Renovations: Difference between revisions

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Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.


== Renovation Costs : ==
== Renovation costs and effects ==
=== YARD : ===
=== Yard ===
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+COURTYARD
|+COURTYARD
Line 33: Line 35:
|
|
|6.800
|6.800
|Planks x40
|Planks '''x40'''
Nails x80
Nails '''x80'''
|700
|700
|-
|-
Line 40: Line 42:
|
|
|13.000
|13.000
|Planks x40
|Planks '''x40'''
Nails x80
Nails '''x80'''


Sand x5
Sand '''x5'''


Cement x4
Cement '''x4'''


Tarp x1
Tarp '''x1'''


Mesh x1
Mesh '''x1'''


Wire x1
Wire '''x1'''
|1.100
|1.100
|-
|-
Line 57: Line 59:
|
|
|60.000
|60.000
|Planks x20
|Planks '''x20'''
Nails x40
Nails '''x40'''


Sheet Metal x10
Sheet Metal '''x10'''


Cement x8
Cement '''x8'''


Fertile Soil x5
Fertile Soil '''x5'''


Wire x5
Wire '''x5'''


Brick x20
Brick '''x20'''
|10.000
|10.000
|-
|-
Line 74: Line 76:
|
|
|100.000
|100.000
|Planks x40
|Planks '''x40'''
Nails x40
Nails '''x40'''


Sheet Metal x12
Sheet Metal '''x12'''


Cement x16
Cement '''x16'''


Bucket of paint x4
Bucket of paint '''x4'''


Wire x10
Wire '''x10'''


Wiring Components x5
Wiring Components '''x5'''


Brick x25
Brick '''x25'''
|30.000
|30.000
|-
|-
Line 96: Line 98:
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+FACADE
|+FACADE
Line 107: Line 110:
|
|
|7.000
|7.000
|Cement x10
|Cement '''x10'''
Scrap metal x10
Scrap metal '''x10'''
|800
|800
|-
|-
Line 114: Line 117:
|Facade I
|Facade I
|14.500
|14.500
|Cement x15
|Cement '''x15'''
Scrap metal x15
Scrap metal '''x15'''


Planks x3
Planks '''x3'''


Asbestos x5
Asbestos '''x5'''
|1.700
|1.700
|-
|-
Line 125: Line 128:
|Facade II
|Facade II
|40.000
|40.000
|Cement x20
|Cement '''x20'''
Scrap metal x20
Scrap metal '''x20'''


Asbestos x15
Asbestos '''x15'''
|10.000
|10.000
|-
|-
Line 134: Line 137:
|Facade III
|Facade III
|100.000
|100.000
|Cement x20
|Cement '''x20'''
Scrap metal x30
Scrap metal '''x30'''


Bucket of paint x15
Bucket of paint '''x15'''


Insulation wool x15
Insulation wool '''x15'''
|20.000
|20.000
|-
|-
Line 148: Line 151:
|''Not Implemented''
|''Not Implemented''
|}
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA & PIER
|+SAUNA & PIER
Line 159: Line 163:
|
|
|15.000
|15.000
|Planks x40
|Planks '''x40'''
Nails x80
Nails '''x80'''


Leather roll x1
Leather roll '''x1'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x2
Pipe '''x2'''


Duct tape x4
Duct tape '''x4'''


Sheet Metal x4
Sheet Metal '''x4'''


Bucket of paint x1
Bucket of paint '''x1'''


Rock x4
Rock '''x4'''
|800
|800
|-
|-
Line 180: Line 184:
|
|
|21.500
|21.500
|Planks x60
|Planks '''x60'''
Nails x120
Nails '''x120'''


Cloth roll x1
Cloth roll '''x1'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x3
Pipe '''x3'''


Duct tape x8
Duct tape '''x8'''


Sheet Metal x4
Sheet Metal '''x4'''
|1.700
|1.700
|-
|-
Line 197: Line 201:
|
|
|60.000
|60.000
|Planks x30
|Planks '''x30'''
Nails x80
Nails '''x80'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x4
Cement '''x4'''


