Renovations: Difference between revisions

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m Again, don't remove list index of renovations, it was added in efforts to remove the renovation tables below and move that information to their respective pages. Make separate pages for each renovation.
 
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'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as player receives Tenement Blueprint from Malone Petronis.
{{Page in progress|reason=Information is being added as updates rolls in.<br/>Missing informations on value / rent upgrades for apartments upgrade (and confirmation that other upgrades does not increase them).<br/>}}
 
'''Renovations''' are one of the main aspects and objective of the [[Obenseuer]], that become available as soon as the player receives Tenement Blueprint from Malone Petronis.


Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


==Apartment renovations==
= Apartment renovations =
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.
The [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment of Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for homes]] in exchange for a stable income.


The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before the player tackles renovations of their own or Malone's apartment.
==Tenement renovations==
 
= Tenement renovations =
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.


Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
Besides the two main upgrades, with unlocked basement, the player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. The player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.


In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
==Starting renovations==
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.


For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Gathered furniture player can utilize for themselves.
= Starting renovations =
After acquiring Tenement Blueprint, the player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, the player is given a choice which renovations to start, each requires the player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. The player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require the player visiting new districts and finding a contractor with better skills there.


Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning up trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Any gathered furniture the player finds can utilize for themselves.


== Renovation Costs : ==
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availability might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. Resources needed for a specific upgrade can be highlighted in containers with a yellow border by checking the small star icon next to the "''Not Enough Resource''" / "''Missing Multiple Requirements''" labels on the renovation window at any contractors offering the renvoation.  
=== YARD : ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+COURTYARD
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|6.800
|Planks x40
Nails x80
|700
|-
|II
|
|13.000
|Planks x40
Nails x80


Sand x5
One important factor of renovations is pre-requisites. While some renovations will require the player to progress through the different levels, most of the apartments renvoations does not require the previous level to be launched, and thus launching higher level upgrades directly can save up a lot of materials and money. For example, upgrading an apartment's walls straight to level 4, which only have the "Apartment electricity ON" prerequisite, can save up to 28.500{{OC}}, 2.865{{RM}} and 226 various materials.


Cement x4
Upgrades costs (both materials and cash) as well as the speed of renovations can be changed in a custom difficulty save between 0,25x to 4x in 0,25 increments. All the values on this page are based on the default values.


Tarp x1
= Renovations =
Apartment Renovations:
* [[Renovations/Walls|Walls]]
* [[Renovations/Bathroom|Bathroom]]
* [[Renovations/Kitchen|Kitchen]]
* [[Renovations/Balcony|Balconies]]
* Utilities
** [[Renovations/Apartment Electricity|Electricity]]
** [[Renovations/Apartment Water|Water]]
** [[Renovations/Apartment Heating|Heating]]
Tenement Renovations:
* [[Renovations/Stairwell|Stairwell]]
* [[Renovations/Facade|Facade]]
* [[Renovations/Courtyard|Courtyard]]
* [[Renovations/Sauna and Pier|Sauna and Pier]]
* [[Renovations/Elevator|Elevator]]
* [[Renovations/Rooftop Greenhouse|Rooftop Greenhouse]]
* Basement
** [[Renovations/Basement|Basement]]
** [[Renovations/Workshop|Workshop]]
** [[Renovations/Basement Sauna and Pool|Sauna and Pool]]
** [[Renovations/Mushroom Farm|Mushroom Farm]]
** [[Renovations/Mine Depot|Mine Depot]]
** Utilities
*** [[Renovations/Tenement Electricity|Electricity]]
*** [[Renovations/Tenement Plumbing|Plumbing]]
*** [[Renovations/Tenement Heating Room|Heating Room]]


Mesh x1
== Stairwell and Elevator Renovations ==


Wire x1
=== Stairwell ===
|1.100
|-
|III
|
|60.000
|Planks x20
Nails x40


Sheet Metal x10
Upgrading the stairwell allows the player to reach higher levels in the tenement, unlocking more apartments and the Rooftop Greenhouse.


Cement x8
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x2'''<br/>Planks '''x20'''<br/>Nails '''x15'''<br/>Scrap metal '''x12'''<br/>Glass pane '''x4'''|| 3.500{{OC}} || 1 day || 175{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Cement '''x2'''<br/>Planks '''x50'''<br/>Nails '''x80'''<br/>Scrap metal '''x25'''<br/>Glass pane '''x6'''<br/>Plywood '''x14'''|| 13.500{{OC}} || 2 days || 400{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Courtyard II<br/>Facade II ||Cement '''x8'''<br/>Bucket of paint '''x15'''<br/>Sheet metal '''x8'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x8'''<br/>Rebar '''x8'''<br/>Tiles '''x25'''|| 50.000{{OC}} || 3 days || 2.000{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Courtyard III ||Cement '''x14'''<br/>Bucket of paint '''x20'''<br/>Sheet metal '''x12'''<br/>Scrap metal '''x30'''<br/>Glass pane '''x12'''<br/>Rebar '''x12'''<br/>Tiles '''x40'''|| 80.000{{OC}} || 4 days 4 hours || 7.000{{RM}} || 
|-
! V - Luxurious
| colspan="7" | ''Currently unavailable''
|}


Fertile Soil x5
=== Elevator ===


Wire x5
Upgrading the elevator adds (obviously) an elevator to the tenement, allowing faster travel between the main 6 floors. However, as of the pre-Bazaar updates, the upgrde is unavailable.


