Renovations: Difference between revisions

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Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations.


==Apartment renovations==
== Apartment renovations ==
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income.


The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
==Tenement renovations==
== Tenement renovations ==
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.


Line 13: Line 13:


In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
==Starting renovations==
== Starting renovations ==
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.


Line 20: Line 20:
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.


== Renovation costs and effects ==
== Renovation costs and effects ==
=== Yard ===
=== - Yard ===
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+COURTYARD
|+ ''COURTYARD''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|
! Dependencies
|6.800
! Cost (OC)
|Planks x40
! Cost (Materials)
Nails x80
! Cost (RM)
|700
|-
|-
|II
| I
|
|  
|13.000
| 6.800
|Planks x40
| Planks '''x40'''
Nails x80
Nails '''x80'''


Sand x5
Gravel '''x5'''
| 70
|-
| II
|
| 13.000
| Planks '''x40'''
Nails '''x80'''


Cement x4
Sand '''x5'''


Tarp x1
Cement '''x4'''


Mesh x1
Tarp '''x1'''


Wire x1
Mesh '''x1'''
|1.100
 
Wire '''x1'''
 
Gravel '''x20'''
| 250
|-
|-
|III
| III
|
|  
|60.000
| 60.000
|Planks x20
| Planks '''x20'''
Nails x40
Nails '''x40'''


Sheet Metal x10
Sheet Metal '''x10'''


Cement x8
Cement '''x8'''


Fertile Soil x5
Fertile Soil '''x5'''


Wire x5
Wire '''x5'''


Brick x20
Brick '''x20'''
|10.000
 
Gravel '''x10'''
| 5.000
|-
|-
|IV
| IV
|
|  
|100.000
| 100.000
|Planks x40
| Planks '''x40'''
Nails x40
Nails '''x40'''


Sheet Metal x12
Sheet Metal '''x12'''


Cement x16
Cement '''x16'''


Bucket of paint x4
Bucket of paint '''x4'''


Wire x10
Wire '''x10'''


Wiring Components x5
Wiring Components '''x5'''


Brick x25
Brick '''x50'''
|30.000
 
Gravel '''x5'''
 
Wire '''x2'''
 
Rebar '''x12'''
| 10.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+FACADE
|+ ''FACADE''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|
|  
|7.000
| 7.000
|Cement x10
| Cement '''x10'''
Scrap metal x10
Scrap metal '''x10'''
|800
| 800
|-
|-
|II
| II
|Facade I
| Facade I
|14.500
| 14.500
|Cement x15
| Cement '''x15'''
Scrap metal x15
Scrap metal '''x15'''
 
Planks '''x3'''


Planks x3
Asbestos '''x5'''


Asbestos x5
Rebar '''x8'''
|1.700
| 1.700
|-
|-
|III
| III
|Facade II
| Facade II
|40.000
| 40.000
|Cement x20
| Cement '''x20'''
Scrap metal x20
Scrap metal '''x20'''
 
Asbestos '''x15'''


Asbestos x15
Rebar '''x15'''
|10.000
| 10.000
|-
|-
|IV
| IV
|Facade III
| Facade III
|100.000
| 100.000
|Cement x20
| Cement '''x20'''
Scrap metal x30
Scrap metal '''x30'''


Bucket of paint x15
Bucket of paint '''x15'''


Insulation wool x15
Insulation wool '''x15'''
|20.000
 
Rebar '''x15'''
| 20.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA & PIER
|+ style="white-space: nowrap;" | ''SAUNA & PIER''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|
! Dependencies
|15.000
! Cost (OC)
|Planks x40
! Cost (Materials)
Nails x80
! Cost (RM)
|-
| I
|  
| 15.000
| Planks '''x40'''
Nails '''x80'''


Leather roll x1
Leather roll '''x1'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x2
Pipe '''x2'''


Duct tape x4
Duct tape '''x4'''


Sheet Metal x4
Sheet Metal '''x4'''