Glass Pane x4
Glass Pane '''x4'''


Bucket of paint x3
Bucket of paint '''x3'''
|10.000
|10.000
|-
|-
Line 220: Line 224:
|
|
|60.000
|60.000
|Planks x60
|Planks '''x60'''
Nails x160
Nails '''x160'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x2
Cement '''x2'''


Glass Pane x6
Glass Pane '''x6'''


Bucket of paint x6
Bucket of paint '''x6'''
|20.000
|20.000
|-
|-
Line 246: Line 250:
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''


=== Basement ===
=== Basement ===
The basement upgrades are necessary to connect individual tenements to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


Upgrades
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+BASEMENT
|+BASEMENT
Line 262: Line 266:
|
|
|6.500
|6.500
|Cement x6
|Cement '''x6'''
Plywood x4
Plywood '''x4'''


Planks x4
Planks '''x4'''


Nails x8
Nails '''x8'''


Scrap metal x8
Scrap metal '''x8'''


Duct tape x4
Duct tape '''x4'''


Tarp x2
Tarp '''x2'''
|300
|300
|-
|-
Line 279: Line 283:
|Electricity I
|Electricity I
|15.500
|15.500
|Cement x6
|Cement '''x6'''
Sheet metal x6
Sheet metal '''x6'''


Planks x20
Planks '''x20'''


Nails x40
Nails '''x40'''


Scrap metal x12
Scrap metal '''x12'''


Duct tape x6
Duct tape '''x6'''


Cloth roll x2
Cloth roll '''x2'''
|950
|950
|-
|-
Line 296: Line 300:
|Electricity I
|Electricity I
|60.000
|60.000
|Cement x10
|Cement '''x10'''
Sheet metal x6
Sheet metal '''x6'''


Planks x6
Planks '''x6'''


Nails x12
Nails '''x12'''


Scrap metal x26
Scrap metal '''x26'''


Bucket of paint x12
Bucket of paint '''x12'''


Cloth roll x2
Cloth roll '''x2'''
|3.000
|3.000
|-
|-
Line 313: Line 317:
|Electricity I
|Electricity I
|100.000
|100.000
|Cement x12
|Cement '''x12'''
Sheet metal x6
Sheet metal '''x6'''


Planks x3
Planks '''x3'''


Nails x8
Nails '''x8'''


Scrap metal x20
Scrap metal '''x20'''


Bucket of paint x20
Bucket of paint '''x20'''


Cloth roll x2
Cloth roll '''x2'''
|6.000
|6.000
|-
|-
Line 345: Line 349:
|Basement I
|Basement I
|4.000
|4.000
|Cement x4
|Cement '''x4'''
Planks x10
Planks '''x10'''
|600
|600
|-
|-
Line 352: Line 356:
|Workshop I
|Workshop I
|8.000
|8.000
|Cement x8
|Cement '''x8'''
Planks x10
Planks '''x10'''
|1.200
|1.200
|-
|-
Line 359: Line 363:
|Workshop II
|Workshop II
|12.000
|12.000
|Cement x4
|Cement '''x4'''
Planks x10
Planks '''x10'''


Scrap metal x8
Scrap metal '''x8'''


Sheet metal x2
Sheet metal '''x2'''


Nails x2
Nails '''x2'''
|3.000
|3.000
|-
|-
Line 372: Line 376:
|Workshop III
|Workshop III
|1.600
|1.600
|Cement x4
|Cement '''x4'''
Planks x10
Planks '''x10'''
|4.000
|4.000
|}
|}
Line 388: Line 392:
|Basement I
|Basement I
|9.500
|9.500
|Wire x10
|Wire '''x10'''
Scrap metal x20
Scrap metal '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wiring component x4
Wiring component '''x4'''
|380
|380
|-
|-
Line 401: Line 405:
|Basement I
|Basement I
|18.500
|18.500
|Wire x12
|Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x10
Wiring component '''x10'''
|900
|900
|-
|-
Line 418: Line 422:
|Basement I
|Basement I
|60.000
|60.000
|Wire x12
|Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x25
Wiring component '''x25'''
|10.000
|10.000
|}
|}
Line 447: Line 451:
Electricity I
Electricity I
|7.600
|7.600
|Pipes x40
|Pipes '''x40'''
Scrap metal x60
Scrap metal '''x60'''