Brick x20
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|10.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
|IV
! I - On
|
| colspan="7" | ''Currently unavailable''
|100.000
|}
|Planks x40
Nails x40


Sheet Metal x12
== Yard ==
Renovating the Yard improve its appearance, and is required by some tenants. The Sauna upgrades improve its efficiency as well.


Cement x16
=== Courtyard ===
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas, mainly a patio with a usable grill. Level III also add a small trash container area with 2 large bins and a small one, while level IV chnage it to a closed space with 4 large bins.


Bucket of paint x4
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Gravel '''x5'''|| 6.800{{OC}} || 2 days || 70{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Courtyard I ||Planks '''x40'''<br/>Nails '''x80'''<br/>Sand '''x5'''<br/>Cement '''x4'''<br/>Tarp '''x1'''<br/>Mesh '''x1'''<br/>Wire '''x1'''<br/>Gravel '''x20'''|| 13.000{{OC}} || 2 days 2 hours || 250{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Courtyard II<br/>Facade II ||Planks '''x20'''<br/>Nails '''x40'''<br/>Sheet Metal '''x10'''<br/>Cement '''x8'''<br/>Fertile Soil '''x5'''<br/>Wire '''x5'''<br/>Brick '''x20'''<br/>Gravel '''x10'''|| 60.000{{OC}} || 3 days || 5.000{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Courtyard III ||Planks '''x40'''<br/>Nails '''x40'''<br/>Sheet Metal '''x12'''<br/>Cement '''x16'''<br/>Bucket of paint '''x4'''<br/>Wire '''x10'''<br/>Wiring Components '''x5'''<br/>Brick '''x50'''<br/>Gravel '''x5'''<br/>Wire '''x2'''<br/>Rebar '''x12'''|| 100.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
|-
! V - Luxurious
| colspan="7" | ''Currently unavailable''
|}


Wire x10
=== Facade ===
The Facade renovation is purely cosmetic and required for some other upgrades. The only mechanical change is the removal of the garbage bin near the entrance of the building with the first upgrade.


Wiring Components x5
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Brick x25
|-
|30.000
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x10'''<br/>Scrap metal '''x10'''|| 2.000{{OC}} || 2 days || 50{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Facade I ||Cement '''x15'''<br/>Scrap metal '''x15'''<br/>Planks '''x3'''<br/>Asbestos '''x5'''<br/>Rebar '''x8'''|| 14.500{{OC}} || 4 days || 1.700{{RM}} || 
|-
|-
|V
! III - Decent
|
| Samuel Jonasson || Facade II ||Cement '''x20'''<br/>Scrap metal '''x20'''<br/>Asbestos '''x15'''<br/>Rebar '''x15'''|| 40.000{{OC}} || 7 days || 10.000{{RM}} ||
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+FACADE
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! IV - Fine
|
| Samuel Jonasson || Facade III ||Cement '''x20'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x15'''<br/>Insulation wool '''x15'''<br/>Rebar '''x15'''|| 100.000{{OC}} || 9 days || 20.000{{RM}} ||
|7.000
|Cement x10
Scrap metal x10
|800
|-
|-
|II
! V - Luxurious
|Facade I
| colspan="7" | ''Currently unavailable''
|14.500
|}
|Cement x15
Scrap metal x15


Planks x3
=== Sauna & Pier ===
Each level of uprgade improves the Sauna effects on mental health, as well as the quality of the pier near the river.


Asbestos x5
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|1.700
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || - ||Planks '''x40'''<br/>Nails '''x80'''<br/>Leather roll '''x1'''<br/>Scrap metal '''x20'''<br/>Pipe '''x2'''<br/>Duct tape '''x4'''<br/>Sheet Metal '''x4'''<br/>Bucket of paint '''x1'''<br/>Rock '''x4'''|| 15.000{{OC}} || 2 days || 800{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x120'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x3'''<br/>Duct tape '''x8'''<br/>Sheet Metal '''x4'''|| 21.500{{OC}} || 4 days || 1.700{{RM}} || 
|-
|-
|III
! III - Decent
|Facade II
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x80'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x20'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x4'''<br/>Glass Pane '''x4'''<br/>Bucket of paint '''x3'''<br/>Rebar '''x4'''<br/>Tiles '''x8'''|| 60.000{{OC}} || 6 days || 10.000{{RM}} || 
|40.000
|Cement x20
Scrap metal x20
 
Asbestos x15
|10.000
|-
|-
|IV
! IV - Fine
|Facade III
| Samuel Jonasson || - ||Planks '''x60'''<br/>Nails '''x160'''<br/>Cloth roll '''x2'''<br/>Scrap metal '''x30'''<br/>Pipe '''x6'''<br/>Duct tape '''x2'''<br/>Sheet Metal '''x8'''<br/>Cement '''x2'''<br/>Glass Pane '''x6'''<br/>Bucket of paint '''x6'''<br/>Rebar '''x2'''<br/>Tiles '''x26'''|| 60.000{{OC}} || 8 days || 20.000{{RM}} || 
|100.000
|Cement x20
Scrap metal x30
 
Bucket of paint x15
 
Insulation wool x15
|20.000
|-
|-
|V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA & PIER
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|15.000
|Planks x40
Nails x80


Leather roll x1
== Basement ==
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


Scrap metal x20
=== Basement ===
Before the first upgrade, the basement access is completely barred. Each subsequent level of Basement upgrade improve the overall look of walls and floors in the basement areas, with the exception of the Sauna and the Mushroom Farm.