Bucket of paint x1
Bucket of paint '''x1'''


Rock x4
Rock '''x4'''
|800
| 800
|-
|-
|II
| II
|
|  
|21.500
| 21.500
|Planks x60
| Planks '''x60'''
Nails x120
Nails '''x120'''


Cloth roll x1
Cloth roll '''x2'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x3
Pipe '''x3'''


Duct tape x8
Duct tape '''x8'''


Sheet Metal x4
Sheet Metal '''x4'''
|1.700
| 1.700
|-
|-
|III
| III
|
|  
|60.000
| 60.000
|Planks x30
| Planks '''x30'''
Nails x80
Nails '''x80'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x4
Cement '''x4'''


Glass Pane x4
Glass Pane '''x4'''


Bucket of paint x3
Bucket of paint '''x3'''
|10.000
 
Rebar '''x4'''
| 10.000
|-
|-
|IV
| IV
|
|  
|60.000
| 60.000
|Planks x60
| Planks '''x60'''
Nails x160
Nails '''x160'''


Cloth roll x2
Cloth roll '''x2'''


Scrap metal x30
Scrap metal '''x30'''


Pipe x6
Pipe '''x6'''


Duct tape x2
Duct tape '''x2'''


Sheet Metal x8
Sheet Metal '''x8'''


Cement x2
Cement '''x2'''


Glass Pane x6
Glass Pane '''x6'''


Bucket of paint x6
Bucket of paint '''x6'''
|20.000
 
Rebar '''x2'''
| 20.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.''


=== Basement ===
=== - Basement ===
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+BASEMENT
|+ ''BASEMENT''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|
! Dependencies
|6.500
! Cost (OC)
|Cement x6
! Cost (Materials)
Plywood x4
! Cost (RM)
|-
| I
|  
| 6.500
| Cement '''x6'''
Plywood '''x4'''
 
Planks '''x4'''


Planks x4
Nails '''x8'''


Nails x8
Scrap metal '''x8'''


Scrap metal x8
Duct tape '''x4'''


Duct tape x4
Tarp '''x2'''


Tarp x2
Rebar '''x2'''
|300
| 100
|-
|-
|II
| II
|Electricity I
| Electricity I
|15.500
| 15.500
|Cement x6
| Cement '''x6'''
Sheet metal x6
Sheet metal '''x6'''
 
Planks '''x20'''


Planks x20
Nails '''x40'''


Nails x40
Scrap metal '''x12'''


Scrap metal x12
Duct tape '''x6'''


Duct tape x6
Cloth roll '''x2'''


Cloth roll x2
Rebar '''x2'''
|950
| 250
|-
|-
|III
| III
|Electricity I
| Electricity I
|60.000
| 60.000
|Cement x10
| Cement '''x10'''
Sheet metal x6
Sheet metal '''x6'''
 
Planks '''x6'''


Planks x6
Nails '''x12'''


Nails x12
Scrap metal '''x26'''


Scrap metal x26
Bucket of paint '''x12'''


Bucket of paint x12
Cloth roll '''x2'''


Cloth roll x2
Rebar '''x7'''
|3.000
| 1.400
|-
|-
|IV
| IV
|Electricity I
| Electricity I
|100.000
| 100.000
|Cement x12
| Cement '''x12'''
Sheet metal x6
Sheet metal '''x6'''
 
Planks '''x3'''


Planks x3
Nails '''x8'''


Nails x8
Scrap metal '''x20'''


Scrap metal x20
Bucket of paint '''x20'''


Bucket of paint x20
Cloth roll '''x2'''


