Police: Difference between revisions

(Created page with "thumb|300px|Militiaman next to the ATM booth Police duties in Obenseuer are enforced by the local '''Militia''', that are part of Stalburg Emergency Services. Militia keeps order around Residential district zone, runs Jail and controls border passages with Bazaar. Player can also call police via number 112 using a phone to report infected bodies. ==Militiamen== Militiamen officers are posted around Residential distri...")
 
(Re-structured the page, fixed some tense issues, and fixed grammatical issues)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]]  
[[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]]  
Police duties in [[Obenseuer]] are enforced by the local '''Militia''', that are part of Stalburg Emergency Services.
The '''Police''', also referred to as Militiamen, act as the police force and carry out policing duties in [[Obenseuer]] as a part of the [[Phone#Phone_Numbers|Stalburg Emergency Services]]. This includes handling fines, bounties, crimes, and criminal reports.


Militia keeps order around [[Residential]] district zone, runs [[Jail]] and controls border passages with [[Bazaar]].
As of version 4.0.06, police presence is only within the [[Residential|Residential District Zone]] and the [[Jail]], as well as being implied in control checkpoints to the [[Bazaar]].


Player can also call police via number 112 using a [[Phone|phone]] to report infected bodies.
The player can also call the police by proxy through the [[Phone|Stalburg Emergency Services]] line using the number 112 at any [[Phone|phone]].


==Militiamen==
==Posts and Patrols==
Militiamen officers are posted around Residential district zone, one next to the [[ATM Booth]] at Market Square and one next to the Bazaar [[Passport Control]] at Backyard. They keep the post during the day and patrol the area during the nights.
Militiamen officers are posted in two locations around the [[Residential|Residential District Zone]], with one next to the [[ATM Booth]] in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day and patrol the area during the night.


If player has a bounty on them, had commited crimes or is carrying valuable stolen items, militiamen will approach player for questioning. Upon interaction, player has ability to attempt bribery for [[Currencies|money]] to be let free or attempt to run away starting a chase. If the bounty is high, they will run up, attempting to catch player immediately without questioning. Cought player is transported to jail and put in one of the cells where they serve the time for their crimes.
If the player has a bounty, or has committed a [[Crimes|crime]] in view of the Militiaman, or is carrying valuable stolen items, a Militiaman will chase down the player. Upon reaching the player, the Militiaman will either immediately knock the player out and send them to jail at a high enough bounty, or a conversation is started where the player can take one of four actions:
*'''Pay the Fine:''' The cost is in [[Currencies#Real_Money_(RM)|RM]], scaled at 1.5x your Crime Points. This is usually far cheaper than a bribe, and will immediately remove the bounty and prevent any further conflict. However, if you are carrying any stolen items, they will be removed.
*'''Bribe the Officer:''' The cost is in [[Currencies#Open_Sewer_Coins_(OC)|OC]], scaled by your Crime Points and Bribery Skill with a small randomness factor, with a chance to fail. If it fails, the officer will instead immediately jail you ''as well as increasing your jail time by 25%.'' However, unlike paying your fine, this will not remove stolen items from your person.
*'''Plead Innocence:''' This will lead to you being sent to jail with the time scaling by your bounty. This has a chance, albeit a very low one, to succeed instead.
*'''Run:''' This will cause the officer to give chase and prompt an immediate capture if they catch up.


If player commited crimes but had not been approached by Militiamen yet, they have abilty to turn themselves in.
If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options:
*'''Pay their Fine:''' This functions the exact same as if you had been chased.
*'''Bribe the Officer:''' This functions the exact same as if you had been chased.
*'''Go to Jail:''' The officer will send you to jail with the duration scaling by your bounty. Unlike being caught, this results in ''decreasing your jail time by 30%.''
*'''Leave:''' The player can simply exit the conversation and walk away.


==Jail==
==Bribes==
''Main article: [[Jail]]''
For some reason, the Finnish do math strangely.
Here is a discord thread on the official Obenseuer Discord that might be able to get you to understand how bribe cost and success is calculated:
https://discord.com/channels/478514341176672267/1370113911700983868


Militia has a guard posted at the jail that they control to enforce the law, breaking into the jail or annoying the guard will put player behind the bars.
==Trivia==
 
* [[Obenseuer/Characters#Olle_Leino|Olle Leino]], a potential Tenant of the Player, seems to wear a Militiaman uniform and claims to be a member of the force. Despite this, they do not act in the same way as the Patrolling Militiamen and will not change behavior in any way if the Player has a bounty.
==Border with Bazaar==
{{OS_Gameplay}}
Main passages to the Bazaar are heavily controled, with enforced passport inspection at each entrance, with an inspector put in place. Player can acquire a passport on the course of [[Getting a Passport]] quest.

Latest revision as of 16:58, 18 August 2025

The Police, also referred to as Militiamen, act as the police force and carry out policing duties in Obenseuer as a part of the Stalburg Emergency Services. This includes handling fines, bounties, crimes, and criminal reports.

Militiaman next to the ATM booth

As of version 4.0.06, police presence is only within the Residential District Zone and the Jail, as well as being implied in control checkpoints to the Bazaar.

The player can also call the police by proxy through the Stalburg Emergency Services line using the number 112 at any phone.

Posts and PatrolsEdit

Militiamen officers are posted in two locations around the Residential District Zone, with one next to the ATM Booth in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day and patrol the area during the night.

If the player has a bounty, or has committed a crime in view of the Militiaman, or is carrying valuable stolen items, a Militiaman will chase down the player. Upon reaching the player, the Militiaman will either immediately knock the player out and send them to jail at a high enough bounty, or a conversation is started where the player can take one of four actions:

  • Pay the Fine: The cost is in RM, scaled at 1.5x your Crime Points. This is usually far cheaper than a bribe, and will immediately remove the bounty and prevent any further conflict. However, if you are carrying any stolen items, they will be removed.
  • Bribe the Officer: The cost is in OC, scaled by your Crime Points and Bribery Skill with a small randomness factor, with a chance to fail. If it fails, the officer will instead immediately jail you as well as increasing your jail time by 25%. However, unlike paying your fine, this will not remove stolen items from your person.
  • Plead Innocence: This will lead to you being sent to jail with the time scaling by your bounty. This has a chance, albeit a very low one, to succeed instead.
  • Run: This will cause the officer to give chase and prompt an immediate capture if they catch up.

If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options:

  • Pay their Fine: This functions the exact same as if you had been chased.
  • Bribe the Officer: This functions the exact same as if you had been chased.
  • Go to Jail: The officer will send you to jail with the duration scaling by your bounty. Unlike being caught, this results in decreasing your jail time by 30%.
  • Leave: The player can simply exit the conversation and walk away.

BribesEdit

For some reason, the Finnish do math strangely. Here is a discord thread on the official Obenseuer Discord that might be able to get you to understand how bribe cost and success is calculated: https://discord.com/channels/478514341176672267/1370113911700983868

TriviaEdit

  • Olle Leino, a potential Tenant of the Player, seems to wear a Militiaman uniform and claims to be a member of the force. Despite this, they do not act in the same way as the Patrolling Militiamen and will not change behavior in any way if the Player has a bounty.