Lockpicking: Difference between revisions

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==Skill==
==Skill==
When lockpicking, player raises an associated [[Lockpicking (skill)|skill]], the higher the difficulty of the lockpicked lock, the larger the skill gain will be from successful attempts, failures also raise skill gain, but not as much as successful attempts. Higher level in Lockpicking makes the difficulty of the locks lower, making them easier to lockpick.
Progress in the lockpicking skill is gained through repeated attempts, with harder locks granting greater rewards.


==Getting Lock picks==
=== Skill Gain ===
Lock picks can be bought less commonly from [[Obenseuer/Shop_Vendors#"Hardware"_Stall|Hardware Stall]] or rarely from [[Obenseuer/Shop_Vendors#One_Stop_Shop|One Stop Shop]], although they might be too expensive to buy in early game. They can also be found from random loot during exploration or 5 lock picks can be crafted from a Scrap Metal and 25 can be from Sheet Metal on any Metalworking Workbench.


==Strategies==
* '''Successful attempts''' grant the most skill progression.
To gain skill with limited amount of lock picks, player should focus on lockpicking the effortless, easy and moderated difficulty locks, player can utilise the fact the locks get replaced over time to train the skill further on easier difficulties. If player has only few lockpicks, it might be a better idea to safe those few on easy and effortless difficulty levels in early game.
* '''Failed attempts''' still provide some progression, but less than successes.
* '''Lock difficulty''' directly affects the amount of skill gained — higher difficulty equals larger rewards.


Alternatively if player is able to afford, player can carry a large amount of lock picks and keep spamming the lockpicking interaction on higher difficulty locks until they are lockpicked by chances.
=== Difficulty Scaling ===
As the player’s '''Lockpicking skill''' increases:


To increase skill gain from effortless and easy locks, player can get drunk beforehand to raise up the difficulty to medium, while still being manageable to pick.
* The effective difficulty of locks decreases.
* Locks become easier and faster to pick.
* High skill levels greatly improve success rates, even against tougher locks.


Due to high price of lock picks, it might be a better idea to craft them yourself, one Metalworking Workbench - the Geared Head Drill - can be found on lower floor of Deekula B9 apartment, unlocked after starting [[Me Mash!]] or [[Priest's Debt]] quests. Due to their value, they can also be a good source of income from sales, provided that has an efficient way of crafting lock picks, like using a Metalworking Lathe bought from [[Obenseuer/Shop_Vendors#Samuel_Jonasson|Samuel Jonasson]].
=== Summary ===
 
* Practice raises Lockpicking, whether the attempt succeeds or fails.
* Harder locks yield faster progression.
* Increased skill reduces overall lock difficulty, making lockpicking progressively easier.
 
==Obtaining Lockpicks==
Lockpicks can be acquired in several ways:
 
=== Purchase ===
 
* Occasionally available at the '''Hardware Stall'''.
* Rarely found at the '''One Stop Shop'''.
 
* Prices can be high, making them less affordable in the early game.
 
=== Loot ===
 
* Lockpicks may appear as '''random loot''' during exploration.
 
=== Crafting ===
Lockpicks can be crafted at a '''Metalworking Bench''' once the player has unlocked the required '''Machining skill recipes'''. The following equipment is needed:
 
* '''Angle Grinder'''
* '''Geared Head Drill'''
* '''Metalworking Lathe'''
 
'''Recipes:'''
# '''1 Scrap Metal → 5 Lockpicks + 1 Metal Shavings'''
#* On failure: '''1 Metal Shavings'''
# '''1 Sheet Metal → 25 Lockpicks + 4 Metal Shavings'''
#* On failure: '''1 Scrap Metal + 4 Metal Shavings'''
 