Sheet metal x2
Sheet metal '''x2'''


Duct tape x6
Duct tape '''x6'''
|720
|720
|-
|-
Line 459: Line 463:
Electricity II
Electricity II
|14.500
|14.500
|Pipes x50
|Pipes '''x50'''
Scrap metal x80
Scrap metal '''x80'''


Sheet metal x10
Sheet metal '''x10'''


Computer parts x2
Computer parts '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wire x2
Wire '''x2'''
|3.200
|3.200
|-
|-
Line 477: Line 481:
Water II
Water II
|50.000
|50.000
|Pipes x30
|Pipes '''x30'''
Scrap metal x20
Scrap metal '''x20'''


Sheet metal x15
Sheet metal '''x15'''
|15.000
|15.000
|}
|}
Line 497: Line 501:
|Basement I
|Basement I
|3.500
|3.500
|Firewood x30
|Firewood '''x30'''
Pipes x10
Pipes '''x10'''


Scrap metal x15
Scrap metal '''x15'''


Planks x10
Planks '''x10'''
|500
|500
|-
|-
Line 509: Line 513:
Electricity I
Electricity I
|23.000
|23.000
|Sheet metal x15
|Sheet metal '''x15'''
Pipes x25
Pipes '''x25'''


Scrap metal x30
Scrap metal '''x30'''


Wire x2
Wire '''x2'''


Planks x5
Planks '''x5'''


Wiring components x2
Wiring components '''x2'''


Mechanical parts x2
Mechanical parts '''x2'''
|2.100
|2.100
|-
|-
Line 527: Line 531:
Electricity II
Electricity II
|100.000
|100.000
|Sheet metal x30
|Sheet metal '''x30'''
Pipes x50
Pipes '''x50'''


Scrap metal x50
Scrap metal '''x50'''


Wire x2
Wire '''x2'''


Electronic parts x5
Electronic parts '''x5'''


Computer parts x3
Computer parts '''x3'''


Wiring components x5
Wiring components '''x5'''


Mechanical parts x10
Mechanical parts '''x10'''
|15.000
|15.000
|}
|}
Line 557: Line 561:
|Basement I
|Basement I
|8.700
|8.700
|Planks x12
|Planks '''x12'''
Nails x20
Nails '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x16
Scrap metal '''x16'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''
|380
|380
|-
|-
Line 573: Line 577:
Electricity I
Electricity I
|17.500
|17.500
|Planks x30
|Planks '''x30'''
Nails x35
Nails '''x35'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x24
Scrap metal '''x24'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''


Cloth roll x2
Cloth roll '''x2'''
|1.100
|1.100
|-
|-
Line 591: Line 595:
Electricity I
Electricity I
|50.000
|50.000
|Planks x30
|Planks '''x30'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x34
Scrap metal '''x34'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x2
Bucket of paint '''x2'''
|5.000
|5.000
|-
|-
Line 609: Line 613:
Electricity I
Electricity I
|80.000
|80.000
|Planks x35
|Planks '''x35'''
Nails x45
Nails '''x45'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x35
Scrap metal '''x35'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x4
Bucket of paint '''x4'''
|10.000
|10.000
|-
|-
Line 630: Line 634:
|}
|}
''Each level of Sauna improves its effects on mental health.''
''Each level of Sauna improves its effects on mental health.''
''The Sauna area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+MUSHROOM FARM
|+MUSHROOM FARM
Line 641: Line 647:
|Basement I
|Basement I
|3.000
|3.000
|Planks x16
|Planks '''x16'''
Nails x26
Nails '''x26'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x12
Scrap metal '''x12'''


