Renovations: Difference between revisions
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Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations. | Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations. | ||
==Apartment renovations== | == Apartment renovations == | ||
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income. | [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income. | ||
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment. | The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment. | ||
==Tenement renovations== | == Tenement renovations == | ||
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations. | The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations. | ||
| Line 13: | Line 13: | ||
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade. | In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade. | ||
==Starting renovations== | == Starting renovations == | ||
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there. | After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there. | ||
| Line 20: | Line 20: | ||
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. | Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. | ||
== Renovation costs and effects == | == Renovation costs and effects == | ||
=== Yard === | === - Yard - === | ||
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well. | Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+COURTYARD | |+ ''COURTYARD'' | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
|6.800 | ! Cost (OC) | ||
|Planks '''x40''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 6.800 | |||
| Planks '''x40''' | |||
Nails '''x80''' | Nails '''x80''' | ||
| | |||
Gravel '''x5''' | |||
| 70 | |||
|- | |- | ||
|II | | II | ||
| | | | ||
|13.000 | | 13.000 | ||
|Planks '''x40''' | | Planks '''x40''' | ||
Nails '''x80''' | Nails '''x80''' | ||
| Line 54: | Line 57: | ||
Wire '''x1''' | Wire '''x1''' | ||
| | |||
Gravel '''x20''' | |||
| 250 | |||
|- | |- | ||
|III | | III | ||
| | | | ||
|60.000 | | 60.000 | ||
|Planks '''x20''' | | Planks '''x20''' | ||
Nails '''x40''' | Nails '''x40''' | ||
| Line 71: | Line 76: | ||
Brick '''x20''' | Brick '''x20''' | ||
| | |||
Gravel '''x10''' | |||
| 5.000 | |||
|- | |- | ||
|IV | | IV | ||
| | | | ||
|100.000 | | 100.000 | ||
|Planks '''x40''' | | Planks '''x40''' | ||
Nails '''x40''' | Nails '''x40''' | ||
| Line 89: | Line 96: | ||
Wiring Components '''x5''' | Wiring Components '''x5''' | ||
Brick ''' | Brick '''x50''' | ||
| | |||
Gravel '''x5''' | |||
Wire '''x2''' | |||
Rebar '''x12''' | |||
| 10.000 | |||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.'' | ''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+FACADE | |+ ''FACADE'' | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
|7.000 | ! Cost (OC) | ||
|Cement '''x10''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 7.000 | |||
| Cement '''x10''' | |||
Scrap metal '''x10''' | Scrap metal '''x10''' | ||
|800 | | 800 | ||
|- | |- | ||
|II | | II | ||
|Facade I | | Facade I | ||
|14.500 | | 14.500 | ||
|Cement '''x15''' | | Cement '''x15''' | ||
Scrap metal '''x15''' | Scrap metal '''x15''' | ||
| Line 123: | Line 135: | ||
Asbestos '''x5''' | Asbestos '''x5''' | ||
|1.700 | |||
Rebar '''x8''' | |||
| 1.700 | |||
|- | |- | ||
|III | | III | ||
|Facade II | | Facade II | ||
|40.000 | | 40.000 | ||
|Cement '''x20''' | | Cement '''x20''' | ||
Scrap metal '''x20''' | Scrap metal '''x20''' | ||
Asbestos '''x15''' | Asbestos '''x15''' | ||
|10.000 | |||
Rebar '''x15''' | |||
| 10.000 | |||
|- | |- | ||
|IV | | IV | ||
|Facade III | | Facade III | ||
|100.000 | | 100.000 | ||
|Cement '''x20''' | | Cement '''x20''' | ||
Scrap metal '''x30''' | Scrap metal '''x30''' | ||
| Line 143: | Line 159: | ||
Insulation wool '''x15''' | Insulation wool '''x15''' | ||
|20.000 | |||
Rebar '''x15''' | |||
