHROOM''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 1.300
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x5'''
 
Tarp '''x5'''
| 100
|-
| II
| Apartment electricity ON
Apartment water I
| 4.500
| Planks '''x10'''
Nails '''x20'''
 
Scrap metal '''x10'''
 
Glass pane '''x1'''
 
Pipes '''x3'''
 
Wire '''x1'''
 
Plywood '''x2'''
| 350
|-
| III
| Apartment electricity ON
Apartment water II
| 20.000
| Planks '''x4'''
Nails '''x8'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x6'''
 
Wire '''x1'''
 
Plywood '''x4'''
 
Wiring components '''x1'''
| 2.300
|-
| IV
| Apartment electricity ON
Apartment water III
| 50.000
| Planks '''x2'''
Nails '''x4'''
 
Scrap metal '''x30'''
 
Cement '''x2'''
 
Pipes '''x8'''
 
Wire '''x1'''
 
Glass pane '''x2'''
 
Wiring components '''x2'''
 
Plywood '''x8'''
 
Mechanical parts '''x1'''
| 6.000
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|
|
|
|
|-
| III
|
|
|
|
|-
| IV
|
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap;" | TEMPLATE (WIP)
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|  
|
|
|
|-
| III
|
|
|
|
|-
| IV
|
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|
|
|
|
|-
| III
|
|
|
|
|-
| IV
|
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}


== See also ==
* [[Renting]]
* [[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
* [[Cleaning Mode]]


{{OS_Gameplay}}
{{OS_Gameplay}}