Cloth roll x2
Rebar '''x8'''
|6.000
| 8.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Basement [WIP]''
''Each level of Basement [WIP]''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WORKSHOP
|+ ''WORKSHOP''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|4.000
! Cost (OC)
|Cement x4
! Cost (Materials)
Planks x10
! Cost (RM)
|600
|-
|-
|II
| I
|Workshop I
| Basement I
|8.000
| 4.000
|Cement x8
| Cement '''x4'''
Planks x10
Planks '''x10'''
|1.200
| 600
|-
|-
|III
| II
|Workshop II
| Workshop I
|12.000
| 8.000
|Cement x4
| Cement '''x8'''
Planks x10
Planks '''x10'''
| 1.200
|-
| III
| Workshop II
| 12.000
| Cement '''x4'''
Planks '''x10'''


Scrap metal x8
Scrap metal '''x8'''


Sheet metal x2
Sheet metal '''x2'''


Nails x2
Nails '''x2'''
|3.000
| 3.000
|-
|-
|IV
| IV
|Workshop III
| Workshop III
|1.600
| 1.600
|Cement x4
| Cement '''x4'''
Planks x10
Planks '''x10'''
|4.000
| 4.000
|}
|}
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
''Each level of Workshop clears a part of the basement, expanding the buildable area.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ELECTRICITY
|+ ''ELECTRICITY''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|9.500
! Cost (OC)
|Wire x10
! Cost (Materials)
Scrap metal x20
! Cost (RM)
|-
| I
| Basement I
| 9.500
| Wire '''x10'''
Scrap metal '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wiring component x4
Wiring component '''x4'''
|380
| 380
|-
|-
|II
| II
|Basement I
| Basement I
|18.500
| 18.500
|Wire x12
| Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x10
Wiring component '''x10'''
|900
| 900
|-
|-
|III
| III
|Basement I
| Basement I
|60.000
| 60.000
|Wire x12
| Wire '''x12'''
Scrap metal x35
Scrap metal '''x35'''


Sheet metal x6
Sheet metal '''x6'''


Electronic parts x10
Electronic parts '''x10'''


Computer parts x4
Computer parts '''x4'''


Industrial fuse x4
Industrial fuse '''x4'''


Wiring component x25
Wiring component '''x25'''
|10.000
| 10.000
|}
|}
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''
''Electricity upgrades are needed by other services, with higher levels unlocking more options.''
Line 440: Line 468:
''The Electricity area isn't buildable.''
''The Electricity area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+WATER
|+ ''WATER''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
| Basement I
Electricity I
Electricity I
|7.600
| 7.600
|Pipes x40
| Pipes '''x40'''
Scrap metal x60
Scrap metal '''x60'''


Sheet metal x2
Sheet metal '''x2'''


Duct tape x6
Duct tape '''x6'''
|720
| 720
|-
|-
|II
| II
|Basement I
| Basement I
Electricity II
Electricity II
|14.500
| 14.500
|Pipes x50
| Pipes '''x50'''
Scrap metal x80
Scrap metal '''x80'''


Sheet metal x10
Sheet metal '''x10'''


Computer parts x2
Computer parts '''x2'''


Electronic parts x6
Electronic parts '''x6'''


Wire x2
Wire '''x2'''
|3.200
| 3.200
|-
|-
|III
| III
|Basement I
| Basement I
Electricity II
Electricity II


Water II
Water II
|50.000
| 50.000
|Pipes x30
| Pipes '''x30'''
Scrap metal x20
Scrap metal '''x20'''


Sheet metal x15
Sheet metal '''x15'''
|15.000
| 15.000
|}
|}
''Water upgrades are needed by other services, with higher levels unlocking more options.''
''Water upgrades are needed by other services, with higher levels unlocking more options.''
Line 491: Line 520:
''The Water area isn't buildable.''
''The Water area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+HEATING
|+ ''HEATING''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|3.500
! Cost (OC)
|Firewood x30
! Cost (Materials)
Pipes x10
! Cost (RM)
|-
| I
| Basement I
| 3.500
| Firewood '''x30'''
Pipes '''x10'''


Scrap metal x15
Scrap metal '''x15'''


Planks x10
Planks '''x10'''
|500
| 500
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I
|23.000
| 23.000
|Sheet metal x15
| Sheet metal '''x15'''
Pipes x25
Pipes '''x25'''