Leather roll x1
Leather roll '''x1'''
|400
|400
|-
|-
Line 657: Line 663:
Mushroom farm I
Mushroom farm I
|8.900
|8.900
|Planks x24
|Planks '''x24'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Leather roll x4
Leather roll '''x4'''
|700
|700
|-
|-
Line 673: Line 679:
Mushroom farm II
Mushroom farm II
|20.000
|20.000
|Cement x10
|Cement '''x10'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Bucket of paint x4
Bucket of paint '''x4'''
|3.000
|3.000
|-
|-
Line 689: Line 695:
Mushroom farm III
Mushroom farm III
|40.000
|40.000
|Cement x4
|Cement '''x4'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Cloth roll x10
Cloth roll '''x10'''
|5.000
|5.000
|-
|-
Line 705: Line 711:
|''Not Implemented''
|''Not Implemented''
|}
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''
''Every following upgrade expands its size.''
=== Player apartment ===
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WALLS
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|1.700
|Planks '''x30'''
Nails '''x30'''
Scrap metal '''x15'''
Duct tape '''x4'''
Tarp '''x2'''
|75
|-
|II
|Apartment electricity ON
Walls I
|5.700
|Planks '''x20'''
Nails '''x20'''
Scrap metal '''x10'''
Tarp '''x4'''
Cloth roll '''x2'''
Wire '''x1'''
Duct tape '''x5'''
Plywood '''x4'''
|290
|-
|III
|Apartment electricity ON
|25.000
|Planks '''x15'''
Nails '''x30'''
Scrap metal '''x15'''
Glass pane '''x2'''
Cloth roll '''x1'''
Wire '''x2'''
Wiring components '''x1'''
Plywood '''x12'''
Bucket of paint '''x1'''
|2.500
|-
|IV
|Apartment electricity ON
|50.000
|Planks '''x15'''
Nails '''x30'''
Scrap metal '''x15'''
Sand '''x2'''
Cloth roll '''x1'''
Wire '''x2'''
Bucket of paint '''x4'''
Wiring components '''x2'''
Plywood '''x20'''
Furniture parts '''x12'''
|5.000
|-
|V
|
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
''The first two levels of Walls improve sleeping safety :''
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
''Makeshift (level I) reduces it to ~30% (safe-ish).''
''Shabby (level II) negates it (safe).''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+BATHROOM
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|1.300
|Planks '''x2'''
Nails '''x4'''
Scrap metal '''x5'''
Tarp '''x5'''
|100
|-
|II
|Apartment electricity ON
Apartment water I
|4.500
|Planks '''x10'''
Nails '''x20'''
Scrap metal '''x10'''
Glass pane '''x1'''
Pipes '''x3'''
Wire '''x1'''
Plywood '''x2'''
|350
|-
|III
|Apartment electricity ON
Apartment water II
|20.000
|Planks '''x4'''
Nails '''x8'''
Scrap metal '''x30'''
Cement '''x2'''
Pipes '''x6'''
Wire '''x1'''
Plywood '''x4'''
Wiring components '''x1'''
|2.300
|-
|IV
|Apartment electricity ON
Apartment water III
|50.000
|Planks '''x2'''
Nails '''x4'''
Scrap metal '''x30'''
Cement '''x2'''
Pipes '''x8'''
Wire '''x1'''
Glass pane '''x2'''
Wiring components '''x2'''
Plywood '''x8'''
Mechanical parts '''x1'''
|6.000
|-
|V
|
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|
|
|
|-
|II
|
|
|
|
|-
|III
|
|
|
|
|-
|IV
|
|
|
|
|-
|V
|
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+TEMPLATE (WIP)
|+TEMPLATE (WIP)
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|I
|
|
|
|
|-
|II
|
|
|
|
|-
|III
|
|
|
|
|-
|IV
|
|
|
|
|-
|V
|
|''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Level
!Level
!Dependencies
!Dependencies

Latest revision as of 16:29, 14 August 2024

Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations[edit | edit source]

Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.

Tenement renovations[edit | edit source]

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations[edit | edit source]

After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.

Renovation costs and effects[edit | edit source]

Yard[edit | edit source]

Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.