| 20.000 | |||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.'' | ''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+SAUNA & PIER | |+ style="white-space: nowrap;" | ''SAUNA & PIER'' | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
|15.000 | ! Cost (OC) | ||
|Planks '''x40''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 15.000 | |||
| Planks '''x40''' | |||
Nails '''x80''' | Nails '''x80''' | ||
| Line 179: | Line 196: | ||
Rock '''x4''' | Rock '''x4''' | ||
|800 | | 800 | ||
|- | |- | ||
|II | | II | ||
| | | | ||
|21.500 | | 21.500 | ||
|Planks '''x60''' | | Planks '''x60''' | ||
Nails '''x120''' | Nails '''x120''' | ||
Cloth roll ''' | Cloth roll '''x2''' | ||
Scrap metal '''x30''' | Scrap metal '''x30''' | ||
| Line 196: | Line 213: | ||
Sheet Metal '''x4''' | Sheet Metal '''x4''' | ||
|1.700 | | 1.700 | ||
|- | |- | ||
|III | | III | ||
| | | | ||
|60.000 | | 60.000 | ||
|Planks '''x30''' | | Planks '''x30''' | ||
Nails '''x80''' | Nails '''x80''' | ||
| Line 219: | Line 236: | ||
Bucket of paint '''x3''' | Bucket of paint '''x3''' | ||
|10.000 | |||
Rebar '''x4''' | |||
| 10.000 | |||
|- | |- | ||
|IV | | IV | ||
| | | | ||
|60.000 | | 60.000 | ||
|Planks '''x60''' | | Planks '''x60''' | ||
Nails '''x160''' | Nails '''x160''' | ||
| Line 242: | Line 261: | ||
Bucket of paint '''x6''' | Bucket of paint '''x6''' | ||
|20.000 | |||
Rebar '''x2''' | |||
| 20.000 | |||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.'' | ''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.'' | ||
=== Basement === | === - Basement - === | ||
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna). | The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna). | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+BASEMENT | |+ ''BASEMENT'' | ||
!Level | |- | ||
!Dependencies | ! Level | ||
!Cost (OC) | ! Dependencies | ||
!Cost (Materials) | ! Cost (OC) | ||
!Cost (RM) | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |- | ||
|I | | I | ||
| | | | ||
|6.500 | | 6.500 | ||
|Cement '''x6''' | | Cement '''x6''' | ||
Plywood '''x4''' | Plywood '''x4''' | ||
| Line 278: | Line 298: | ||
Tarp '''x2''' | Tarp '''x2''' | ||
| | |||
Rebar '''x2''' | |||
| 100 | |||
|- | |- | ||
|II | | II | ||
|Electricity I | | Electricity I | ||
|15.500 | | 15.500 | ||
|Cement '''x6''' | | Cement '''x6''' | ||
Sheet metal '''x6''' | Sheet metal '''x6''' | ||
| Line 295: | Line 317: | ||
Cloth roll '''x2''' | Cloth roll '''x2''' | ||
| | |||
Rebar '''x2''' | |||
| 250 | |||
|- | |- | ||
|III | | III | ||
|Electricity I | | Electricity I | ||
|60.000 | | 60.000 | ||
|Cement '''x10''' | | Cement '''x10''' | ||
Sheet metal '''x6''' | Sheet metal '''x6''' | ||
| Line 312: | Line 336: | ||
Cloth roll '''x2''' | Cloth roll '''x2''' | ||
| | |||
Rebar '''x7''' | |||
| 1.400 | |||
|- | |- | ||
|IV | | IV | ||
|Electricity I | | Electricity I | ||
|100.000 | | 100.000 | ||
|Cement '''x12''' | | Cement '''x12''' | ||
Sheet metal '''x6''' | Sheet metal '''x6''' | ||
| Line 329: | Line 355: | ||
Cloth roll '''x2''' | Cloth roll '''x2''' | ||
| | |||
Rebar '''x8''' | |||
| 8.000 | |||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''Each level of Basement [WIP]'' | ''Each level of Basement [WIP]'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+WORKSHOP | |+ ''WORKSHOP'' | ||
|- | |- | ||
|I | ! Level | ||
|Basement I | ! Dependencies | ||
|4.000 | ! Cost (OC) | ||
|Cement '''x4''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 4.000 | |||
| Cement '''x4''' | |||
Planks '''x10''' | Planks '''x10''' | ||
|600 | | 600 | ||
|- | |- | ||
|II | | II | ||
|Workshop I | | Workshop I | ||
|8.000 | | 8.000 | ||
|Cement '''x8''' | | Cement '''x8''' | ||
Planks '''x10''' | Planks '''x10''' | ||
|1.200 | | 1.200 | ||
|- | |- | ||
|III | | III | ||
|Workshop II | | Workshop II | ||
|12.000 | | 12.000 | ||
|Cement '''x4''' | | Cement '''x4''' | ||
Planks '''x10''' | Planks '''x10''' | ||
| Line 371: | Line 398: | ||
Nails '''x2''' | Nails '''x2''' | ||
|3.000 | | 3.000 | ||
|- | |- | ||
|IV | | IV | ||
|Workshop III | | Workshop III | ||
|1.600 | | 1.600 | ||