Scrap metal x30
Scrap metal '''x30'''


Wire x2
Wire '''x2'''


Planks x5
Planks '''x5'''


Wiring components x2
Wiring components '''x2'''


Mechanical parts x2
Mechanical parts '''x2'''
|2.100
| 2.100
|-
|-
|III
| III
|Basement I
| Basement I
Electricity II
Electricity II
|100.000
| 100.000
|Sheet metal x30
| Sheet metal '''x30'''
Pipes x50
Pipes '''x50'''


Scrap metal x50
Scrap metal '''x50'''


Wire x2
Wire '''x2'''


Electronic parts x5
Electronic parts '''x5'''


Computer parts x3
Computer parts '''x3'''


Wiring components x5
Wiring components '''x5'''


Mechanical parts x10
Mechanical parts '''x10'''
|15.000
| 15.000
|}
|}
''Heating upgrades are needed by other services, with higher levels unlocking more options.''
''Heating upgrades are needed by other services, with higher levels unlocking more options.''
Line 551: Line 581:
''The Heating area isn't buildable.''
''The Heating area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+SAUNA
|+ ''SAUNA''
!Level
!Dependencies
!Cost (OC)
!Cost (Materials)
!Cost (RM)
|-
|-
|I
! Level
|Basement I
! Dependencies
|8.700
! Cost (OC)
|Planks x12
! Cost (Materials)
Nails x20
! Cost (RM)
|-
| I
| Basement I
| 8.700
| Planks '''x12'''
Nails '''x20'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x16
Scrap metal '''x16'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''
|380
| 380
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I
|17.500
| 17.500
|Planks x30
| Planks '''x30'''
Nails x35
Nails '''x35'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x24
Scrap metal '''x24'''


Pipes x4
Pipes '''x4'''


Leather roll x2
Leather roll '''x2'''


Cloth roll x2
Cloth roll '''x2'''
|1.100
| 1.100
|-
|-
|III
| III
|Basement I
| Basement I
Electricity I
Electricity I
|50.000
| 50.000
|Planks x30
| Planks '''x30'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x34
Scrap metal '''x34'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x2
Bucket of paint '''x2'''
|5.000
| 5.000
|-
|-
|IV
| IV
|Basement I
| Basement I
Electricity I
Electricity I
|80.000
| 80.000
|Planks x35
| Planks '''x35'''
Nails x45
Nails '''x45'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x35
Scrap metal '''x35'''


Pipes x4
Pipes '''x4'''


Cement x4
Cement '''x4'''


Bucket of paint x4
Bucket of paint '''x4'''
|10.000
| 10.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''Each level of Sauna improves its effects on mental health.''
''Each level of Sauna improves its effects on mental health.''
Line 637: Line 666:
''The Sauna area isn't buildable.''
''The Sauna area isn't buildable.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+MUSHROOM FARM
|+ style="white-space: nowrap;" | ''MUSHROOM FARM''
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|Basement I
| Basement I
|3.000
| 3.000
|Planks x16
| Planks '''x16'''
Nails x26
Nails '''x26'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x12
Scrap metal '''x12'''


Leather roll x1
Leather roll '''x1'''
|400
| 400
|-
|-
|II
| II
|Basement I
| Basement I
Electricity I
Electricity I


Mushroom farm I
Mushroom farm I
|8.900
| 8.900
|Planks x24
| Planks '''x24'''
Nails x40
Nails '''x40'''


Sheet metal x2
Sheet metal '''x2'''


Scrap metal x20
Scrap metal '''x20'''


Leather roll x4
Leather roll '''x4'''
|700
| 700
|-
|-
|III
| III
|Basement I
| Basement I
Electricity I
Electricity I


Mushroom farm II
Mushroom farm II
|20.000
| 20.000
|Cement x10
| Cement '''x10'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Bucket of paint x4
Bucket of paint '''x4'''
|3.000
| 3.000
|-
|-
|IV
| IV
|Basement I
| Basement I
Electricity I
Electricity I


Mushroom farm III
Mushroom farm III
|40.000
| 40.000
|Cement x4
| Cement '''x4'''
Pipes x4
Pipes '''x4'''


Sheet metal x10
Sheet metal '''x10'''


Scrap metal x30
Scrap metal '''x30'''


Cloth roll x10
Cloth roll '''x10'''
|5.000
| 5.000
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.''