Pipe x2
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || - ||Cement '''x6'''<br/>Plywood '''x4'''<br/>Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x8'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''<br/>Rebar '''x2'''|| 6.500{{OC}} || 2 days || 100{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || - ||Cement '''x6'''<br/>Sheet metal '''x6'''<br/>Planks '''x20'''<br/>Nails '''x40'''<br/>Scrap metal '''x12'''<br/>Duct tape '''x6'''<br/>Cloth roll '''x2'''<br/>Rebar '''x2'''|| 15.500{{OC}} || 3 days || 250{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || - ||Cement '''x10'''<br/>Sheet metal '''x6'''<br/>Planks '''x6'''<br/>Nails '''x12'''<br/>Scrap metal '''x26'''<br/>Bucket of paint '''x12'''<br/>Cloth roll '''x2'''<br/>Rebar '''x7'''<br/>Bricks '''x20'''|| 60.000{{OC}} || 5 days 8 hours || 1.400{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || - ||Cement '''x12'''<br/>Sheet metal '''x6'''<br/>Planks '''x3'''<br/>Nails '''x8'''<br/>Scrap metal '''x20'''<br/>Bucket of paint '''x20'''<br/>Cloth roll '''x2'''<br/>Rebar '''x10'''|| 100.000{{OC}} || 8 days || 8.000{{RM}} || 
|-
! V - Luxurious
| colspan="7" | ''Currently unavailable''
|}


Duct tape x4
=== Workshop ===
Each level of Workshop clears a part of the basement, expanding the buildable area. Starting with level 3, another floor of basement is added.


Sheet Metal x4
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Small
| Samuel Jonasson || Basement I ||Cement '''x4'''<br/>Planks '''x10'''<br/>Rebar '''x2'''|| 4.000{{OC}} || 1 day || 600{{RM}} || 
|-
! II - Medium
| OS Mining Services || Workshop I ||Cement '''x8'''<br/>Planks '''x10'''<br/>Rebar '''x4'''|| 8.000{{OC}} || 1 day || 1.200{{RM}} || 
|-
! III - Large
| OS Mining Services || Workshop II ||Cement '''x4'''<br/>Planks '''x10'''<br/>Scrap metal '''x8'''<br/>Sheet metal '''x2'''<br/>Nails '''x2'''<br/>Rebar '''x3'''|| 12.000{{OC}} || 2 days || 3.000{{RM}} || 
|-
! IV - Huge
| OS Mining Services || Workshop III ||Cement '''x32'''<br/>Planks '''x20'''<br/>Mesh '''x10'''<br/>Sheet metal '''x8'''<br/>Nails '''x24'''<br/>Scrap metal '''x30'''<br/>Brick '''x50'''<br/>Rebar '''x30'''<br/>Dynamite '''x25'''|| 16.000{{OC}} || 2 days 4 hours || 4.000{{RM}} ||
|}


Bucket of paint x1
=== Electricity ===
Electricity upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Electricity area of the basement.


Rock x4
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|800
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
|II
! I - Shit
|
| Samuel Jonasson || Basement I ||Wire '''x10'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x2'''<br/>Electronic parts '''x2'''<br/>Wiring component '''x1'''<br/>Plastic parts '''x4'''|| 5.215{{OC}} || 1 day || 180{{RM}} || 
|21.500
|-
|Planks x60
! II - Good
Nails x120
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x10'''<br/>Plastic parts '''x10'''|| 18.500{{OC}} || 3 days || 900{{RM}} || 
|-
! III - Best
| OS Mining Services || Basement I ||Wire '''x12'''<br/>Scrap metal '''x35'''<br/>Sheet metal '''x6'''<br/>Electronic parts '''x10'''<br/>Computer parts '''x4'''<br/>Industrial fuse '''x4'''<br/>Wiring component '''x25'''<br/>Plastic parts '''x25'''|| 60.000{{OC}} || 9 days || 10.000{{RM}} || 
|}


Cloth roll x1
=== Tenement plumbing ===
Tenement plumbing upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement plumbing area of the basement.


Scrap metal x30
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Dirty
| Samuel Jonasson || Basement I<br/>Electricity I ||Pipes '''x40'''<br/>Scrap metal '''x60'''<br/>Sheet metal '''x2'''<br/>Duct tape '''x6'''<br/>Orange handwheel'''x1'''<br/>Plastic parts '''x5'''<br/>Mechanical parts '''x5'''<br/>Wire '''x1'''|| 5.600{{OC}} || 2 days || 120{{RM}} || 
|-
! II - Good
| OS Mining Services || Basement I<br/>Electricity II ||Pipes '''x50'''<br/>Scrap metal '''x80'''<br/>Sheet metal '''x10'''<br/>Wiring component '''x2'''<br/>Electronic parts '''x6'''<br/>Wire '''x2'''<br/>Plastic parts '''x20'''<br/>Orange handwheel'''x2'''<br/>Asbestos'''x5'''<br/>Mechanical parts '''x10'''|| 14.500{{OC}} || 5 days || 3.200{{RM}} ||
|-
! III - Best
| OS Mining Services || Basement I<br/>Electricity II<br/>Plumbing II ||Pipes '''x30'''<br/>Scrap metal '''x20'''<br/>Sheet metal '''x15'''<br/>Orange handwheel'''x5'''<br/>Stainless steel '''x10'''<br/>Plastic parts '''x35'''<br/>Insulation wool '''x10'''<br/>Mechanical parts '''x28'''<br/>Electronic parts '''x10'''<br/>Wiring component '''x4'''<br/>Wire '''x5'''<br/>Computer parts '''x3'''|| 50.000{{OC}} || 7 days || 15.000{{RM}} || 
|}