|Cement '''x4''' | | Cement '''x4''' | ||
Planks '''x10''' | Planks '''x10''' | ||
|4.000 | | 4.000 | ||
|} | |} | ||
''Each level of Workshop clears a part of the basement, expanding the buildable area.'' | ''Each level of Workshop clears a part of the basement, expanding the buildable area.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+ELECTRICITY | |+ ''ELECTRICITY'' | ||
!Level | |- | ||
!Dependencies | ! Level | ||
!Cost (OC) | ! Dependencies | ||
!Cost (Materials) | ! Cost (OC) | ||
!Cost (RM) | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |- | ||
|I | | I | ||
|Basement I | | Basement I | ||
|9.500 | | 9.500 | ||
|Wire '''x10''' | | Wire '''x10''' | ||
Scrap metal '''x20''' | Scrap metal '''x20''' | ||
| Line 400: | Line 428: | ||
Wiring component '''x4''' | Wiring component '''x4''' | ||
|380 | | 380 | ||
|- | |- | ||
|II | | II | ||
|Basement I | | Basement I | ||
|18.500 | | 18.500 | ||
|Wire '''x12''' | | Wire '''x12''' | ||
Scrap metal '''x35''' | Scrap metal '''x35''' | ||
| Line 417: | Line 445: | ||
Wiring component '''x10''' | Wiring component '''x10''' | ||
|900 | | 900 | ||
|- | |- | ||
|III | | III | ||
|Basement I | | Basement I | ||
|60.000 | | 60.000 | ||
|Wire '''x12''' | | Wire '''x12''' | ||
Scrap metal '''x35''' | Scrap metal '''x35''' | ||
| Line 434: | Line 462: | ||
Wiring component '''x25''' | Wiring component '''x25''' | ||
|10.000 | | 10.000 | ||
|} | |} | ||
''Electricity upgrades are needed by other services, with higher levels unlocking more options.'' | ''Electricity upgrades are needed by other services, with higher levels unlocking more options.'' | ||
| Line 440: | Line 468: | ||
''The Electricity area isn't buildable.'' | ''The Electricity area isn't buildable.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+WATER | |+ ''WATER'' | ||
!Level | |- | ||
!Dependencies | ! Level | ||
!Cost (OC) | ! Dependencies | ||
!Cost (Materials) | ! Cost (OC) | ||
!Cost (RM) | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |- | ||
|I | | I | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
|7.600 | | 7.600 | ||
|Pipes '''x40''' | | Pipes '''x40''' | ||
Scrap metal '''x60''' | Scrap metal '''x60''' | ||
| Line 457: | Line 486: | ||
Duct tape '''x6''' | Duct tape '''x6''' | ||
|720 | | 720 | ||
|- | |- | ||
|II | | II | ||
|Basement I | | Basement I | ||
Electricity II | Electricity II | ||
|14.500 | | 14.500 | ||
|Pipes '''x50''' | | Pipes '''x50''' | ||
Scrap metal '''x80''' | Scrap metal '''x80''' | ||
| Line 473: | Line 502: | ||
Wire '''x2''' | Wire '''x2''' | ||
|3.200 | | 3.200 | ||
|- | |- | ||
|III | | III | ||
|Basement I | | Basement I | ||
Electricity II | Electricity II | ||
Water II | Water II | ||
|50.000 | | 50.000 | ||
|Pipes '''x30''' | | Pipes '''x30''' | ||
Scrap metal '''x20''' | Scrap metal '''x20''' | ||
Sheet metal '''x15''' | Sheet metal '''x15''' | ||
|15.000 | | 15.000 | ||
|} | |} | ||
''Water upgrades are needed by other services, with higher levels unlocking more options.'' | ''Water upgrades are needed by other services, with higher levels unlocking more options.'' | ||
| Line 491: | Line 520: | ||
''The Water area isn't buildable.'' | ''The Water area isn't buildable.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+HEATING | |+ ''HEATING'' | ||
|- | |- | ||
|I | ! Level | ||
|Basement I | ! Dependencies | ||
|3.500 | ! Cost (OC) | ||
|Firewood '''x30''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.500 | |||
| Firewood '''x30''' | |||
Pipes '''x10''' | Pipes '''x10''' | ||
| Line 507: | Line 537: | ||
Planks '''x10''' | Planks '''x10''' | ||
|500 | | 500 | ||
|- | |- | ||
|II | | II | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
|23.000 | | 23.000 | ||
|Sheet metal '''x15''' | | Sheet metal '''x15''' | ||
Pipes '''x25''' | Pipes '''x25''' | ||
| Line 525: | Line 555: | ||
Mechanical parts '''x2''' | Mechanical parts '''x2''' | ||
|2.100 | | 2.100 | ||
|- | |- | ||
|III | | III | ||
|Basement I | | Basement I | ||
Electricity II | Electricity II | ||
