Police: Difference between revisions
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(Full rewrite of the page. Jail and Bazaar Border sections were fully removed. The former has a dedicated page and the latter would fit better on the page for the Bazaar when that gets added.) |
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[[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | [[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | ||
Police duties in [[Obenseuer]] | The '''Police''', also referred to as '''Militiamen''', enforce all standard Police duties in [[Obenseuer]] as a part of [[Phone#Phone_Numbers|Stalburg Emergency Services]]. This includes handling fines, bounties, crimes, and reports. | ||
As of version 4.0.06, Police presence is only found in the [[Residential]] district zone and the [[Jail]], as well as being implied to control the checkpoints to the [[Bazaar]]. | |||
Player can also call police | The Player can also call the police by proxy through the Stalburg Emergency Services line using the number 112 at any [[Phone|phone]]. | ||
== | ==Posts and Patrols== | ||
Militiamen officers are posted around Residential | Militiamen officers are posted in two locations around the Residential District zone, with one next to the [[ATM Booth]] in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day while patrolling the area during the night. | ||
If | If the Player has a bounty, has committed a crime, or is carrying valuable stolen items, a Militiaman may chase down the player. Upon reaching the player, the Militiaman may simply immediately knock the player out and send them to jail, or a conversation is started where the player can take one of four actions: | ||
*'''Bribe the officer''', costing [[Currencies#Open_Sewer_Coins_(OC)|OC]] scaling with the crime and having a chance to fail. | |||
*'''Pay their Fine''', costing [[Currencies#Real_Money_(RM)|RM]] scaling with the crime. | |||
*'''Go to [[Jail]]''', with the time scaling with the crime. | |||
*'''Run''', which will cause the officer to give chase and prompt an immediate capture if they catch up. | |||
'' | |||
If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This gives the same options listed above. | |||
{{OS_Gameplay}} | {{OS_Gameplay}} | ||
Revision as of 18:21, 8 May 2025
The Police, also referred to as Militiamen, enforce all standard Police duties in Obenseuer as a part of Stalburg Emergency Services. This includes handling fines, bounties, crimes, and reports.
As of version 4.0.06, Police presence is only found in the Residential district zone and the Jail, as well as being implied to control the checkpoints to the Bazaar.
The Player can also call the police by proxy through the Stalburg Emergency Services line using the number 112 at any phone.
Posts and Patrols
Militiamen officers are posted in two locations around the Residential District zone, with one next to the ATM Booth in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day while patrolling the area during the night.
If the Player has a bounty, has committed a crime, or is carrying valuable stolen items, a Militiaman may chase down the player. Upon reaching the player, the Militiaman may simply immediately knock the player out and send them to jail, or a conversation is started where the player can take one of four actions:
- Bribe the officer, costing OC scaling with the crime and having a chance to fail.
- Pay their Fine, costing RM scaling with the crime.
- Go to Jail, with the time scaling with the crime.
- Run, which will cause the officer to give chase and prompt an immediate capture if they catch up.
If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This gives the same options listed above.