Renovations: Difference between revisions
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''Can only be renovated by Ken Nakahara in the [[mines]].'' | ''Can only be renovated by Ken Nakahara in the [[mines]].'' | ||
=== Player apartment === | === - Player apartment - === | ||
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | ||
Latest revision as of 10:43, 6 February 2025
Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.
Apartment renovations[edit | edit source]
Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
Tenement renovations[edit | edit source]
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
Starting renovations[edit | edit source]
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Renovation costs and effects[edit | edit source]
- Yard -[edit | edit source]
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.
- Basement -[edit | edit source]
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
Each level of Basement [WIP]
Each level of Workshop clears a part of the basement, expanding the buildable area.
Electricity upgrades are needed by other services, with higher levels unlocking more options.
The Electricity area isn't buildable.
Water upgrades are needed by other services, with higher levels unlocking more options.
The Water area isn't buildable.
Heating upgrades are needed by other services, with higher levels unlocking more options.
The Heating area isn't buildable.
Each level of Sauna improves its effects on mental health.
The Sauna area isn't buildable.
The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.
Every following upgrade expands its size.
Can only be renovated by Ken Nakahara in the mines.
- Player apartment -[edit | edit source]
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
The first two levels of Walls improve sleeping safety :
Bare walls give a ~60% chance for a sleep event to happen (unsafe).
Makeshift (level I) reduces it to ~30% (safe-ish).
Shabby (level II) negates it (safe).
Level | Dependencies | Cost (OC) | Cost (Materials) | ExpandCost (RM) |
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Level | Dependencies | Cost (OC) | Cost (Materials) | ExpandCost (RM) |
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See also[edit | edit source]