|100.000 | | 100.000 | ||
|Sheet metal '''x30''' | | Sheet metal '''x30''' | ||
Pipes '''x50''' | Pipes '''x50''' | ||
| Line 545: | Line 575: | ||
Mechanical parts '''x10''' | Mechanical parts '''x10''' | ||
|15.000 | | 15.000 | ||
|} | |} | ||
''Heating upgrades are needed by other services, with higher levels unlocking more options.'' | ''Heating upgrades are needed by other services, with higher levels unlocking more options.'' | ||
| Line 551: | Line 581: | ||
''The Heating area isn't buildable.'' | ''The Heating area isn't buildable.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+SAUNA | |+ ''SAUNA'' | ||
|- | |- | ||
|I | ! Level | ||
|Basement I | ! Dependencies | ||
|8.700 | ! Cost (OC) | ||
|Planks '''x12''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 8.700 | |||
| Planks '''x12''' | |||
Nails '''x20''' | Nails '''x20''' | ||
| Line 571: | Line 602: | ||
Leather roll '''x2''' | Leather roll '''x2''' | ||
|380 | | 380 | ||
|- | |- | ||
|II | | II | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
|17.500 | | 17.500 | ||
|Planks '''x30''' | | Planks '''x30''' | ||
Nails '''x35''' | Nails '''x35''' | ||
| Line 589: | Line 620: | ||
Cloth roll '''x2''' | Cloth roll '''x2''' | ||
|1.100 | | 1.100 | ||
|- | |- | ||
|III | | III | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
|50.000 | | 50.000 | ||
|Planks '''x30''' | | Planks '''x30''' | ||
Nails '''x40''' | Nails '''x40''' | ||
| Line 607: | Line 638: | ||
Bucket of paint '''x2''' | Bucket of paint '''x2''' | ||
|5.000 | | 5.000 | ||
|- | |- | ||
|IV | | IV | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
|80.000 | | 80.000 | ||
|Planks '''x35''' | | Planks '''x35''' | ||
Nails '''x45''' | Nails '''x45''' | ||
| Line 625: | Line 656: | ||
Bucket of paint '''x4''' | Bucket of paint '''x4''' | ||
|10.000 | | 10.000 | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''Each level of Sauna improves its effects on mental health.'' | ''Each level of Sauna improves its effects on mental health.'' | ||
| Line 637: | Line 666: | ||
''The Sauna area isn't buildable.'' | ''The Sauna area isn't buildable.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+MUSHROOM FARM | |+ style="white-space: nowrap;" | ''MUSHROOM FARM'' | ||
|- | |- | ||
|I | ! Level | ||
|Basement I | ! Dependencies | ||
|3.000 | ! Cost (OC) | ||
|Planks '''x16''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.000 | |||
| Planks '''x16''' | |||
Nails '''x26''' | Nails '''x26''' | ||
| Line 655: | Line 685: | ||
Leather roll '''x1''' | Leather roll '''x1''' | ||
|400 | | 400 | ||
|- | |- | ||
|II | | II | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
Mushroom farm I | Mushroom farm I | ||
|8.900 | | 8.900 | ||
|Planks '''x24''' | | Planks '''x24''' | ||
Nails '''x40''' | Nails '''x40''' | ||
| Line 671: | Line 701: | ||
Leather roll '''x4''' | Leather roll '''x4''' | ||
|700 | | 700 | ||
|- | |- | ||
|III | | III | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
Mushroom farm II | Mushroom farm II | ||
|20.000 | | 20.000 | ||
|Cement '''x10''' | | Cement '''x10''' | ||
Pipes '''x4''' | Pipes '''x4''' | ||
| Line 687: | Line 717: | ||
Bucket of paint '''x4''' | Bucket of paint '''x4''' | ||
|3.000 | | 3.000 | ||
|- | |- | ||
|IV | | IV | ||
|Basement I | | Basement I | ||
Electricity I | Electricity I | ||
Mushroom farm III | Mushroom farm III | ||
|40.000 | | 40.000 | ||
|Cement '''x4''' | | Cement '''x4''' | ||
Pipes '''x4''' | Pipes '''x4''' | ||
| Line 703: | Line 733: | ||
Cloth roll '''x10''' | Cloth roll '''x10''' | ||
|5.000 | | 5.000 | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.'' | ''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.'' | ||
''Every following upgrade expands its size.'' | ''Every following upgrade expands its size.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''MINES'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.000 | |||
| Planks '''x20''' | |||
Nails '''x5''' | |||
=== Player apartment === | Sheet metal '''x2''' | ||