COURTYARD
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.800 Planks x40

Nails x80

700
II 13.000 Planks x40

Nails x80

Sand x5

Cement x4

Tarp x1

Mesh x1

Wire x1

1.100
III 60.000 Planks x20

Nails x40

Sheet Metal x10

Cement x8

Fertile Soil x5

Wire x5

Brick x20

10.000
IV 100.000 Planks x40

Nails x40

Sheet Metal x12

Cement x16

Bucket of paint x4

Wire x10

Wiring Components x5

Brick x25

30.000
V Not Implemented Not Implemented Not Implemented

Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.

FACADE
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 7.000 Cement x10

Scrap metal x10

800
II Facade I 14.500 Cement x15

Scrap metal x15

Planks x3

Asbestos x5

1.700
III Facade II 40.000 Cement x20

Scrap metal x20

Asbestos x15

10.000
IV Facade III 100.000 Cement x20

Scrap metal x30

Bucket of paint x15

Insulation wool x15

20.000
V Not Implemented Not Implemented Not Implemented

The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.

SAUNA & PIER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 15.000 Planks x40

Nails x80

Leather roll x1

Scrap metal x20

Pipe x2

Duct tape x4

Sheet Metal x4

Bucket of paint x1

Rock x4

800
II 21.500 Planks x60

Nails x120

Cloth roll x1

Scrap metal x30

Pipe x3

Duct tape x8

Sheet Metal x4

1.700
III 60.000 Planks x30

Nails x80

Cloth roll x2

Scrap metal x20

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x4

Glass Pane x4

Bucket of paint x3

10.000
IV 60.000 Planks x60

Nails x160

Cloth roll x2

Scrap metal x30

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x2

Glass Pane x6

Bucket of paint x6

20.000
V Not Implemented Not Implemented Not Implemented

Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.

Basement[edit | edit source]

The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).

BASEMENT
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.500 Cement x6

Plywood x4

Planks x4

Nails x8

Scrap metal x8

Duct tape x4

Tarp x2

300
II Electricity I 15.500 Cement x6

Sheet metal x6

Planks x20

Nails x40

Scrap metal x12

Duct tape x6

Cloth roll x2

950
III Electricity I 60.000 Cement x10

Sheet metal x6

Planks x6

Nails x12

Scrap metal x26

Bucket of paint x12

Cloth roll x2

3.000
IV Electricity I 100.000 Cement x12

Sheet metal x6

Planks x3

Nails x8

Scrap metal x20

Bucket of paint x20

Cloth roll x2

6.000
V Not Implemented Not Implemented Not Implemented

Each level of Basement [WIP]

WORKSHOP
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 4.000 Cement x4

Planks x10

600
II Workshop I 8.000 Cement x8

Planks x10

1.200
III Workshop II 12.000 Cement x4

Planks x10

Scrap metal x8

Sheet metal x2

Nails x2

3.000
IV Workshop III 1.600 Cement x4

Planks x10

4.000

Each level of Workshop clears a part of the basement, expanding the buildable area.

ELECTRICITY
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 9.500 Wire x10

Scrap metal x20

Sheet metal x2

Electronic parts x6

Wiring component x4

380
II Basement I 18.500 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x10

900
III Basement I 60.000 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x25

10.000

Electricity upgrades are needed by other services, with higher levels unlocking more options.

The Electricity area isn't buildable.

WATER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I

Electricity I

7.600 Pipes x40

Scrap metal x60

Sheet metal x2

Duct tape x6

720
II Basement I

Electricity II

14.500 Pipes x50

Scrap metal x80

Sheet metal x10

Computer parts x2

Electronic parts x6

Wire x2

3.200
III Basement I

Electricity II

Water II

50.000 Pipes x30

Scrap metal x20

Sheet metal x15

15.000

Water upgrades are needed by other services, with higher levels unlocking more options.

The Water area isn't buildable.