''Every following upgrade expands its size.''
''Every following upgrade expands its size.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''MINES''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
| Basement I
| 3.000
| Planks '''x20'''
Nails '''x5'''
Sheet metal '''x2'''
Dynamite '''x8'''
Logs '''x5'''
Rails '''x8'''
| 200
|-
| II
| Electricity I
Mines I
| 10.000
| Planks '''x40'''
Nails '''x15'''
Sheet metal '''x2'''
Wiring Components '''x1'''
Mesh '''x5'''
Gravel '''x3'''
Dynamite '''x10'''
Logs '''x15'''
Rails '''x4'''
| 300
|-
| III
| Electricity II
Mines II
| 50.000
| Planks '''x70'''
Nails '''x30'''
Sheet metal '''x2'''
Wiring Components '''x2'''
Cable '''x1'''
Dynamite '''x12'''
Logs '''x32'''
Rails '''x16'''
| 1.500
|-
| IV
| Electricity III
Mines III
Water I
| 120.000
| Cement '''x20'''
Sheet metal '''x4'''
Scrap metal '''x10'''
Wiring components '''x4'''
Cable '''x2'''
Pipes '''x6'''
Mechanical parts '''x1'''
Electronic Parts '''x1'''
Dynamite '''x12'''
Rails '''x12'''
Rebar '''x20'''
| 3.000
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''Can only be renovated by Ken Nakahara in the [[mines]].''
=== - Player apartment -  ===
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''WALLS''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 1.700
| Planks '''x30'''
Nails '''x30'''
Scrap metal '''x15'''
Duct tape '''x4'''
Tarp '''x2'''
| 75
|-
| II
| Apartment electricity ON
Walls I
| 5.700
| Planks '''x20'''
Nails '''x20'''
Scrap metal '''x10'''
Tarp '''x4'''
Cloth roll '''x2'''
Wire '''x1'''
Duct tape '''x5'''
Plywood '''x4'''
| 290
|-
| III
| Apartment electricity ON
| 25.000
| Planks '''x15'''
Nails '''x30'''
Scrap metal '''x15'''
Glass pane '''x2'''
Cloth roll '''x1'''
Wire '''x2'''
Wiring components '''x1'''
Plywood '''x12'''
Bucket of paint '''x1'''
| 2.500
|-
| IV
| Apartment electricity ON
| 50.000
| Planks '''x15'''
Nails '''x30'''
Scrap metal '''x15'''
Sand '''x2'''
Cloth roll '''x1'''
Wire '''x2'''
Bucket of paint '''x4'''
Wiring components '''x2'''
Plywood '''x20'''
Furniture parts '''x12'''
| 5.000
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
''The first two levels of Walls improve sleeping safety :''
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).''
''Makeshift (level I) reduces it to ~30% (safe-ish).''
''Shabby (level II) negates it (safe).''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ ''BATHROOM''
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
| 1.300
| Planks '''x2'''
Nails '''x4'''
Scrap metal '''x5'''
Tarp '''x5'''
| 100
|-
| II
| Apartment electricity ON
Apartment water I
| 4.500
| Planks '''x10'''
Nails '''x20'''
Scrap metal '''x10'''
Glass pane '''x1'''
Pipes '''x3'''
Wire '''x1'''
Plywood '''x2'''
| 350
|-
| III
| Apartment electricity ON
Apartment water II
| 20.000
| Planks '''x4'''
Nails '''x8'''
Scrap metal '''x30'''
Cement '''x2'''
Pipes '''x6'''
Wire '''x1'''
Plywood '''x4'''
Wiring components '''x1'''
| 2.300
|-
| IV
| Apartment electricity ON
Apartment water III
| 50.000
| Planks '''x2'''
Nails '''x4'''
Scrap metal '''x30'''
Cement '''x2'''
Pipes '''x8'''
Wire '''x1'''
Glass pane '''x2'''
Wiring components '''x2'''
Plywood '''x8'''
Mechanical parts '''x1'''
| 6.000
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! Level
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|
|
|
|
|-
| III
|
|
|
|
|-
| IV
|
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+TEMPLATE (WIP)
|+ style="white-space: nowrap;" | TEMPLATE (WIP)
!Level
|-
!Dependencies
! Level
!Cost (OC)
! Dependencies
!Cost (Materials)
! Cost (OC)
!Cost (RM)
! Cost (Materials)
! Cost (RM)
|-
|-
|I
| I
|
|  
|
|  
|
|  
|
|  
|-
|-
|II
| II
|
|  
|
|  
|
|  
|
|  
|-
|-
|III
| III
|
|  
|
|  
|
|  
|
|  
|-
|-
|IV
| IV
|
|  
|
|  
|
|  
|
|  
|-
|-
|V
| V
|
|  
|''Not Implemented''
| colspan="3" style="text-align: center;" | ''Not Implemented''
|''Not Implemented''
|''Not Implemented''
|}
|}