Dynamite '''x8''' | |||
Logs '''x5''' | |||
Rails '''x8''' | |||
| 200 | |||
|- | |||
| II | |||
| Electricity I | |||
Mines I | |||
| 10.000 | |||
| Planks '''x40''' | |||
Nails '''x15''' | |||
Sheet metal '''x2''' | |||
Wiring Components '''x1''' | |||
Mesh '''x5''' | |||
Gravel '''x3''' | |||
Dynamite '''x10''' | |||
Logs '''x15''' | |||
Rails '''x4''' | |||
| 300 | |||
|- | |||
| III | |||
| Electricity II | |||
Mines II | |||
| 50.000 | |||
| Planks '''x70''' | |||
Nails '''x30''' | |||
Sheet metal '''x2''' | |||
Wiring Components '''x2''' | |||
Cable '''x1''' | |||
Dynamite '''x12''' | |||
Logs '''x32''' | |||
Rails '''x16''' | |||
| 1.500 | |||
|- | |||
| IV | |||
| Electricity III | |||
Mines III | |||
Water I | |||
| 120.000 | |||
| Cement '''x20''' | |||
Sheet metal '''x4''' | |||
Scrap metal '''x10''' | |||
Wiring components '''x4''' | |||
Cable '''x2''' | |||
Pipes '''x6''' | |||
Mechanical parts '''x1''' | |||
Electronic Parts '''x1''' | |||
Dynamite '''x12''' | |||
Rails '''x12''' | |||
Rebar '''x20''' | |||
| 3.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Can only be renovated by Ken Nakahara in the [[mines]].'' | |||
=== - Player apartment - === | |||
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+WALLS | |+ ''WALLS'' | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
|1.700 | ! Cost (OC) | ||
|Planks '''x30''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 1.700 | |||
| Planks '''x30''' | |||
Nails '''x30''' | Nails '''x30''' | ||
| Line 737: | Line 864: | ||
Tarp '''x2''' | Tarp '''x2''' | ||
|75 | | 75 | ||
|- | |- | ||
|II | | II | ||
|Apartment electricity ON | | Apartment electricity ON | ||
Walls I | Walls I | ||
|5.700 | | 5.700 | ||
|Planks '''x20''' | | Planks '''x20''' | ||
Nails '''x20''' | Nails '''x20''' | ||
| Line 757: | Line 884: | ||
Plywood '''x4''' | Plywood '''x4''' | ||
|290 | | 290 | ||
|- | |- | ||
|III | | III | ||
|Apartment electricity ON | | Apartment electricity ON | ||
|25.000 | | 25.000 | ||
|Planks '''x15''' | | Planks '''x15''' | ||
Nails '''x30''' | Nails '''x30''' | ||
| Line 778: | Line 905: | ||
Bucket of paint '''x1''' | Bucket of paint '''x1''' | ||
|2.500 | | 2.500 | ||
|- | |- | ||
|IV | | IV | ||
|Apartment electricity ON | | Apartment electricity ON | ||
|50.000 | | 50.000 | ||
|Planks '''x15''' | | Planks '''x15''' | ||
Nails '''x30''' | Nails '''x30''' | ||
| Line 801: | Line 928: | ||
Furniture parts '''x12''' | Furniture parts '''x12''' | ||
|5.000 | | 5.000 | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
''The first two levels of Walls improve sleeping safety :'' | ''The first two levels of Walls improve sleeping safety :'' | ||
| Line 818: | Line 943: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+BATHROOM | |+ ''BATHROOM'' | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
|1.300 | ! Cost (OC) | ||
|Planks '''x2''' | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 1.300 | |||
| Planks '''x2''' | |||
Nails '''x4''' | Nails '''x4''' | ||
| Line 834: | Line 960: | ||
Tarp '''x5''' | Tarp '''x5''' | ||
|100 | | 100 | ||
|- | |- | ||
|II | | II | ||
|Apartment electricity ON | | Apartment electricity ON | ||
Apartment water I | Apartment water I | ||
|4.500 | | 4.500 | ||
|Planks '''x10''' | | Planks '''x10''' | ||
Nails '''x20''' | Nails '''x20''' | ||
| Line 852: | Line 978: | ||
Plywood '''x2''' | Plywood '''x2''' | ||
|350 | | 350 | ||
|- | |- | ||
|III | | III | ||
|Apartment electricity ON | | Apartment electricity ON | ||
Apartment water II | Apartment water II | ||
|20.000 | | 20.000 | ||
|Planks '''x4''' | | Planks '''x4''' | ||
Nails '''x8''' | Nails '''x8''' | ||
| Line 872: | Line 998: | ||
Wiring components '''x1''' | Wiring components '''x1''' | ||
|2.300 | | 2.300 | ||
|- | |- | ||
|IV | | IV | ||
|Apartment electricity ON | | Apartment electricity ON | ||
Apartment water III | Apartment water III | ||
|50.000 | | 50.000 | ||
|Planks '''x2''' | | Planks '''x2''' | ||
Nails '''x4''' | Nails '''x4''' | ||