Pipe x3
=== Tenement heating room ===
Tenement heating room upgrades are needed by other services, with higher levels unlocking more options. The player can't place items in the Tenement heating room area of the basement.


Duct tape x8
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Sheet Metal x4
|-
|1.700
! I - Bare
| Samuel Jonasson || Basement I ||Firewood '''x30'''<br/>Pipes '''x10'''<br/>Scrap metal '''x15'''<br/>Planks '''x10'''|| 3.500{{OC}} || 1 day || 500{{RM}} || 
|-
! II - Central
| OS Mining Services || Basement I<br/>Electricity I ||Sheet metal '''x15'''<br/>Pipes '''x25'''<br/>Scrap metal '''x30'''<br/>Wire '''x2'''<br/>Planks '''x5'''<br/>Wiring component '''x2'''<br/>Mechanical parts '''x2'''<br/>Asbestos '''x9'''<br/>Orange handwheel'''x4'''|| 23.000{{OC}} || 4 days 4 hours || 2.100{{RM}} || 
|-
|-
|III
! III - District
|
| OS Mining Services || Basement I<br/>Electricity II ||Sheet metal '''x30'''<br/>Pipes '''x50'''<br/>Scrap metal '''x50'''<br/>Wire '''x2'''<br/>Electronic parts '''x5'''<br/>Computer parts '''x3'''<br/>Wiring component '''x5'''<br/>Mechanical parts '''x10'''<br/>Insulation wool '''x12'''<br/>Orange handwheel'''x4'''<br/>Stainless steel '''x8'''|| 100.000{{OC}} || 4 days 4 hours || 15.000{{RM}} || 
|60.000
|}
|Planks x30
Nails x80


Cloth roll x2
=== Basement sauna ===
Each level of the Basement sauna improves its effects on mental health. Unlike the Pier Sauna outside, the basement sauna is not built by default. The basement sauna also feature a small inside pool, currently only esthetic. The player can't place items in the Sauna area of the basement.


Scrap metal x20
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || Basement I ||Planks '''x12'''<br/>Nails '''x20'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x16'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''|| 870{{OC}} || 1 day || 80{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || Basement I<br/>Electricity I ||Planks '''x30'''<br/>Nails '''x35'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x24'''<br/>Pipes '''x4'''<br/>Leather roll '''x2'''<br/>Cloth roll '''x2'''<br/>Tiles '''x6'''|| 9.500{{OC}} || 1 day 14 hours || 400{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing I ||Planks '''x30'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x34'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x2'''<br/>Tiles '''x35'''|| 50.000{{OC}} || 4 days || 2.000{{RM}} ||
|-
! IV - Fine
| Samuel Jonasson || Basement I<br/>Electricity II<br/>Heating II<br/>Plumbing II ||Planks '''x35'''<br/>Nails '''x45'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x35'''<br/>Pipes '''x4'''<br/>Cement '''x4'''<br/>Bucket of paint '''x4'''<br/>Glass pane '''x2'''<br/>Tiles '''x60'''|| 80.000{{OC}} || 5 days || 10.000{{RM}} || 
|-
! V - Luxurious
| colspan="7" | ''Currently unavailable''
|}


Pipe x6
=== Mushroom Farm ===
The first level of Mushroom Farm is moslty cosmetic, adding a buildable area and making the mushroom spores harmless. Every following upgrade expands its size.


Duct tape x2
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Makeshift
| Samuel Jonasson || Basement I ||Planks '''x16'''<br/>Nails '''x26'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x12'''<br/>Leather roll '''x2'''|| 3.000{{OC}} || 1 day || 400{{RM}} || 
|-
! II - Shabby
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm I ||Planks '''x24'''<br/>Nails '''x40'''<br/>Sheet metal '''x2'''<br/>Scrap metal '''x20'''<br/>Leather roll '''x4'''<br/>Dynamite '''x15'''|| 8.900{{OC}} || 3 days || 700{{RM}} || 
|-
! III - Decent
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm II ||Cement '''x15'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Bucket of paint '''x4'''<br/>Rebar '''x13'''<br/>Dynamite '''x16'''|| 20.000{{OC}} || 4 days || 3.000{{RM}} ||
|-
! IV - Fine
| OS Mining Services || Basement I<br/>Electricity I<br/>Mushroom Farm III ||Cement '''x4'''<br/>Pipes '''x4'''<br/>Sheet metal '''x10'''<br/>Scrap metal '''x30'''<br/>Cloth roll '''x10'''<br/>Rebar '''x3'''<br/>Dynamite '''x6'''<br/>Tiles '''x40'''|| 40.000{{OC}} || 6 days || 5.000{{RM}} || 
|-
! V - Luxurious
| colspan="7" | ''Currently unavailable''
|}


Sheet Metal x8
=== Mines ===
This are can only be renovated by Ken Nakahara in the [[Mines]]. The first upgrade adds a shortcut to the Mines from the player tenement and is required for the main quest [[Collapse Hazard]] while the next ones progressively dig up a new tunnel leading directly from the Tenement basement to the Service Area.
Upgrading the mines to level IV is currently the most expensive upgrade in OC, costing a whopping 120.000{{OC}}.