==See also==
{| class="wikitable sortable mw-collapsible mw-collapsed"
*[[Renting]]
|-
*[[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
! Level
*[[Cleaning Mode]]
! Dependencies
! Cost (OC)
! Cost (Materials)
! Cost (RM)
|-
| I
|
|
|
|
|-
| II
|
|
|
|
|-
| III
|
|
|
|
|-
| IV
|
|
|
|
|-
| V
|
| colspan="3" style="text-align: center;" | ''Not Implemented''
|}


== See also ==
* [[Renting]]
* [[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]]
* [[Cleaning Mode]]


{{OS_Gameplay}}
{{OS_Gameplay}}

Latest revision as of 19:38, 14 May 2025

Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.

Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.

Apartment renovations[edit | edit source]

Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.

The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.

Tenement renovations[edit | edit source]

The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.

Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.

In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.

Starting renovations[edit | edit source]

After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.

For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.

Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.

Renovation costs and effects[edit | edit source]

- Yard -[edit | edit source]

Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.

COURTYARD
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.800 Planks x40

Nails x80

Gravel x5

70
II 13.000 Planks x40

Nails x80

Sand x5

Cement x4

Tarp x1

Mesh x1

Wire x1

Gravel x20

250
III 60.000 Planks x20

Nails x40

Sheet Metal x10

Cement x8

Fertile Soil x5

Wire x5

Brick x20

Gravel x10

5.000
IV 100.000 Planks x40

Nails x40

Sheet Metal x12

Cement x16

Bucket of paint x4

Wire x10

Wiring Components x5

Brick x50

Gravel x5

Wire x2

Rebar x12

10.000
V Not Implemented

Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.

FACADE
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 7.000 Cement x10

Scrap metal x10

800
II Facade I 14.500 Cement x15

Scrap metal x15

Planks x3

Asbestos x5

Rebar x8

1.700
III Facade II 40.000 Cement x20

Scrap metal x20

Asbestos x15

Rebar x15

10.000
IV Facade III 100.000 Cement x20

Scrap metal x30

Bucket of paint x15

Insulation wool x15

Rebar x15

20.000
V Not Implemented

The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.