| Line 896: | Line 1,022: | ||
Mechanical parts '''x1''' | Mechanical parts '''x1''' | ||
|6.000 | | 6.000 | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|- | |- | ||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |- | ||
| | | I | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | II | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | III | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | IV | ||
| | | | ||
| | | | ||
| | | | ||
|''Not Implemented'' | | | ||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+TEMPLATE (WIP) | |+ style="white-space: nowrap;" | TEMPLATE (WIP) | ||
!Level | |- | ||
!Dependencies | ! Level | ||
!Cost (OC) | ! Dependencies | ||
!Cost (Materials) | ! Cost (OC) | ||
!Cost (RM) | ! Cost (Materials) | ||
! Cost (RM) | |||
|- | |- | ||
|I | | I | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|II | | II | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|III | | III | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|IV | | IV | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|- | |- | ||
|I | ! Level | ||
| | ! Dependencies | ||
| | ! Cost (OC) | ||
| | ! Cost (Materials) | ||
| | ! Cost (RM) | ||
|- | |||
| I | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|II | | II | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|III | | III | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|IV | | IV | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|V | | V | ||
| | | | ||
| | | colspan="3" style="text-align: center;" | ''Not Implemented'' | ||
|''Not Implemented'' | |||
|} | |} | ||
==See also== | == See also == | ||
*[[Renting]] | * [[Renting]] | ||
*[[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]] | * [[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]] | ||
*[[Cleaning Mode]] | * [[Cleaning Mode]] | ||
{{OS_Gameplay}} | {{OS_Gameplay}} | ||
Latest revision as of 19:38, 14 May 2025
Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.
Apartment renovations[edit | edit source]
Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
Tenement renovations[edit | edit source]
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
Starting renovations[edit | edit source]
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Renovation costs and effects[edit | edit source]
- Yard -[edit | edit source]
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 6.800 | Planks x40
Nails x80 Gravel x5 |
70 | |
| II | 13.000 | Planks x40
Nails x80 Sand x5 Cement x4 Tarp x1 Mesh x1 Wire x1 Gravel x20 |
250 | |
| III | 60.000 | Planks x20
Nails x40 Sheet Metal x10 Cement x8 Fertile Soil x5 Wire x5 Brick x20 Gravel x10 |
5.000 | |
| IV | 100.000 | Planks x40
Nails x40 Sheet Metal x12 Cement x16 Bucket of paint x4 Wire x10 Wiring Components x5 Brick x50 Gravel x5 Wire x2 Rebar x12 |
10.000 | |
| V | Not Implemented | |||
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 7.000 | Cement x10
Scrap metal x10 |
800 | |
| II | Facade I | 14.500 | Cement x15
Scrap metal x15 Planks x3 Asbestos x5 Rebar x8 |
1.700 |
| III | Facade II | 40.000 | Cement x20
Scrap metal x20 Asbestos x15 Rebar x15 |
10.000 |
| IV | Facade III | 100.000 | Cement x20
Scrap metal x30 Bucket of paint x15 Insulation wool x15 Rebar x15 |
20.000 |
| V | Not Implemented | |||
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 15.000 | Planks x40
Nails x80 Leather roll x1 Scrap metal x20 Pipe x2 Duct tape x4 Sheet Metal x4 Bucket of paint x1 Rock x4 |
800 | |
| II | 21.500 | Planks x60
Nails x120 Cloth roll x2 Scrap metal x30 Pipe x3 Duct tape x8 Sheet Metal x4 |
1.700 | |
| III | 60.000 | Planks x30
Nails x80 Cloth roll x2 Scrap metal x20 Pipe x6 Duct tape x2 Sheet Metal x8 Cement x4 Glass Pane x4 Bucket of paint x3 Rebar x4 |
10.000 | |
| IV | 60.000 | Planks x60
Nails x160 Cloth roll x2 Scrap metal x30 Pipe x6 Duct tape x2 Sheet Metal x8 Cement x2 Glass Pane x6 Bucket of paint x6 Rebar x2 |
20.000 | |
| V | Not Implemented | |||
Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.