Cement x4
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Glass Pane x4
|-
 
! I - Makeshift
Bucket of paint x3
| Samuel Jonasson || Basement I ||Planks '''x20'''<br/>Nails '''x5'''<br/>Sheet metal '''x2'''<br/>Dynamite '''x8'''<br/>Logs '''x5'''<br/>Rails '''x8'''|| 3.000{{OC}} || 1 day || 200{{RM}} || 
|10.000
|-
! II - Shabby
| OS Mining Services || Mines I<br/>Electricity I ||Planks '''x40'''<br/>Nails '''x15'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x1'''<br/>Mesh '''x5'''<br/>Gravel '''x3'''<br/>Dynamite '''x10'''<br/>Logs '''x15'''<br/>Rails '''x4'''|| 10.000{{OC}} || 3 days || 300{{RM}} || 
|-
! III - Decent
| OS Mining Services || Mines II<br/>Electricity II ||Planks '''x70'''<br/>Nails '''x30'''<br/>Sheet metal '''x2'''<br/>Wiring Components '''x2'''<br/>Cable '''x1'''<br/>Dynamite '''x12'''<br/>Logs '''x32'''<br/>Rails '''x16'''|| 50.000{{OC}} || 4 days || 1.500{{RM}} ||
|-
|-
|IV
! IV - Fine
|
| OS Mining Services || Mines III<br/>Electricity III<br/>Water I ||Cement '''x20'''<br/>Sheet metal '''x4'''<br/>Scrap metal '''x10'''<br/>Wiring components '''x4'''<br/>Cable '''x2'''<br/>Pipes '''x6'''<br/>Mechanical parts '''x1'''<br/>Electronic Parts '''x1'''<br/>Dynamite '''x12'''<br/>Rails '''x12'''<br/>Rebar '''x20'''<br/>Tiles '''x10'''|| 120.000{{OC}} || 6 days || 3.000{{RM}} || 
|60.000
|}
|Planks x60
Nails x160


Cloth roll x2
== Roof ==
The roof upragdes are only available once the player build the third upgrades of the stairwell. It only include one upgrade path.


Scrap metal x30
=== Rooftop Greenhouse ===
The Rooftop Greenhouse feature an area suitable for growing plants, as any planter placed in the Greenhouse will have the ''Sun'' modifier, required by all plants.


Pipe x6
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Duct tape x2
|-
 
! I - Shabby
Sheet Metal x8
| Samuel Jonasson || Stairwell III ||Cement '''x6'''<br/>Glass Pane '''x60'''<br/>Sheet Metal '''x20'''<br/>Planks '''x20'''<br/>Nails '''x35'''<br/>Scrap metal '''x20'''<br/>Rebar '''x4'''<br/>Wiring Components '''x2'''|| 6.000{{OC}} || 2 days 2 hours || 300{{RM}} || 
 
|-
Cement x2
! II - Decent
 
| Samuel Jonasson || Greenhouse I ||Cement '''x60'''<br/>Glass Pane '''x80'''<br/>Sheet Metal '''x30'''<br/>Planks '''x2'''<br/>Nails '''x10'''<br/>Scrap metal '''x40'''<br/>Rebar '''x4'''<br/>Tiles '''x15'''<br/>Bucket of Paint '''x4'''<br/>Wiring Components '''x2'''<br/>Pipes '''x4'''|| 10.000{{OC}} || 3 days || 1.500{{RM}} || 
Glass Pane x6
 
Bucket of paint x6
|20.000
|-
|-
|V
! III - Fine
|
| Samuel Jonasson || Greenhouse II ||Cement '''x6'''<br/>Glass Pane '''x120'''<br/>Sheet Metal '''x60'''<br/>Planks '''x4'''<br/>Nails '''x15'''<br/>Scrap metal '''x80'''<br/>Rebar '''x4'''<br/>Tiles '''x30'''<br/>Bucket of Paint '''x15'''<br/>Pipes '''x20'''<br/>Wiring Components '''x4'''<br/>Mechanical Components '''x4'''|| 50.000{{OC}} || 4 days 4 hours || 10.000{{RM}} || 
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}


=== BASEMENT : ===
== Apartments ==
{| class="wikitable sortable mw-collapsible mw-collapsed"
Apartments came in 3 different sizes : Small, Medium and Large. The tenement features 5 floors of 3 apartments, each floors featuring one of each size for a total of 13 to 15 rentable apartments, depending on player choices during [[Orange Heaven]] and the presence of the Crazy Neighbor. Each apartments has a Value, increasing with each upgrades and influencing the rent payed by tenents.<br/>
|+BASEMENT
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|6.500
|Cement x6
Plywood x4


Planks x4
A 16th large-sized apartment, located on the first floor, serves as the player housing for the duration of the game. The only differences between the player's apartments and the other large-sized ones is the use of Dependencies instead of Balconies and the value : the player's apartment is worth slightly more than regular Large ones, even though the value of the player's apartment does not influence anything.