HEATING
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.500 Firewood x30

Pipes x10

Scrap metal x15

Planks x10

500
II Basement I

Electricity I

23.000 Sheet metal x15

Pipes x25

Scrap metal x30

Wire x2

Planks x5

Wiring components x2

Mechanical parts x2

2.100
III Basement I

Electricity II

100.000 Sheet metal x30

Pipes x50

Scrap metal x50

Wire x2

Electronic parts x5

Computer parts x3

Wiring components x5

Mechanical parts x10

15.000

Heating upgrades are needed by other services, with higher levels unlocking more options.

The Heating area isn't buildable.

SAUNA
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 8.700 Planks x12

Nails x20

Sheet metal x2

Scrap metal x16

Pipes x4

Leather roll x2

380
II Basement I

Electricity I

17.500 Planks x30

Nails x35

Sheet metal x2

Scrap metal x24

Pipes x4

Leather roll x2

Cloth roll x2

1.100
III Basement I

Electricity I

50.000 Planks x30

Nails x40

Sheet metal x2

Scrap metal x34

Pipes x4

Cement x4

Bucket of paint x2

5.000
IV Basement I

Electricity I

80.000 Planks x35

Nails x45

Sheet metal x2

Scrap metal x35

Pipes x4

Cement x4

Bucket of paint x4

10.000
V Not Implemented Not Implemented Not Implemented

Each level of Sauna improves its effects on mental health.

The Sauna area isn't buildable.

MUSHROOM FARM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x16

Nails x26

Sheet metal x2

Scrap metal x12

Leather roll x1

400
II Basement I

Electricity I

Mushroom farm I

8.900 Planks x24

Nails x40

Sheet metal x2

Scrap metal x20

Leather roll x4

700
III Basement I

Electricity I

Mushroom farm II

20.000 Cement x10

Pipes x4

Sheet metal x10

Scrap metal x30

Bucket of paint x4

3.000
IV Basement I

Electricity I

Mushroom farm III

40.000 Cement x4

Pipes x4

Sheet metal x10

Scrap metal x30

Cloth roll x10

5.000
V Not Implemented Not Implemented Not Implemented

The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.

Every following upgrade expands its size.

Player apartment[edit | edit source]

The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.

WALLS
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.700 Planks x30

Nails x30

Scrap metal x15

Duct tape x4

Tarp x2

75
II Apartment electricity ON

Walls I

5.700 Planks x20

Nails x20

Scrap metal x10

Tarp x4

Cloth roll x2

Wire x1

Duct tape x5

Plywood x4

290
III Apartment electricity ON 25.000 Planks x15

Nails x30

Scrap metal x15

Glass pane x2

Cloth roll x1

Wire x2

Wiring components x1

Plywood x12

Bucket of paint x1

2.500
IV Apartment electricity ON 50.000 Planks x15

Nails x30

Scrap metal x15

Sand x2

Cloth roll x1

Wire x2

Bucket of paint x4

Wiring components x2

Plywood x20

Furniture parts x12

5.000
V Not Implemented Not Implemented Not Implemented

The first two levels of Walls improve sleeping safety :

Bare walls give a ~60% chance for a sleep event to happen (unsafe).

Makeshift (level I) reduces it to ~30% (safe-ish).

Shabby (level II) negates it (safe).

BATHROOM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.300 Planks x2

Nails x4

Scrap metal x5

Tarp x5

100
II Apartment electricity ON

Apartment water I

4.500 Planks x10

Nails x20

Scrap metal x10

Glass pane x1

Pipes x3

Wire x1

Plywood x2

350
III Apartment electricity ON

Apartment water II

20.000 Planks x4

Nails x8

Scrap metal x30

Cement x2

Pipes x6

Wire x1

Plywood x4

Wiring components x1

2.300
IV Apartment electricity ON

Apartment water III

50.000 Planks x2

Nails x4

Scrap metal x30

Cement x2

Pipes x8

Wire x1

Glass pane x2

Wiring components x2

Plywood x8

Mechanical parts x1

6.000
V Not Implemented Not Implemented Not Implemented
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented Not Implemented Not Implemented
TEMPLATE (WIP)
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented Not Implemented Not Implemented
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented Not Implemented Not Implemented

See also[edit | edit source]