- Basement -[edit | edit source]
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 6.500 | Cement x6
Plywood x4 Planks x4 Nails x8 Scrap metal x8 Duct tape x4 Tarp x2 Rebar x2 |
100 | |
| II | Electricity I | 15.500 | Cement x6
Sheet metal x6 Planks x20 Nails x40 Scrap metal x12 Duct tape x6 Cloth roll x2 Rebar x2 |
250 |
| III | Electricity I | 60.000 | Cement x10
Sheet metal x6 Planks x6 Nails x12 Scrap metal x26 Bucket of paint x12 Cloth roll x2 Rebar x7 |
1.400 |
| IV | Electricity I | 100.000 | Cement x12
Sheet metal x6 Planks x3 Nails x8 Scrap metal x20 Bucket of paint x20 Cloth roll x2 Rebar x8 |
8.000 |
| V | Not Implemented | |||
Each level of Basement [WIP]
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 4.000 | Cement x4
Planks x10 |
600 |
| II | Workshop I | 8.000 | Cement x8
Planks x10 |
1.200 |
| III | Workshop II | 12.000 | Cement x4
Planks x10 Scrap metal x8 Sheet metal x2 Nails x2 |
3.000 |
| IV | Workshop III | 1.600 | Cement x4
Planks x10 |
4.000 |
Each level of Workshop clears a part of the basement, expanding the buildable area.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 9.500 | Wire x10
Scrap metal x20 Sheet metal x2 Electronic parts x6 Wiring component x4 |
380 |
| II | Basement I | 18.500 | Wire x12
Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x10 |
900 |
| III | Basement I | 60.000 | Wire x12
Scrap metal x35 Sheet metal x6 Electronic parts x10 Computer parts x4 Industrial fuse x4 Wiring component x25 |
10.000 |
Electricity upgrades are needed by other services, with higher levels unlocking more options.
The Electricity area isn't buildable.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I
Electricity I |
7.600 | Pipes x40
Scrap metal x60 Sheet metal x2 Duct tape x6 |
720 |
| II | Basement I
Electricity II |
14.500 | Pipes x50
Scrap metal x80 Sheet metal x10 Computer parts x2 Electronic parts x6 Wire x2 |
3.200 |
| III | Basement I
Electricity II Water II |
50.000 | Pipes x30
Scrap metal x20 Sheet metal x15 |
15.000 |
Water upgrades are needed by other services, with higher levels unlocking more options.
The Water area isn't buildable.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.500 | Firewood x30
Pipes x10 Scrap metal x15 Planks x10 |
500 |
| II | Basement I
Electricity I |
23.000 | Sheet metal x15
Pipes x25 Scrap metal x30 Wire x2 Planks x5 Wiring components x2 Mechanical parts x2 |
2.100 |
| III | Basement I
Electricity II |
100.000 | Sheet metal x30
Pipes x50 Scrap metal x50 Wire x2 Electronic parts x5 Computer parts x3 Wiring components x5 Mechanical parts x10 |
15.000 |
Heating upgrades are needed by other services, with higher levels unlocking more options.
The Heating area isn't buildable.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 8.700 | Planks x12
Nails x20 Sheet metal x2 Scrap metal x16 Pipes x4 Leather roll x2 |
380 |
| II | Basement I
Electricity I |
17.500 | Planks x30
Nails x35 Sheet metal x2 Scrap metal x24 Pipes x4 Leather roll x2 Cloth roll x2 |
1.100 |
| III | Basement I
Electricity I |
50.000 | Planks x30
Nails x40 Sheet metal x2 Scrap metal x34 Pipes x4 Cement x4 Bucket of paint x2 |
5.000 |
| IV | Basement I
Electricity I |
80.000 | Planks x35
Nails x45 Sheet metal x2 Scrap metal x35 Pipes x4 Cement x4 Bucket of paint x4 |
10.000 |
| V | Not Implemented | |||
Each level of Sauna improves its effects on mental health.