Nails x8
Each apartment is composed of 7 different features to upgrade : Walls, Kitchen, Bathroom and Balconies, as well as proper Electricity, Water and Heating upgrades for each. This differs only for Large apartments which features 2 Balconies as opposed to only one for Small and Medium ones.


Scrap metal x8
Despite the difference in sizes and values, upgrades for each sizes has the same material and money cost as well as renovation duration.


Duct tape x4
=== Apartment electricity ===
Installation of electricity in an apartment is a single level upgrade. Once the apartment has been upgraded, any electrical devices can be used in the apartment.


Tarp x2
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|300
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
|II
! I - On
|Electricity I
| Samuel Jonasson || Walls I<br/>Tenement electricity I ||Wire '''x6'''<br/>Cement '''x2'''<br/>Scrap metal '''x10'''<br/>Wiring Components '''x6'''<br/>Electronic Parts '''x2'''|| 1.500{{OC}} || 1 day || 120{{RM}} || 
|15.500
|}
|Cement x6
Sheet metal x6


Planks x20
=== Apartment water ===
Upgrading the Apartment water only serve as a prerequisite for other upgrades, it does not increase the quality of the water dispensed by taps and showers in the apartment.


Nails x40
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
! I - Dirty
| Samuel Jonasson || Tenement Water I ||Pipes '''x6'''<br/>Scrap metal '''x16'''<br/>Cement '''x8'''<br/>Duct Tape '''x4'''|| 2.500{{OC}} || 2 days 4 hours || 200{{RM}} || 
|-
! II - Good
| Samuel Jonasson || Tenement Water II ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Orange handwheel '''x1'''<br/>Asbestos '''x1'''<br/>Plastic Parts '''x10'''|| 7.500{{OC}} || 4 days || 700{{RM}} || 
|-
! III - Best
| Samuel Jonasson || Tenement Water III ||Pipes '''x10'''<br/>Scrap metal '''x30'''<br/>Cement '''x10'''<br/>Mechanical Parts '''x10'''<br/>Insulation Wool '''x1'''<br/>Plastic Parts '''x8'''|| 40.000{{OC}} || 6 days || 3.000{{RM}} || 
|}


Scrap metal x12
=== Apartment heating ===
Upgrading the Apartment heating adds a fire furnace for the first level which is removed in latter upgrades for modern heating.


Duct tape x6
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Cloth roll x2
|-
|950
! I - Makeshift
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x8'''|| 600{{OC}} || 1 day || 30{{RM}} || 
|-
! II - Shabby
| Samuel Jonasson || - ||Pipes '''x3'''<br/>Sheet Metal '''x2'''<br/>Scrap metal '''x12'''<br/>Bucket of Paint '''x1'''<br/>Mechanical Parts '''x1'''|| 1.500{{OC}} || 2 days || 120{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x5'''<br/>Scrap metal '''x40'''<br/>Cement '''x5'''<br/>Bucket of Paint '''x5'''<br/>Mechanical Parts '''x2'''|| 16.300{{OC}} || 5 days || 2.200{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Tenement Heating II ||Pipes '''x12'''<br/>Sheet Metal '''x10'''<br/>Scrap metal '''x60'''<br/>Cement '''x10'''<br/>Bucket of Paint '''x5'''<br/>Nails '''x15'''<br/>Mechanical Parts '''x8'''|| 40.200{{OC}} || 8 days || 5.000{{RM}} || 
|-
|-
|III
! V - Luxurious
|Electricity I
| colspan="7" | ''Currently unavailable''
|60.000
|}
|Cement x10
Sheet metal x6


Planks x6
=== Walls ===
Walls upgrade improve the overall looks of the apartments, with the exceptions of the walls in the bathroom and in balconies.
For the player's tenement, the first two levels of Walls also improve sleeping safety :
*Bare walls lowers the chance for a sleep event to happen to around ~60% (''Unsafe'' label).
*Makeshift (level I) reduces it again to around ~30% (''Safe-ish'').
*Shabby (level II) negates it (''Safe'').
Be wary that starting the upgrade will render the whole apartment unavailable for the duration of the upgrade, including the player's tenement for up to 9 days for the level IV upgrade.


Nails x12
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Scrap metal x26
|-
 
! I - Makeshift
Bucket of paint x12
| Samuel Jonasson || - ||Planks '''x30'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Duct tape '''x4'''<br/>Tarp '''x2'''|| 800{{OC}} || 1 day || 75{{RM}} || 
 
|-
Cloth roll x2
! II - Shabby
|3.000
| Samuel Jonasson || Apartment Electricity ON<br/>Walls I ||Planks '''x20'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Tarp '''x4'''<br/>Cloth roll '''x2'''<br/>Wire '''x1'''<br/>Duct tape '''x5'''<br/>Plywood '''x4'''|| 2.700{{OC}} || 2 days || 290{{RM}} || 
|-
! III - Decent
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Glass pane '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Wiring components '''x1'''<br/>Plywood '''x12'''<br/>Bucket of paint '''x1'''|| 25.000{{OC}} || 6 days || 2.500{{RM}} || 
|-
! IV - Fine
| Samuel Jonasson || Apartment Electricity ON ||Planks '''x15'''<br/>Nails '''x30'''<br/>Scrap metal '''x15'''<br/>Sand '''x2'''<br/>Cloth roll '''x1'''<br/>Wire '''x2'''<br/>Bucket of paint '''x4'''<br/>Wiring components '''x2'''<br/>Plywood '''x20'''<br/>Furniture parts '''x12'''|| 50.000{{OC}} || 9 days || 5.000{{RM}} || 
|-
|-
|IV
! V - Luxurious
|Electricity I
| colspan="7" | ''Currently unavailable''
|100.000
|}
|Cement x12
Sheet metal x6
 