SAUNA & PIER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 15.000 Planks x40

Nails x80

Leather roll x1

Scrap metal x20

Pipe x2

Duct tape x4

Sheet Metal x4

Bucket of paint x1

Rock x4

800
II 21.500 Planks x60

Nails x120

Cloth roll x2

Scrap metal x30

Pipe x3

Duct tape x8

Sheet Metal x4

1.700
III 60.000 Planks x30

Nails x80

Cloth roll x2

Scrap metal x20

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x4

Glass Pane x4

Bucket of paint x3

Rebar x4

10.000
IV 60.000 Planks x60

Nails x160

Cloth roll x2

Scrap metal x30

Pipe x6

Duct tape x2

Sheet Metal x8

Cement x2

Glass Pane x6

Bucket of paint x6

Rebar x2

20.000
V Not Implemented

Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.

- Basement -[edit | edit source]

The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).

BASEMENT
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 6.500 Cement x6

Plywood x4

Planks x4

Nails x8

Scrap metal x8

Duct tape x4

Tarp x2

Rebar x2

100
II Electricity I 15.500 Cement x6

Sheet metal x6

Planks x20

Nails x40

Scrap metal x12

Duct tape x6

Cloth roll x2

Rebar x2

250
III Electricity I 60.000 Cement x10

Sheet metal x6

Planks x6

Nails x12

Scrap metal x26

Bucket of paint x12

Cloth roll x2

Rebar x7

1.400
IV Electricity I 100.000 Cement x12

Sheet metal x6

Planks x3

Nails x8

Scrap metal x20

Bucket of paint x20

Cloth roll x2

Rebar x8

8.000
V Not Implemented

Each level of Basement [WIP]

WORKSHOP
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 4.000 Cement x4

Planks x10

600
II Workshop I 8.000 Cement x8

Planks x10

1.200
III Workshop II 12.000 Cement x4

Planks x10

Scrap metal x8

Sheet metal x2

Nails x2

3.000
IV Workshop III 1.600 Cement x4

Planks x10

4.000

Each level of Workshop clears a part of the basement, expanding the buildable area.

ELECTRICITY
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 9.500 Wire x10

Scrap metal x20

Sheet metal x2

Electronic parts x6

Wiring component x4

380
II Basement I 18.500 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x10

900
III Basement I 60.000 Wire x12

Scrap metal x35

Sheet metal x6

Electronic parts x10

Computer parts x4

Industrial fuse x4

Wiring component x25

10.000

Electricity upgrades are needed by other services, with higher levels unlocking more options.

The Electricity area isn't buildable.

WATER
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I

Electricity I

7.600 Pipes x40

Scrap metal x60

Sheet metal x2

Duct tape x6

720
II Basement I

Electricity II

14.500 Pipes x50

Scrap metal x80

Sheet metal x10

Computer parts x2

Electronic parts x6

Wire x2

3.200
III Basement I

Electricity II

Water II

50.000 Pipes x30

Scrap metal x20

Sheet metal x15

15.000

Water upgrades are needed by other services, with higher levels unlocking more options.

The Water area isn't buildable.

HEATING
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.500 Firewood x30

Pipes x10

Scrap metal x15

Planks x10

500
II Basement I

Electricity I

23.000 Sheet metal x15

Pipes x25

Scrap metal x30

Wire x2

Planks x5

Wiring components x2

Mechanical parts x2

2.100
III Basement I

Electricity II

100.000 Sheet metal x30

Pipes x50

Scrap metal x50

Wire x2

Electronic parts x5

Computer parts x3

Wiring components x5

Mechanical parts x10

15.000

Heating upgrades are needed by other services, with higher levels unlocking more options.

The Heating area isn't buildable.

SAUNA
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 8.700 Planks x12

Nails x20

Sheet metal x2

Scrap metal x16

Pipes x4

Leather roll x2

380
II Basement I

Electricity I

17.500 Planks x30

Nails x35

Sheet metal x2

Scrap metal x24

Pipes x4

Leather roll x2

Cloth roll x2

1.100
III Basement I

Electricity I

50.000 Planks x30

Nails x40

Sheet metal x2

Scrap metal x34

Pipes x4

Cement x4

Bucket of paint x2

5.000
IV Basement I

Electricity I

80.000 Planks x35

Nails x45

Sheet metal x2

Scrap metal x35

Pipes x4

Cement x4

Bucket of paint x4

10.000
V Not Implemented

Each level of Sauna improves its effects on mental health.