== Strategies ==
 
* '''Efficient Skill Training''':  With a limited supply of lockpicks, focus on '''Effortless''', '''Easy''', and '''Moderate''' difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks.
* '''High-Difficulty Training''':  If the player can afford a large stock of lockpicks, they can repeatedly attempt '''higher-difficulty locks''', gaining faster skill progression through persistence.
* '''Difficulty Manipulation''':  Drinking alcohol before lockpicking increases the apparent difficulty of '''Effortless''' and '''Easy''' locks, raising them to '''Medium''' while still being manageable. This provides greater skill gain per attempt.
* '''Crafting for Sustainability''':  Because lockpicks are expensive, crafting them is often the most sustainable option.
** A '''Metalworking Workbench (Geared Head Drill)''' can be found in the lower floor of '''Deekula B9 Apartments''', unlocked after starting either ''Me Mash!'' or ''Priest’s Debt''.
** For efficient mass production, a '''Metalworking Lathe''' can be purchased from '''Samuel Jonasson'''.
* '''Profit Potential''':  With a reliable crafting setup, lockpicks can also serve as a valuable '''source of income''' through resale.




{{OS_Gameplay}}
{{OS_Gameplay}}

Latest revision as of 02:48, 7 September 2025

Player can lockpick various doors, lockers and suitcases using Lock picks.

Lockpicking[edit | edit source]

To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact E with locked target. Player has to match the spinning indicator with the small area on the lock by pressing LMB.

Each lock has a difficulty that determines the speed of the indicator, being drunk will increase the difficulty of the lock. Successful attempt will open the lock, failed ones will consume one lock pick. Some lockpicked locks will get replaced by new ones over time, requiring to lockpick them again, sometimes with a higher difficulty.

Lock pick can open locked doors, lockers and suitcases, they cannot open locked safes and cash registers. Not all doors and suitcases are also lockpickable, some require Keys or are permanently locked.

Skill[edit | edit source]

Progress in the lockpicking skill is gained through repeated attempts, with harder locks granting greater rewards.

Skill Gain[edit | edit source]

  • Successful attempts grant the most skill progression.
  • Failed attempts still provide some progression, but less than successes.
  • Lock difficulty directly affects the amount of skill gained — higher difficulty equals larger rewards.

Difficulty Scaling[edit | edit source]

As the player’s Lockpicking skill increases:

  • The effective difficulty of locks decreases.
  • Locks become easier and faster to pick.
  • High skill levels greatly improve success rates, even against tougher locks.

Summary[edit | edit source]

  • Practice raises Lockpicking, whether the attempt succeeds or fails.
  • Harder locks yield faster progression.
  • Increased skill reduces overall lock difficulty, making lockpicking progressively easier.

Obtaining Lockpicks[edit | edit source]

Lockpicks can be acquired in several ways:

Purchase[edit | edit source]

  • Occasionally available at the Hardware Stall.
  • Rarely found at the One Stop Shop.
  • Prices can be high, making them less affordable in the early game.

Loot[edit | edit source]

  • Lockpicks may appear as random loot during exploration.

Crafting[edit | edit source]

Lockpicks can be crafted at a Metalworking Bench once the player has unlocked the required Machining skill recipes. The following equipment is needed:

  • Angle Grinder
  • Geared Head Drill
  • Metalworking Lathe

Recipes:

  1. 1 Scrap Metal → 5 Lockpicks + 1 Metal Shavings
    • On failure: 1 Metal Shavings
  2. 1 Sheet Metal → 25 Lockpicks + 4 Metal Shavings
    • On failure: 1 Scrap Metal + 4 Metal Shavings

Strategies[edit | edit source]

  • Efficient Skill Training: With a limited supply of lockpicks, focus on Effortless, Easy, and Moderate difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks.
  • High-Difficulty Training: If the player can afford a large stock of lockpicks, they can repeatedly attempt higher-difficulty locks, gaining faster skill progression through persistence.
  • Difficulty Manipulation: Drinking alcohol before lockpicking increases the apparent difficulty of Effortless and Easy locks, raising them to Medium while still being manageable. This provides greater skill gain per attempt.
  • Crafting for Sustainability: Because lockpicks are expensive, crafting them is often the most sustainable option.
    • A Metalworking Workbench (Geared Head Drill) can be found in the lower floor of Deekula B9 Apartments, unlocked after starting either Me Mash! or Priest’s Debt.
    • For efficient mass production, a Metalworking Lathe can be purchased from Samuel Jonasson.
  • Profit Potential: With a reliable crafting setup, lockpicks can also serve as a valuable source of income through resale.