Planks x3
 
Nails x8
 
Scrap metal x20


Bucket of paint x20
=== Bathroom ===
The bathroom upgrades adds usable furniture as well as improving the overall look. The first upgrade adds a bucket toilet and a IBC sink while the second upgrade replace them with a proper sink and bathtub / shower combo.
Be wary that starting the upgrade will render the bathroom unavailable for the duration of the upgrade, including the player's bathroom for up to 9 days for the level IV upgrade (but your tenent won't mind if you use theirs for the duration).


Cloth roll x2
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|6.000
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|-
|-
|V
! I - Makeshift
|
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} ||
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WORKSHOP
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! II - Shabby
|Basement I
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} ||
|4.000
|Cement x4
Planks x10
|600
|-
|-
|II
! III - Decent
|Workshop I
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} || 
|8.000
|Cement x8
Planks x10
|1.200
|-
|-
|III
! IV - Fine
|Workshop II
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} || 
|12.000
|Cement x4
Planks x10
 
Scrap metal x8
 
Sheet metal x2
 
Nails x2
|3.000
|-
|-
|IV
! V - Luxurious
|Workshop III
| colspan="7" | ''Currently unavailable''
|1.600
|Cement x4
Planks x10
|4.000
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ELECTRICITY
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|Basement I
|9.500
|Wire x10
Scrap metal x20


Sheet metal x2
=== Kitchen ===
The kitchen upgrades adds usable furniture such as a oven / cooktop combo or a fridge.


Electronic parts x6
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Wiring component x4
|-
|380
! I - Makeshift
| Samuel Jonasson || - ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x5'''<br/>Tarp '''x5'''|| 320{{OC}} || 8 hours || 20{{RM}} ||
|-
|-
|II
! II - Shabby
|Basement I
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water I ||Planks '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x1'''<br/>Pipes '''x3'''<br/>Wire '''x1'''<br/>Tiles '''x2'''|| 4.500{{OC}} || 1 day || 350{{RM}} ||
|18.500
|Wire x12
Scrap metal x35
 
Sheet metal x6
 
Electronic parts x10
 
Computer parts x4
 
Industrial fuse x4
 
Wiring component x10
|900
|-
|-
|III
! III - Decent
|Basement I
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water II ||Planks '''x4'''<br/>Nails '''x8'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x6'''<br/>Wire '''x1'''<br/>Tiles '''x12'''<br/>Wiring components '''x1'''|| 16.000{{OC}} || 3 days || 1.300{{RM}} ||
|60.000
|Wire x12
Scrap metal x35
 
Sheet metal x6
 
Electronic parts x10
 
Computer parts x4
 
Industrial fuse x4
 
Wiring component x25
|10.000
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WATER
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! IV - Fine
|Basement I
| Samuel Jonasson || Apartment Electricity ON<br/>Apartment Water III ||Planks '''x2'''<br/>Nails '''x4'''<br/>Scrap metal '''x30'''<br/>Cement '''x2'''<br/>Pipes '''x8'''<br/>Wire '''x1'''<br/>Glass pane '''x2'''<br/>Wiring components '''x2'''<br/>Tiles '''x20'''<br/>Mechanical parts '''x1'''|| 50.000{{OC}} || 6 days || 4.000{{RM}} ||
Electricity I
|7.600
|Pipes x40
Scrap metal x60
 
Sheet metal x2
 
Duct tape x6
|720
|-
|-
|II
! V - Luxurious
|Basement I
| colspan="7" | ''Currently unavailable''
Electricity II
|}
|14.500
|Pipes x50
Scrap metal x80


Sheet metal x10
=== Balconies and Extensions ===
Balconies adds extra rooms on the side of apartments. Small and Medium apartments only have a single balcony while Large apartments features two (front and back, both having the same costs).


Computer parts x2
The balconies in the player's apartment are a different upgrades, called '''Extensions'''. Being on the first floor, they serve as size increases for the apartment and both features an extra door leading outside starting with the second upgrade. Because of that, '''Extensions has a different cost, both in materials and cash, when upgrading than Balconies in an apartment on the upper floors'''.


