Police: Difference between revisions
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[[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | [[File:Miliatiaman.jpg|thumb|300px|Militiaman next to the ATM booth]] | ||
The '''Police''', also referred to as | The '''Police''', also referred to as Militiamen, act as the police force and carry out policing duties in [[Obenseuer]] as a part of the [[Phone#Phone_Numbers|Stalburg Emergency Services]]. This includes handling fines, bounties, crimes, and criminal reports. | ||
As of version 4.0.06, | As of version 4.0.06, police presence is only within the [[Residential|Residential District Zone]] and the [[Jail]], as well as being implied in control checkpoints to the [[Bazaar]]. | ||
The | The player can also call the police by proxy through the [[Phone|Stalburg Emergency Services]] line using the number 112 at any [[Phone|phone]]. | ||
==Posts and Patrols== | ==Posts and Patrols== | ||
Militiamen officers are posted in two locations around the Residential District | Militiamen officers are posted in two locations around the [[Residential|Residential District Zone]], with one next to the [[ATM Booth]] in Market Square and the other next to the Bazaar Checkpoint in the Backyard. They maintain their post during the day and patrol the area during the night. | ||
If the | If the player has a bounty, or has committed a [[Crimes|crime]] in view of the Militiaman, or is carrying valuable stolen items, a Militiaman will chase down the player. Upon reaching the player, the Militiaman will either immediately knock the player out and send them to jail at a high enough bounty, or a conversation is started where the player can take one of four actions: | ||
*'''Pay the Fine''' | *'''Pay the Fine:''' The cost is in [[Currencies#Real_Money_(RM)|RM]], scaled at 1.5x your Crime Points. This is usually far cheaper than a bribe, and will immediately remove the bounty and prevent any further conflict. However, if you are carrying any stolen items, they will be removed. | ||
*'''Bribe the | *'''Bribe the Officer:''' The cost is in [[Currencies#Open_Sewer_Coins_(OC)|OC]], scaled by your Crime Points and Bribery Skill with a small randomness factor, with a chance to fail. If it fails, the officer will instead immediately jail you ''as well as increasing your jail time by 25%.'' However, unlike paying your fine, this will not remove stolen items from your person. | ||
*'''Plead Innocence''' | *'''Plead Innocence:''' This will lead to you being sent to jail with the time scaling by your bounty. This has a chance, albeit a very low one, to succeed instead. | ||
*'''Run''' | *'''Run:''' This will cause the officer to give chase and prompt an immediate capture if they catch up. | ||
If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options: | If the Player has gathered a bounty, but not one high enough to cause a chase, they can talk to either Militiaman at any time to turn themselves in. This instead gives four other options: | ||
*''' | *'''Pay their Fine:''' This functions the exact same as if you had been chased. | ||
*''' | *'''Bribe the Officer:''' This functions the exact same as if you had been chased. | ||
*'''Go to Jail''' | *'''Go to Jail:''' The officer will send you to jail with the duration scaling by your bounty. Unlike being caught, this results in ''decreasing your jail time by 30%.'' | ||
*'''Leave''' | *'''Leave:''' The player can simply exit the conversation and walk away. | ||
==Bribes== | ==Bribes== | ||