The Sauna area isn't buildable.

MUSHROOM FARM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x16

Nails x26

Sheet metal x2

Scrap metal x12

Leather roll x1

400
II Basement I

Electricity I

Mushroom farm I

8.900 Planks x24

Nails x40

Sheet metal x2

Scrap metal x20

Leather roll x4

700
III Basement I

Electricity I

Mushroom farm II

20.000 Cement x10

Pipes x4

Sheet metal x10

Scrap metal x30

Bucket of paint x4

3.000
IV Basement I

Electricity I

Mushroom farm III

40.000 Cement x4

Pipes x4

Sheet metal x10

Scrap metal x30

Cloth roll x10

5.000
V Not Implemented

The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.

Every following upgrade expands its size.

MINES
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I Basement I 3.000 Planks x20

Nails x5

Sheet metal x2

Dynamite x8

Logs x5

Rails x8

200
II Electricity I

Mines I

10.000 Planks x40

Nails x15

Sheet metal x2

Wiring Components x1

Mesh x5

Gravel x3

Dynamite x10

Logs x15

Rails x4

300
III Electricity II

Mines II

50.000 Planks x70

Nails x30

Sheet metal x2

Wiring Components x2

Cable x1

Dynamite x12

Logs x32

Rails x16

1.500
IV Electricity III

Mines III

Water I

120.000 Cement x20

Sheet metal x4

Scrap metal x10

Wiring components x4

Cable x2

Pipes x6

Mechanical parts x1

Electronic Parts x1

Dynamite x12

Rails x12

Rebar x20

3.000
V Not Implemented

Can only be renovated by Ken Nakahara in the mines.

- Player apartment -[edit | edit source]

The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.

WALLS
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.700 Planks x30

Nails x30

Scrap metal x15

Duct tape x4

Tarp x2

75
II Apartment electricity ON

Walls I

5.700 Planks x20

Nails x20

Scrap metal x10

Tarp x4

Cloth roll x2

Wire x1

Duct tape x5

Plywood x4

290
III Apartment electricity ON 25.000 Planks x15

Nails x30

Scrap metal x15

Glass pane x2

Cloth roll x1

Wire x2

Wiring components x1

Plywood x12

Bucket of paint x1

2.500
IV Apartment electricity ON 50.000 Planks x15

Nails x30

Scrap metal x15

Sand x2

Cloth roll x1

Wire x2

Bucket of paint x4

Wiring components x2

Plywood x20

Furniture parts x12

5.000
V Not Implemented

The first two levels of Walls improve sleeping safety :

Bare walls give a ~60% chance for a sleep event to happen (unsafe).

Makeshift (level I) reduces it to ~30% (safe-ish).

Shabby (level II) negates it (safe).

BATHROOM
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I 1.300 Planks x2

Nails x4

Scrap metal x5

Tarp x5

100
II Apartment electricity ON

Apartment water I

4.500 Planks x10

Nails x20

Scrap metal x10

Glass pane x1

Pipes x3

Wire x1

Plywood x2

350
III Apartment electricity ON

Apartment water II

20.000 Planks x4

Nails x8

Scrap metal x30

Cement x2

Pipes x6

Wire x1

Plywood x4

Wiring components x1

2.300
IV Apartment electricity ON

Apartment water III

50.000 Planks x2

Nails x4

Scrap metal x30

Cement x2

Pipes x8

Wire x1

Glass pane x2

Wiring components x2

Plywood x8

Mechanical parts x1

6.000
V Not Implemented
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented
TEMPLATE (WIP)
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented
Level Dependencies Cost (OC) Cost (Materials) Cost (RM)
I
II
III
IV
V Not Implemented

See also[edit | edit source]