Electronic parts x6
==== Player's apartment - Extensions ====
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
Wire x2
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|3.200
|-
! I - Makeshift
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.400{{OC}} || 4 days || 300{{RM}} || 
|-
|-
|III
! II - Shabby
|Basement I
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 9.000{{OC}} || 7 days || 1.000{{RM}} ||
Electricity II
Water II
|50.000
|Pipes x30
Scrap metal x20
 
Sheet metal x15
|15.000
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+HEATING
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! III - Decent
|Basement I
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Asbestos '''x3'''|| 40.000{{OC}} || 8 days || 4.000{{RM}} ||
|3.500
|Firewood x30
Pipes x10
 
Scrap metal x15
 
Planks x10
|500
|-
|-
|II
! IV - Fine
|Basement I
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Insulation wool '''x2'''|| 60.000{{OC}} || 10 days || 8.000{{RM}} || 
Electricity I
|23.000
|Sheet metal x15
Pipes x25
 
Scrap metal x30
 
Wire x2
 
Planks x5
 
Wiring components x2
 
Mechanical parts x2
|2.100
|-
|-
|III
! V - Luxurious
|Basement I
| colspan="7" | ''Currently unavailable''
Electricity II
|}
|100.000
|Sheet metal x30
Pipes x50


Scrap metal x50
==== Other apartments - Balconies====


Wire x2
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
 
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
Electronic parts x5
 
Computer parts x3
 
Wiring components x5
 
Mechanical parts x10
|15.000
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! I - Makeshift
|Basement I
| Samuel Jonasson || Courtyard I ||Planks '''x20'''<br/>Sheet metal '''x10'''<br/>Nails '''x20'''<br/>Scrap metal '''x20'''<br/>Cloth roll '''x2'''|| 2.000{{OC}} || 2 days 2 hours || 40{{RM}} ||
|8.700
|Planks x12
Nails x20
 
Sheet metal x2
 
Scrap metal x16
 
Pipes x4
 
Leather roll x2
|380
|-
|-
|II
! II - Shabby
|Basement I
| Samuel Jonasson || Courtyard I ||Planks '''x50'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Scrap metal '''x10'''<br/>Glass pane '''x5'''|| 3.500{{OC}} || 4 days 4 hours || 210{{RM}} || 
Electricity I
|17.500
|Planks x30
Nails x35
 
Sheet metal x2
 
Scrap metal x24
 
Pipes x4
 
Leather roll x2
 
Cloth roll x2
|1.100
|-
|-
|III
! III - Decent
|Basement I
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade II ||Planks '''x10'''<br/>Sheet metal '''x5'''<br/>Nails '''x50'''<br/>Glass pane '''x10'''<br/>Cement '''x5'''<br/>Rebar '''x10'''|| 40.000{{OC}} || 8 days || 1.000{{RM}} || 
Electricity I
|50.000
|Planks x30
Nails x40
 
Sheet metal x2
 
Scrap metal x34
 
Pipes x4
 
Cement x4
 
Bucket of paint x2
|5.000
|-
|-
|IV
! IV - Fine
|Basement I
| Samuel Jonasson || Courtyard I<br/>Apartment Electricity ON<br/>Facade III ||Planks '''x5'''<br/>Sheet metal '''x10'''<br/>Nails '''x80'''<br/>Glass pane '''x15'''<br/>Cement '''x10'''<br/>Bucket of paint '''x5'''<br/>Rebar '''x15'''|| 60.000{{OC}} || 10 days || 3.000{{RM}} || 
Electricity I
|80.000
|Planks x35
Nails x45
 
Sheet metal x2
 
Scrap metal x35
 
Pipes x4
 
Cement x4
 
Bucket of paint x4
|10.000
|-
|-
|V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+MUSHROOM FARM
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|Basement I
|3.000
|Planks x16
Nails x26


Sheet metal x2
== Shop ==
The shop is located on the first floor, facing the player apartment. In the current version, the shop is inacessible wihtout the use of console commands but is already modeled and in need of cleaning and renovation. If the player cleans it, 2 upgrades options appears in menus, but none can be built yet.


Scrap metal x12
=== Shop walls ===
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
Leather roll x1
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
|400
|-
! I - Makeshift
| colspan="7" | ''Currently unavailable''
|-
|-
|II
! II - Shabby
|Basement I
| colspan="7" | ''Currently unavailable''
Electricity I
Mushroom farm I
|8.900
|Planks x24
Nails x40
 
Sheet metal x2
 
Scrap metal x20
 
Leather roll x4
|700
|-
|-
|III
! III - Decent
|Basement I
| colspan="7" | ''Currently unavailable''
Electricity I
Mushroom farm II
|20.000
|Cement x10
Pipes x4
 
Sheet metal x10
 
Scrap metal x30
 
Bucket of paint x4
|3.000
|-
|-
|IV
! IV - Fine
|Basement I
| colspan="7" | ''Currently unavailable''
Electricity I
Mushroom farm III
|40.000
|Cement x4
Pipes x4
 
Sheet metal x10
 
Scrap metal x30
 
Cloth roll x10
|5.000
|-
|-
|V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+TEMPLATE (WIP)
=== Shop bathroom ===
!Level
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"  
!Dependencies
! Rank !! Contractors !! Prerequisites !! Materials !! Price (OC) !! Duration !! Final price (RM) !! Value and rent added
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! I - Makeshift
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
|-
|II
! II - Shabby
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
|-
|III
! III - Decent
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
|-
|IV
! IV - Fine
|
| colspan="7" | ''Currently unavailable''
|
|
|
|-
|-
|V
! V - Luxurious
|
| colspan="7" | ''Currently unavailable''
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}


==See also==
== See also ==
*[[Renting]]
* [[Renting]]
*[[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
* [[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
*[[Cleaning Mode]]
* [[Cleaning Mode]]
 


{{OS_Gameplay}}
{{OS_Gameplay}}