The Sauna area isn't buildable.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.000 | Planks x16
Nails x26 Sheet metal x2 Scrap metal x12 Leather roll x1 |
400 |
| II | Basement I
Electricity I Mushroom farm I |
8.900 | Planks x24
Nails x40 Sheet metal x2 Scrap metal x20 Leather roll x4 |
700 |
| III | Basement I
Electricity I Mushroom farm II |
20.000 | Cement x10
Pipes x4 Sheet metal x10 Scrap metal x30 Bucket of paint x4 |
3.000 |
| IV | Basement I
Electricity I Mushroom farm III |
40.000 | Cement x4
Pipes x4 Sheet metal x10 Scrap metal x30 Cloth roll x10 |
5.000 |
| V | Not Implemented | |||
The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.
Every following upgrade expands its size.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | Basement I | 3.000 | Planks x20
Nails x5 Sheet metal x2 Dynamite x8 Logs x5 Rails x8 |
200 |
| II | Electricity I
Mines I |
10.000 | Planks x40
Nails x15 Sheet metal x2 Wiring Components x1 Mesh x5 Gravel x3 Dynamite x10 Logs x15 Rails x4 |
300 |
| III | Electricity II
Mines II |
50.000 | Planks x70
Nails x30 Sheet metal x2 Wiring Components x2 Cable x1 Dynamite x12 Logs x32 Rails x16 |
1.500 |
| IV | Electricity III
Mines III Water I |
120.000 | Cement x20
Sheet metal x4 Scrap metal x10 Wiring components x4 Cable x2 Pipes x6 Mechanical parts x1 Electronic Parts x1 Dynamite x12 Rails x12 Rebar x20 |
3.000 |
| V | Not Implemented | |||
Can only be renovated by Ken Nakahara in the mines.
- Player apartment -[edit | edit source]
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 1.700 | Planks x30
Nails x30 Scrap metal x15 Duct tape x4 Tarp x2 |
75 | |
| II | Apartment electricity ON
Walls I |
5.700 | Planks x20
Nails x20 Scrap metal x10 Tarp x4 Cloth roll x2 Wire x1 Duct tape x5 Plywood x4 |
290 |
| III | Apartment electricity ON | 25.000 | Planks x15
Nails x30 Scrap metal x15 Glass pane x2 Cloth roll x1 Wire x2 Wiring components x1 Plywood x12 Bucket of paint x1 |
2.500 |
| IV | Apartment electricity ON | 50.000 | Planks x15
Nails x30 Scrap metal x15 Sand x2 Cloth roll x1 Wire x2 Bucket of paint x4 Wiring components x2 Plywood x20 Furniture parts x12 |
5.000 |
| V | Not Implemented | |||
The first two levels of Walls improve sleeping safety :
Bare walls give a ~60% chance for a sleep event to happen (unsafe).
Makeshift (level I) reduces it to ~30% (safe-ish).
Shabby (level II) negates it (safe).
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | 1.300 | Planks x2
Nails x4 Scrap metal x5 Tarp x5 |
100 | |
| II | Apartment electricity ON
Apartment water I |
4.500 | Planks x10
Nails x20 Scrap metal x10 Glass pane x1 Pipes x3 Wire x1 Plywood x2 |
350 |
| III | Apartment electricity ON
Apartment water II |
20.000 | Planks x4
Nails x8 Scrap metal x30 Cement x2 Pipes x6 Wire x1 Plywood x4 Wiring components x1 |
2.300 |
| IV | Apartment electricity ON
Apartment water III |
50.000 | Planks x2
Nails x4 Scrap metal x30 Cement x2 Pipes x8 Wire x1 Glass pane x2 Wiring components x2 Plywood x8 Mechanical parts x1 |
6.000 |
| V | Not Implemented | |||
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | ||||
| II | ||||
| III | ||||
| IV | ||||
| V | Not Implemented | |||
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | ||||
| II | ||||
| III | ||||
| IV | ||||
| V | Not Implemented | |||
| Level | Dependencies | Cost (OC) | Cost (Materials) | Cost (RM) |
|---|---|---|---|---|
| I | ||||
| II | ||||
| III | ||||
| IV | ||||
| V | Not Implemented | |||
See also[edit | edit source]